Commit Graph

28426 Commits (3761e7b24ec235c7afe8bcf1e324c815c5ebd33e)
 

Author SHA1 Message Date
uramer 3761e7b24e Pass a 0-count object to onConsume instead of the record id 3 years ago
uramer c3c48f21d7 Consolidate item consumption code 3 years ago
jvoisin fad49a1bd8 Merge branch 'recombine-windows-jobs-maybe' into 'master'
See if 1h time limit for Windows has been removed

See merge request OpenMW/openmw!2012
3 years ago
jvoisin 5065e4e571 Merge branch '1234knockout' into 'master'
Avoid clearing the current weapon animation group if it's still going to be in use

See merge request OpenMW/openmw!2025
3 years ago
Alexei Kotov 0b38e165f7 Avoid clearing the current weapon animation group if it's still going to be in use 3 years ago
AnyOldName3 cee6988093 Merge branch 'touchsomegrass' into 'master'
Reject models that don't have grass\ prefix from groundcover cache (bug #6672)

Closes #6672

See merge request OpenMW/openmw!2026
3 years ago
Alexei Kotov a5d8286cf2 Reject models that don't have grass\ prefix from groundcover cache 3 years ago
AnyOldName3 706f6ed788 Ensure we don't clobber the download link while we're using RelWithDebInfo dev builds 3 years ago
psi29a 28c97c22b9 Merge branch 'msvc_flags' into 'master'
Avoid D9025 warning by not adding /W3 by default using CMP0092 policy

See merge request OpenMW/openmw!2021
3 years ago
psi29a 34791773b6 Merge branch 'bump_boost_179' into 'master'
Updating Boost on windows to 1.79 to support C++20

See merge request OpenMW/openmw!2022
3 years ago
psi29a 2586beed72 Updating Boost on windows to 1.79 to support C++20 3 years ago
psi29a 67e764a44a Merge branch 'severecharacterdisorder' into 'master'
Make the character controller less miserable, round 4: juicy stuff (bug #5592)

Closes #5592

See merge request OpenMW/openmw!2014
3 years ago
psi29a 92f2e74ead Merge branch 'fix_actors_paths_rendering' into 'master'
Use proper agent height and radius when render actor path

See merge request OpenMW/openmw!2019
3 years ago
elsid a40ec4edd6
Avoid D9025 warning by not adding /W3 by default using CMP0092 policy
See https://gitlab.kitware.com/cmake/cmake/-/issues/18317

Set policies before declaring the project otherwise they might not take effect.
Specifically CMP0092 does not have effect added after project.
3 years ago
elsid fdd84265b3
Use proper agent height and radius when render actor path
That are based on half extents used to find path over navmesh which is different
for interior and exterior cells.

Use common functions to get agent height and radius for actor path rendering and
navmesh generation.
3 years ago
AnyOldName3 467fda0110 Properly combine jobs 3 years ago
Alexei Kotov 2b019864b7 Remove more legacy states 3 years ago
Alexei Kotov 30ef7ad81b Properly cancel the landing animation during movement 3 years ago
Alexei Kotov c2ac52c82a Remove dead code 3 years ago
Alexei Kotov 456277ba6a Update changelog 3 years ago
Alexei Kotov 61d382dc9f Set the initial IdleState to CharState_None 3 years ago
Alexei Kotov 4ce08664e9 Fix swim spellcasting stance turning fallback 3 years ago
Alexei Kotov 5dfce6205a Reset the idle animation after a movement animation ends
Fix non-biped actor idle reset
3 years ago
Alexei Kotov 1a646374b0 Always reset the idle animation after the landing animation ends 3 years ago
Alexei Kotov 69a1d8ac86 Restart idle instantly only after the hit state ends 3 years ago
psi29a 81e1d72c64 Merge branch 'idleisthepriority' into 'master'
Fix fallback for missing swim/sneak idle animations

See merge request OpenMW/openmw!2013
3 years ago
Alexei Kotov 35db7b8319 Fix fallback for missing swim/sneak idle animations 3 years ago
AnyOldName3 f04ea4a7a8 See if 1h time limit for Windows has been removed
https://gitlab.com/gitlab-org/gitlab-runner/-/issues/27771 has been closed and GitLab's published an update since
3 years ago
psi29a 471c111fa2 Merge branch 'yourclonesareveryimpressive' into 'master'
Make the character controller less miserable, round 3: code duplication and knockout interruption

See merge request OpenMW/openmw!2008
3 years ago
psi29a 1a23f7efb8 Merge branch 'disable_sast' into 'master'
Get rid of Gitlab SAST

See merge request OpenMW/openmw!2011
3 years ago
jvoisin 9067db523b Get rid of Gitlab SAST
It's completely broken currently, beside
being useless: grepping C++ code to find problem
isn't SAST, it's noise.
3 years ago
psi29a 5c8ca4c7b9 Merge branch 'cameradefaults' into 'master'
Disable all the non-vanilla Lua camera settings by default

See merge request OpenMW/openmw!2009
3 years ago
Alexei Kotov 54896e4883 Disable all the non-vanilla Lua camera settings by default 3 years ago
Alexei Kotov 253de65d13 Fix knockout animation interruption/looping 3 years ago
Alexei Kotov b8018024a6 Avoid passing weapon short group to refreshXAnims 3 years ago
Alexei Kotov 0a38c3ab78 Reset current animation states in a consistent way 3 years ago
Alexei Kotov dd42a69ca5 Consolidate refreshIdleAnims 3 years ago
Alexei Kotov 2c3d385672 Consolidate refreshHitRecoilAnims 3 years ago
Alexei Kotov a105ba14e4 Consolidate refreshJumpAnims 3 years ago
Alexei Kotov ab46337c41 Rewrite handleTextKey using substring views 3 years ago
Alexei Kotov 9e6b7fed1a Consolidate refreshMovementAnims() 3 years ago
psi29a 7a390a359f Merge branch 'macos_for_all' into 'master'
macos for all!

See merge request OpenMW/openmw!2007
3 years ago
psi29a e9567e5b3d macos for all! 3 years ago
psi29a c8eb246198 Merge branch 'no_update_useless_ugly_nodes' into 'master'
Only update active children

See merge request OpenMW/openmw!2001
3 years ago
psi29a eac1d8599a Merge branch 'lua_record_paths' into 'master'
Correct VFS paths in Lua records

See merge request OpenMW/openmw!1853
3 years ago
psi29a b7918282ad Merge branch 'minor_simpl_sortfilteritemodel' into 'master'
Minor simplifications in sortfilteritemmodel.cpp

See merge request OpenMW/openmw!1975
3 years ago
psi29a 33c5b192c9 Merge branch 'crossovercharacter' into 'master'
Make the character controller less miserable, round 2: state mappings

See merge request OpenMW/openmw!2003
3 years ago
jvoisin 8d56e79877 Minor simplifications in sortfilteritemmodel.cpp
- Change an if-else-if-else… spaghetti into a switch-case
- Replace a linear search in a dynamically constructed
  vector with a switch-case. Thanks elsid for the idea!
3 years ago
psi29a bf8cc36645 Merge branch 'camera_settings' into 'master'
In-game camera settings

Closes #6715

See merge request OpenMW/openmw!1924
3 years ago
psi29a 3b95797473 Merge branch 'Project5791-master-patch-42764' into 'master'
Update CI/build_googletest.sh

See merge request OpenMW/openmw!2005
3 years ago