scrawl
								
							 
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								e39f49a88f
								
							
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								OSG extensions namespace fixes
							
							
							
							
							
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							2015-12-06 15:27:43 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								94e8560bf8
								
							
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								RigGeometry: do not allocate new NodePath every frame
							
							
							
							
							
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							2015-11-22 20:01:09 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								6d5aa272fc
								
							
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								RigGeometry: do not update the geomToSkelMatrix more than once per frame
							
							
							
							
							
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							2015-11-22 19:54:27 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								8e69c80bf6
								
							
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								Add framenumber checks in various cull callbacks, so we don't update more than once per frame when multiple cameras are used
							
							
							
							
							
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							2015-09-26 01:21:33 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								a1e74a35a2
								
							
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								Revert "Use the WorkQueue to update skinning"
							
							
							
							
							
							
							
							This reverts commit d52d0d9640.
Moving to branch 
							
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							2015-06-10 19:08:56 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								d52d0d9640
								
							
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								Use the WorkQueue to update skinning
							
							
							
							
							
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							2015-06-10 18:16:02 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								5de24552a8
								
							
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								Leak fix
							
							
							
							
							
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							2015-05-26 19:12:29 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								83c6ba97c0
								
							
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								Disable skinning updates for actors beyond the AI processing distance
							
							
							
							
							
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							2015-04-30 00:10:24 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								63b69db617
								
							
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								Port skeleton based bounding boxes to the new skinning system
							
							
							
							
							
							
							
							Not sure if going to keep this, there's a noticable performance impact. 
							
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							2015-04-27 15:41:34 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								b4a06bd78d
								
							
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								Improve skinning performance
							
							
							
							
							
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							2015-04-25 19:32:07 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								28643660d3
								
							
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								Change triangle indices to unsigned
							
							
							
							
							
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							2015-04-21 20:56:16 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								102eadf91c
								
							
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								Add some comments
							
							
							
							
							
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							2015-04-21 20:42:50 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								eaa4316ff8
								
							
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								Move skinning code to SceneUtil
							
							
							
							
							
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							2015-04-21 20:30:48 +02:00 | 
						
						
							
							
							
								
							
							
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