Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								52da65b776 
								
							 
						 
						
							
							
								
								Fix issues with sun specularity (bug  #4527 )  
							
							
							
						 
						
							2018-09-23 03:39:06 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f717c9e56d 
								
							 
						 
						
							
							
								
								Sort out some tabs which snuck into the water shader  
							
							
							
						 
						
							2018-08-01 14:07:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								4e3bc3e403 
								
							 
						 
						
							
							
								
								Change wave parameters based on weather  
							
							
							
						 
						
							2018-07-11 17:03:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d629c30fdb 
								
							 
						 
						
							
							
								
								Merge branch 'master' into screenshot360  
							
							
							
						 
						
							2018-06-13 21:16:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fc72483ddf 
								
							 
						 
						
							
							
								
								Merge pull request  #1673  
							
							
							
						 
						
							2018-04-14 19:53:20 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								b08d7b4a3b 
								
							 
						 
						
							
							
								
								Use centroid interpolation for shader lighting ( fixes   #4143 )  
							
							
							
						 
						
							2018-04-14 00:30:28 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bret curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								4890ecd357 
								
							 
						 
						
							
							
								
								remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb  
							
							
							
						 
						
							2018-03-27 20:20:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Harald H 
								
							 
						 
						
							
							
							
							
								
							
							
								d3b623b5d3 
								
							 
						 
						
							
							
								
								http to https for supported urls ( #1625 )  
							
							... 
							
							
							
							* http to https for supported urls
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http tp https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* some url fixes
* http to https 
							
						 
						
							2018-03-08 21:23:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								390838e084 
								
							 
						 
						
							
							
								
								Replace switch with ifs in shader  
							
							
							
						 
						
							2017-12-01 21:03:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								ea5e078526 
								
							 
						 
						
							
							
								
								Update shaders in CMakeLists  
							
							
							
						 
						
							2017-12-01 19:54:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								af38d3a47d 
								
							 
						 
						
							
							
								
								get rid of sphericalscreenshot class  
							
							
							
						 
						
							2017-11-15 17:01:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								226fb9c26b 
								
							 
						 
						
							
							
								
								render cubemaps in OGL coordinates  
							
							
							
						 
						
							2017-11-15 16:07:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								1c3d45f641 
								
							 
						 
						
							
							
								
								dirty 360 screenshot GPU setup  
							
							
							
						 
						
							2017-11-15 15:20:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								f8fe992dc0 
								
							 
						 
						
							
							
								
								Adjust CMake's run-time resource handling such that the Windows CI script does not have to copy these files  
							
							
							
						 
						
							2017-10-11 21:58:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								64793a55dc 
								
							 
						 
						
							
							
								
								get rid of buggy shader trick  
							
							
							
						 
						
							2017-09-28 20:44:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								c9c6326d87 
								
							 
						 
						
							
							
								
								fix non-refraction water rain ripples  
							
							
							
						 
						
							2017-09-28 19:23:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								8416feaf5b 
								
							 
						 
						
							
							
								
								link rain water ripple effect to actual rain  
							
							
							
						 
						
							2017-09-28 19:04:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								4a332a1807 
								
							 
						 
						
							
							
								
								improve rain ripples  
							
							
							
						 
						
							2017-09-27 21:25:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								5c50506c83 
								
							 
						 
						
							
							
								
								water shader refactor plus basic rain ripples  
							
							
							
						 
						
							2017-09-27 17:13:21 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								cde2c13900 
								
							 
						 
						
							
							
								
								make water depth independent of view frustum  
							
							
							
						 
						
							2017-09-26 14:14:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								9dececcbd2 
								
							 
						 
						
							
							
								
								rename a constant in water shader  
							
							
							
						 
						
							2017-09-22 21:10:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								28f58d5a32 
								
							 
						 
						
							
							
								
								add deleted letter in macro  
							
							
							
						 
						
							2017-09-22 21:06:03 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								f274bc84cc 
								
							 
						 
						
							
							
								
								fix depth computation in water shader  
							
							
							
						 
						
							2017-09-22 21:03:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								8df79625e8 
								
							 
						 
						
							
							
								
								fix water shader  
							
							
							
						 
						
							2017-09-22 10:53:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								658fa0fdae 
								
							 
						 
						
							
							
								
								fix typo  
							
							
							
						 
						
							2017-09-21 22:33:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								c43baf6e94 
								
							 
						 
						
							
							
								
								remove commented code  
							
							
							
						 
						
							2017-09-21 22:31:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								16d9773c6c 
								
							 
						 
						
							
							
								
								fix water shader artifacts at shores  
							
							
							
						 
						
							2017-09-21 22:25:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								45ae8d5ffa 
								
							 
						 
						
							
							
								
								Add support for GL_AMBIENT colorMode to shaders as required by particle systems  
							
							
							
						 
						
							2017-02-08 18:39:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								db69342b5d 
								
							 
						 
						
							
							
								
								[macOS] Move all configs & resources into app bundles  
							
							... 
							
							
							
							Fixes  #3566  (https://bugs.openmw.org/issues/3566 ). 
						
							2016-11-23 22:32:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								77bc807305 
								
							 
						 
						
							
							
								
								Attenuate the light ambient in lighting.glsl ( Fixes   #3597 )  
							
							
							
						 
						
							2016-10-17 15:01:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f291aabc4b 
								
							 
						 
						
							
							
								
								Fix shader compile error for objects without diffuse map  
							
							
							
						 
						
							2016-08-09 01:04:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bc04989448 
								
							 
						 
						
							
							
								
								Remove unused uniforms  
							
							
							
						 
						
							2016-06-17 00:20:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8e23c37668 
								
							 
						 
						
							
							
								
								Flip the parallax offset Y component based on tangent parity (Bug  #3440 )  
							
							
							
						 
						
							2016-06-16 18:07:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6f5b68859f 
								
							 
						 
						
							
							
								
								Comment out UV test that is not working  
							
							
							
						 
						
							2016-06-16 17:33:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6a1fd05074 
								
							 
						 
						
							
							
								
								Fix the coordinate frame for eyeDir, minor cleanup (Bug  #3440 )  
							
							
							
						 
						
							2016-06-16 17:32:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								aa5a643e3b 
								
							 
						 
						
							
							
								
								Fix incorrect multiplication order of TBN matrix (Bug  #3440 )  
							
							
							
						 
						
							2016-06-16 17:31:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6f31b3d79f 
								
							 
						 
						
							
							
								
								Add parallax mapping for objects  
							
							
							
						 
						
							2016-03-22 21:46:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b59b2c6d6d 
								
							 
						 
						
							
							
								
								Move to parallax.glsl  
							
							
							
						 
						
							2016-03-22 21:46:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b4dda045a6 
								
							 
						 
						
							
							
								
								Pass the tangent in object space  
							
							
							
						 
						
							2016-03-22 21:46:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								157c11398d 
								
							 
						 
						
							
							
								
								Add terrain parallax mapping  
							
							
							
						 
						
							2016-03-22 21:46:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6e7c6fdd7e 
								
							 
						 
						
							
							
								
								Implement NiTexturingProperty::DecalTexture  
							
							
							
						 
						
							2016-03-01 18:41:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								414c19f717 
								
							 
						 
						
							
							
								
								Fix detailMapUV bug  
							
							
							
						 
						
							2016-03-01 18:40:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5e105da3ba 
								
							 
						 
						
							
							
								
								Generate texture coordinates per-pixel when normal map + environment map are used  
							
							
							
						 
						
							2016-02-24 21:28:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								900b522d13 
								
							 
						 
						
							
							
								
								Rename viewPos to viewDirection  
							
							
							
						 
						
							2016-02-21 01:28:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0db7163363 
								
							 
						 
						
							
							
								
								Add specular mapping for terrain  
							
							
							
						 
						
							2016-02-20 19:55:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f01e8a6950 
								
							 
						 
						
							
							
								
								Add specular mapping for objects  
							
							
							
						 
						
							2016-02-20 19:55:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6000e48bba 
								
							 
						 
						
							
							
								
								Add terrain shaders and normal map support  
							
							... 
							
							
							
							Textures with _n filename suffix are automatically recognized as terrain normal maps. 
							
						 
						
							2016-02-19 01:37:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5e12a1b4ef 
								
							 
						 
						
							
							
								
								Add enchanted item glow to the shader  
							
							
							
						 
						
							2016-02-18 23:05:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a73512afb7 
								
							 
						 
						
							
							
								
								Add shader settings to settings.cfg  
							
							
							
						 
						
							2016-02-18 19:38:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e5a37a7023 
								
							 
						 
						
							
							
								
								Add normal map code  
							
							
							
						 
						
							2016-02-18 19:37:59 +01:00