elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d7041613ef 
								
							 
						 
						
							
							
								
								Store BulletShape source file name and content hash  
							
							
							
						 
						
							2021-11-11 00:27:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b731a981c4 
								
							 
						 
						
							
							
								
								Make BulletShape::isAnimated inlined  
							
							
							
						 
						
							2021-10-30 03:44:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8e71c246bf 
								
							 
						 
						
							
							
								
								Remove redundant BulletShape getters  
							
							
							
						 
						
							2021-10-30 03:44:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fc9a405dc5 
								
							 
						 
						
							
							
								
								Make BulletShape::makeInstance free function  
							
							
							
						 
						
							2021-10-30 03:44:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b905dd17c3 
								
							 
						 
						
							
							
								
								Use unique_ptr to store btCollisionShape in BulletShape  
							
							
							
						 
						
							2021-10-30 03:44:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ca8584f6f6 
								
							 
						 
						
							
							
								
								Move functions independent from BulletShape into anonymous namespace  
							
							
							
						 
						
							2021-10-30 03:43:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								29a772c33f 
								
							 
						 
						
							
							
								
								Rename Resource::BulletShape::CollisionBox fields according to styleguide  
							
							
							
						 
						
							2021-10-29 21:05:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								c795e0bce6 
								
							 
						 
						
							
							
								
								Some actors are supposed to spawn on an object that belongs to an adjacent cell.  
							
							... 
							
							
							
							Since actors can be active in 3x3 grid around the player, we need to
first load all objects in a 5x5 grid around the player.
Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and non-animated physics objects.
Animated objects are tied to the scene graph, which doesn't exists yet
in these cells, so we skip them. 
							
						 
						
							2021-06-28 09:36:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								6e969ca3fa 
								
							 
						 
						
							
							
								
								Use mesh collision box instead of node bounding sphere for projectile  
							
							... 
							
							
							
							size. The bounding sphere is much bigger than the mesh. 
							
						 
						
							2021-02-05 22:53:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								15291f15d3 
								
							 
						 
						
							
							
								
								Make actor collision box components a struct  
							
							
							
						 
						
							2020-12-11 20:07:59 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
							
							
								
							
							
								49d81241db 
								
							 
						 
						
							
							
								
								Merge branch 'master' into pathfinder_detour  
							
							
							
						 
						
							2018-10-28 17:08:09 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								61e6e359c4 
								
							 
						 
						
							
							
								
								Allow creatures to use the autogenerated collision box (feature  #2787 )  
							
							
							
						 
						
							2018-10-22 15:48:23 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fa23b590a4 
								
							 
						 
						
							
							
								
								Add unwalkable areas to NavMesh  
							
							
							
						 
						
							2018-10-13 22:16:32 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f6a60790f8 
								
							 
						 
						
							
							
								
								Create collision shape for all avoided nodes  
							
							
							
						 
						
							2018-10-13 22:16:31 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e055ae094a 
								
							 
						 
						
							
							
								
								Improve const-correctness in BulletShapeManager  
							
							... 
							
							
							
							Sadly, two const_cast's are needed to work around Bullet API quirks. 
							
						 
						
							2016-02-07 00:14:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								909c4d96b6 
								
							 
						 
						
							
							
								
								Use the osgDB::ObjectCache in BulletShapeManager  
							
							
							
						 
						
							2016-02-05 23:59:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e49bce7b40 
								
							 
						 
						
							
							
								
								Share the bvh of btBvhTriangleMeshShape's when possible  
							
							... 
							
							
							
							Results in decent cell-loading speed up. (only affects bullet versions < 2.83, since we use btScaledBvhTriangleMeshShape for >=2.83) 
							
						 
						
							2015-11-30 02:06:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8cf57ef6ac 
								
							 
						 
						
							
							
								
								Move BulletShapeManager and BulletShape to resource/  
							
							
							
						 
						
							2015-11-17 00:20:15 +01:00