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									 scrawl | daa94cc50e | Fix cppcheck warnings | 2016-01-03 20:19:38 +01:00 |  | 
				
					
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									 scrawl | eb458bf9c8 | Fix inactive RigGeometry not rendering correctly | 2015-12-03 19:49:45 +01:00 |  | 
				
					
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									 scrawl | 94e8560bf8 | RigGeometry: do not allocate new NodePath every frame | 2015-11-22 20:01:09 +01:00 |  | 
				
					
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									 scrawl | 6d5aa272fc | RigGeometry: do not update the geomToSkelMatrix more than once per frame | 2015-11-22 19:54:27 +01:00 |  | 
				
					
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									 scrawl | 75a464f7ec | Fix a typo | 2015-11-22 19:54:27 +01:00 |  | 
				
					
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									 scrawl | 21e25f4756 | Use the traversalNumber as frame number | 2015-11-16 20:03:45 +01:00 |  | 
				
					
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									 scrawl | 0409e5a043 | Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change) | 2015-11-10 18:28:58 +01:00 |  | 
				
					
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									 scrawl | 1200ff9186 | RigGeometry: fix incorrect bounding box in the first frame The default computeBound() was overriding the manually set bounding box. | 2015-11-09 18:31:41 +01:00 |  | 
				
					
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									 scrawl | 8e69c80bf6 | Add framenumber checks in various cull callbacks, so we don't update more than once per frame when multiple cameras are used | 2015-09-26 01:21:33 +02:00 |  | 
				
					
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									 scrawl | a1e74a35a2 | Revert "Use the WorkQueue to update skinning" This reverts commit d52d0d9640.
Moving to branch | 2015-06-10 19:08:56 +02:00 |  | 
				
					
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									 scrawl | d52d0d9640 | Use the WorkQueue to update skinning | 2015-06-10 18:16:02 +02:00 |  | 
				
					
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									 scrawl | 5de24552a8 | Leak fix | 2015-05-26 19:12:29 +02:00 |  | 
				
					
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									 scrawl | 3dcb167066 | Map rendering | 2015-05-26 16:40:44 +02:00 |  | 
				
					
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									 scrawl | 8d033f0558 | Fix UpdateRigBounds not being copied properly | 2015-05-20 03:12:42 +02:00 |  | 
				
					
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									 scrawl | a98dc78cc5 | Bounds fix | 2015-04-30 15:46:16 +02:00 |  | 
				
					
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									 scrawl | 83c6ba97c0 | Disable skinning updates for actors beyond the AI processing distance | 2015-04-30 00:10:24 +02:00 |  | 
				
					
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									 scrawl | 63b69db617 | Port skeleton based bounding boxes to the new skinning system Not sure if going to keep this, there's a noticable performance impact. | 2015-04-27 15:41:34 +02:00 |  | 
				
					
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									 scrawl | b4a06bd78d | Improve skinning performance | 2015-04-25 19:32:07 +02:00 |  | 
				
					
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									 scrawl | 04accb7652 | Add LightController | 2015-04-22 17:37:39 +02:00 |  | 
				
					
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									 scrawl | 28643660d3 | Change triangle indices to unsigned | 2015-04-21 20:56:16 +02:00 |  | 
				
					
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									 scrawl | eaa4316ff8 | Move skinning code to SceneUtil | 2015-04-21 20:30:48 +02:00 |  |