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									 scrawl | 5e939e4818 | map window now works for interiors | 2012-03-17 13:59:51 +01:00 |  | 
				
					
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									 scrawl | a67cc8e73b | more fixes | 2012-03-16 19:02:33 +01:00 |  | 
				
					
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									 scrawl | c885ec1bd1 | Merge branch 'master' into minimap | 2012-03-16 17:10:27 +01:00 |  | 
				
					
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									 Nikolay Kasyanov | 65fc141b62 | Merge branch 'master' into pgrd-rendering Conflicts:
	apps/openmw/mwrender/renderingmanager.cpp | 2012-03-15 20:38:21 +04:00 |  | 
				
					
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									 scrawl | 2edd7e59f4 | some fixes and facilities for saving the fog of war to disk | 2012-03-14 20:44:06 +01:00 |  | 
				
					
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									 scrawl | 583a25f634 | fog of war rendering (incomplete) | 2012-03-14 14:51:58 +01:00 |  | 
				
					
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									 scrawl | e8267c7363 | adjusted fog distance, prevents objects suddenly popping up on cell load | 2012-03-13 22:14:35 +01:00 |  | 
				
					
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									 Nikolay Kasyanov | f292a5a7ca | Feature #37 (In Progress) Render Path Grid now using mwRoot instead of ogre's root, so no more messing with coordinates. | 2012-03-12 02:37:07 +04:00 |  | 
				
					
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									 Nikolay Kasyanov | 4659076129 | Feature #37 (In Progress) Render Path Grid workaround for strange ESMStore bug | 2012-03-10 20:45:55 +04:00 |  | 
				
					
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									 Nikolay Kasyanov | 11f957a64d | Feature #37 (In Progress) Render Path Grid cubes for path grid points
strange crash when trying to get path grids from Debugging | 2012-03-10 20:03:00 +04:00 |  | 
				
					
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									 scrawl | 5b38b17baf | local map rendering (nothing to see yet, as it is not displayed in GUI) | 2012-03-10 15:28:18 +01:00 |  | 
				
					
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									 Jacob Essex | 3c934e3e44 | Fixed a bug with fog not being applied to initially created terrain when starting in exteriors. | 2012-03-02 22:31:17 +00:00 |  | 
				
					
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									 scrawl | e04ef38a5c | Merge branch 'next' of https://github.com/zinnschlag/openmw into terrain_next | 2012-02-29 11:01:03 +01:00 |  | 
				
					
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									 scrawl | be5555956c | improved composite map, now adapts to the ambient/diffuse light | 2012-02-28 22:04:44 +01:00 |  | 
				
					
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									 scrawl | f2c3616638 | Merge branch 'next' into terrain_next Conflicts:
	CMakeLists.txt
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/renderingmanager.hpp
	cmake/FindOGRE.cmake | 2012-02-28 21:49:45 +01:00 |  | 
				
					
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									 scrawl | c8aab3a562 | fix sun angle | 2012-02-28 20:28:46 +01:00 |  | 
				
					
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									 scrawl | f79bf1f300 | fog | 2012-02-26 13:13:29 +01:00 |  | 
				
					
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									 scrawl | 0ebdce543a | - added night sky rendering with stars, nebulas, and fading in/out to sunset / sunrise - changed WeatherGlobals members to static | 2012-02-24 23:26:38 +01:00 |  | 
				
					
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									 scrawl | 67c7b965f0 | calculate a sun position depending on time of day | 2012-02-24 18:30:16 +01:00 |  | 
				
					
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									 scrawl | aad8f6605e | send a raycast through the physics engine to check if sun is visible | 2012-02-24 16:12:43 +01:00 |  | 
				
					
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									 scrawl | d9c02ca526 | - added isCellExterior / isCellQuasiExterior methods to World - interior now have the sun disabled properly (and ambient managed by cell, not sky) | 2012-02-23 21:12:06 +01:00 |  | 
				
					
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									 scrawl | 90af78e3b8 | attempt to fix openmw's lighting (restored the sun, set proper ambient value outside) - the fix should remain in this branch since the main branch still has the lighting by caelum | 2012-02-23 20:33:34 +01:00 |  | 
				
					
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									 scrawl | 41a8b22ebd | implemented weather transitions (currently only blends the clouds) | 2012-02-22 19:17:37 +01:00 |  | 
				
					
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									 scrawl | 10ca67c0a5 | fixed the sky elements positioning delay (nodes are now children of the camera node) | 2012-02-21 16:49:28 +01:00 |  | 
				
					
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									 scrawl | 2d8b0a4ac0 | merged the sky manager implementation with its interface | 2012-02-21 16:15:38 +01:00 |  | 
				
					
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									 scrawl | 8b5da06fce | Merge branch 'next' into weather Conflicts:
	apps/openmw/mwrender/renderingmanager.cpp | 2012-02-20 18:33:13 +01:00 |  | 
				
					
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									 Marc Zinnschlag | db205cf8aa | Merge remote branch 'scrawl/next' into test Conflicts:
	libs/openengine | 2012-02-20 14:54:08 +01:00 |  | 
				
					
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									 Marc Zinnschlag | e02cba58b1 | Merge branch 'master' into next Conflicts:
	apps/openmw/mwclass/light.cpp | 2012-02-20 14:34:27 +01:00 |  | 
				
					
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									 scrawl | 705d85e7d1 | Merge branch 'next' into weather Conflicts:
	apps/openmw/mwrender/renderingmanager.cpp | 2012-02-19 23:27:26 +01:00 |  | 
				
					
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									 scrawl | 60856b46e6 | moved the renderer update call from OMW::Engine to RenderingManager | 2012-02-19 23:22:29 +01:00 |  | 
				
					
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									 scrawl | 1d9f0f4813 | added MWSkyManager; already has atmosphere and moving clouds (although their colour is static) | 2012-02-19 23:09:14 +01:00 |  | 
				
					
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									 Jason Hooks | 38a0d1d1c5 | Merging in master | 2012-02-19 15:39:12 -05:00 |  | 
				
					
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									 scrawl | f81b615976 | implemented script functions FadeIn, FadeOut, FadeTo | 2012-02-18 18:25:28 +01:00 |  | 
				
					
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									 scrawl | 40e23fe26f | added twf console command | 2012-02-18 16:06:03 +01:00 |  | 
				
					
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									 gugus | 597e670eef | corrected the light problem | 2012-02-10 14:51:49 +01:00 |  | 
				
					
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									 Cris Mihalache | daa8fb15ce | Removed all physics-related code from Engine | 2012-01-29 20:51:20 +02:00 |  | 
				
					
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									 Jason Hooks | 6de0847b86 | Slightly better performance on animation | 2012-01-25 01:21:30 -05:00 |  | 
				
					
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									 Marc Zinnschlag | 16bc374921 | animation updates were hooked up to the wrong update function | 2012-01-23 14:33:06 +01:00 |  | 
				
					
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									 Jason Hooks | e1aba44da6 | Switching cells in exterior works | 2012-01-22 16:38:10 -05:00 |  | 
				
					
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									 Jason Hooks | ec94ecacaf | Zinis branch merge | 2012-01-22 15:02:38 -05:00 |  | 
				
					
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									 Nikolay Kasyanov | 1b1ce48502 | Now terrain manager donesn't try to load terrain for interiors | 2012-01-22 20:20:12 +04:00 |  | 
				
					
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									 Jason Hooks | a0838369b2 | Very basic exterior water | 2012-01-21 20:05:08 -05:00 |  | 
				
					
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									 Jacob Essex | 18108c02a7 | Merge of corristo's terrain rendering and fixes so that the terrain is correctly positioned and rendered | 2012-01-21 16:59:08 +00:00 |  | 
				
					
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									 Jason Hooks | 84f45b1972 | underwater view | 2012-01-20 17:59:56 -05:00 |  | 
				
					
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									 Jason Hooks | 2aad3a0bd8 | Correct water levels | 2012-01-19 23:29:07 -05:00 |  | 
				
					
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									 Jason Hooks | ff2bbc9fc5 | Transparent water | 2012-01-18 22:42:07 -05:00 |  | 
				
					
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									 Marc Zinnschlag | 9b910dda94 | clean up | 2012-01-17 15:10:53 +01:00 |  | 
				
					
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									 Jason Hooks | e35aee0f89 | Disjointed free part fix | 2012-01-13 02:19:28 -05:00 |  | 
				
					
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									 Jason Hooks | 42e7ff9b13 | Introducing loops; SkipAnim; Skeleton reset bug fixed | 2011-12-28 21:52:05 -05:00 |  | 
				
					
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									 Jason Hooks | 653d999ac4 | Animation creatures | 2011-12-26 19:23:46 -05:00 |  | 
				
					
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									 Jason Hooks | 88c427543b | Deleting animations; Empty Functions/Planning | 2011-12-25 22:37:26 -05:00 |  | 
				
					
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									 Jason Hooks | ee98a2af1a | Empty npcs | 2011-12-09 00:08:30 -05:00 |  | 
				
					
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									 Jason Hooks | 7bd911b401 | Problems with handles | 2011-11-24 23:13:34 -05:00 |  | 
				
					
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									 Jason Hooks | 16ff2a7a1b | Changing to Actors;NPCAnimation;CreatureAnimation | 2011-11-24 01:48:54 -05:00 |  | 
				
					
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									 Jason Hooks | 0d3338f867 | Some naming changes | 2011-11-22 02:39:28 -05:00 |  | 
				
					
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									 Marc Zinnschlag | 0f4adc39b3 | added animation-related script instructions | 2011-11-21 14:08:44 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 51d5c7cd59 | Merge remote branch 'jhooks/mwrender' into mwrender Conflicts:
	apps/openmw/engine.cpp
- fixed code that did not compile
- removed tons of tabs
- more clean up | 2011-11-21 12:52:28 +01:00 |  | 
				
					
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									 Jason Hooks | 7319f7a8c6 | Many bugs fixed related to changing cells | 2011-11-19 01:01:19 -05:00 |  | 
				
					
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									 Jason Hooks | 4dc59dfbdd | Scenenode flip | 2011-11-17 17:10:27 -05:00 |  | 
				
					
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									 Jason Hooks | a0947cd432 | Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed | 2011-11-16 21:15:49 -05:00 |  | 
				
					
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									 Jason Hooks | 9b94074472 | addObject | 2011-11-16 16:22:13 -05:00 |  | 
				
					
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									 Jason Hooks | db57f0a1a5 | more corrections | 2011-11-13 18:19:29 -05:00 |  | 
				
					
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									 Jason Hooks | bc58ef28cd | Made corrections | 2011-11-12 15:58:22 -05:00 |  | 
				
					
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									 Jason Hooks | 0b3bb2719f | Fixing some errors | 2011-11-12 00:19:22 -05:00 |  | 
				
					
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									 Jason Hooks | f4e7bd6dfd | Made some recommended changes | 2011-11-11 00:20:53 -05:00 |  | 
				
					
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									 Jason Hooks | 469086747e | Compile error fix;RenderingInterface separated; buildStaticGeometry argument changed | 2011-11-07 23:35:39 -05:00 |  | 
				
					
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									 Jason Hooks | e041006063 | Adding light and fog functions | 2011-11-03 23:47:15 -04:00 |  | 
				
					
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									 Jason Hooks | c2181d2091 | Dealing with scenenodes | 2011-11-02 00:13:33 -04:00 |  | 
				
					
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									 Jason Hooks | 3d43a4cd33 | Made recommended changes | 2011-11-01 13:46:57 -04:00 |  | 
				
					
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									 Jason Hooks | f1bc5b0ab6 | Objects started, RenderingInterface | 2011-10-31 23:59:16 -04:00 |  | 
				
					
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									 Jason Hooks | 1083db5582 | Hiding debugging | 2011-10-30 00:25:29 -04:00 |  | 
				
					
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									 Jason Hooks | d4f63443e6 | Hiding the rendering manager; crash eliminated | 2011-10-24 22:11:36 -04:00 |  | 
				
					
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									 Jason Hooks | 6efc61b9df | Removal of MWScene; Object listing fixed | 2011-10-24 13:42:36 -04:00 |  | 
				
					
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									 Jason Hooks | fcf404d27b | GetFacedHandle in Physics.  RenderingManager constructor code added | 2011-10-20 18:15:30 -04:00 |  | 
				
					
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									 Jason Hooks | 3315de8b4a | Naming convention change | 2011-10-20 15:02:19 -04:00 |  |