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									 glassmancody.info | 27fe8d42ae | fix pass normals | 2023-01-19 09:28:51 -08:00 |  | 
				
					
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									 Petr Mikheev | 3bf18c601c | Better fog | 2022-06-21 02:21:20 +02:00 |  | 
				
					
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									 cody glassman | 04843fed6d | moddable post-processing pipeline | 2022-05-15 10:03:58 -07:00 |  | 
				
					
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									 madsbuvi | 164458dc56 | shader fixes | 2022-04-27 17:43:51 +02:00 |  | 
				
					
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									 madsbuvi | dc3045c970 | mono-only version of the shader linking system introduced in the stereo MR | 2022-04-26 19:54:24 +02:00 |  | 
				
					
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									 psi29a | 68e7a4083e | Merge branch 'master' into 'master' Overhaul raindrop water ripple effect
Closes #6360
See merge request OpenMW/openmw!1316 | 2021-11-13 21:44:25 +00:00 |  | 
				
					
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									 wareya | a1d03d178d | Update water_fragment.glsl | 2021-11-12 06:55:19 +00:00 |  | 
				
					
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									 Andreas Stöckel | fbc7cf5e65 | Fix #6386 Use `gl_FragCoords` instead passing the normalised screen-space coordinates
to the fragment shader in a numerically unstable way. | 2021-11-09 23:25:06 -05:00 |  | 
				
					
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									 wareya | 9b030e174f | removing this part was a mistake, made the ripples more repetitive | 2021-10-31 15:52:54 -04:00 |  | 
				
					
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									 wareya | e1378cd290 | Replace uniform with define | 2021-10-31 13:18:19 -04:00 |  | 
				
					
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									 wareya | 226d3eac0d | Improve performance, add simpler ripples, add a setting, fix nighttime brightness | 2021-10-31 10:33:28 -04:00 |  | 
				
					
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									 wareya | 1848f7f915 | Overhaul raindrop water ripple effect | 2021-10-22 21:33:32 -04:00 |  | 
				
					
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									 glassmancody.info | 09e03fde2e | refactor and fix wobbly shores | 2021-08-04 17:49:57 -07:00 |  | 
				
					
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									 glassmancody.info | 70fac33940 | initial reverse-z depth implementation | 2021-08-04 17:39:11 -07:00 |  | 
				
					
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									 psi29a | a7881b9196 | Merge branch 'wobblywater' into 'master' Wobbly Water: make shorelines wavy when refraction is enabled
See merge request OpenMW/openmw!673 | 2021-07-25 21:35:52 +00:00 |  | 
				
					
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									 glassmancody.info | d4e7d25d14 | Make life not suck for whoever wants to edit lighting shaders | 2021-04-13 11:09:49 -07:00 |  | 
				
					
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									 glassmancody.info | 71c30a31df | in-game settings, some require restart | 2021-04-13 11:09:49 -07:00 |  | 
				
					
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									 glassmancody.info | 280fd2b162 | Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up | 2021-04-13 11:09:35 -07:00 |  | 
				
					
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									 glassmancody.info | 690995988b | More formatting, OpenCS cells are unbroken | 2021-04-13 11:09:35 -07:00 |  | 
				
					
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									 glassmancody.info | 7370acdf54 | Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up | 2021-04-13 11:09:19 -07:00 |  | 
				
					
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									 glassmancody.info | 43ac32921c | Rewrite, support different lighting methods | 2021-04-13 11:09:19 -07:00 |  | 
				
					
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									 glassmancody.info | dda735c54a | initial commit | 2021-04-13 11:06:16 -07:00 |  | 
				
					
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									 Andrei Kortunov | 1ab5a9f530 | Revert "Merge branch 'refractiontest' into 'master'" This reverts commit b31459cc00, reversing
changes made to369adf1583. | 2021-03-30 15:32:01 +04:00 |  | 
				
					
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									 wareya | 2ea0bf91e6 | try to estimate vertical water depth, not screen-direction water depth | 2021-03-20 13:11:19 -04:00 |  | 
				
					
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									 wareya | 56fe1a8c12 | wobbly water | 2021-03-19 21:49:17 -04:00 |  | 
				
					
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									 wareya | 1a4e9df707 | add bit to suppress coastline artifacts at more of a distance | 2021-03-19 20:12:40 -04:00 |  | 
				
					
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									 wareya | bf336e4cb4 | make sun scattering color stop being an ugly radioactive green | 2021-03-19 18:51:52 -04:00 |  | 
				
					
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									 wareya | 845e3944d6 | make refraction more visible even at a distance | 2021-03-19 17:54:08 -04:00 |  | 
				
					
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									 psi29a | 6f0b90e606 | documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709; documentation fixes | 2020-12-02 23:03:10 +00:00 |  | 
				
					
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									 Bret Curtis | 355996c2ff | supress -> suppress | 2020-06-27 01:20:57 +02:00 |  | 
				
					
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									 Capostrophic | bbf6b4e517 | Don't radialize underwater fog | 2020-04-18 12:30:59 +03:00 |  | 
				
					
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									 Andrei Kortunov | 02444add2a | Support for radial fog (feature #4708) | 2020-03-17 23:09:28 +04:00 |  | 
				
					
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									 bzzt | b6ed2f1718 | Add optional shadow map max distance and fading | 2019-11-02 18:06:39 +03:00 |  | 
				
					
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									 Capostrophic | cf0c71c651 | Water shader cleanup | 2019-08-30 22:32:48 +03:00 |  | 
				
					
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									 Andrei Kortunov | 1c545c8f6d | Fix a regression with variable declarations in water shader | 2019-05-12 10:22:49 +04:00 |  | 
				
					
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									 Alexei Dobrohotov | 4a5e2d1d4e | Merge pull request #2281 from akortunov/shaders Minor water shader fixes | 2019-05-11 18:07:58 +03:00 |  | 
				
					
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									 Capostrophic | e49232074b | Shader adjustments Clamp directional per-vertex diffuse lighting
Simplify vectors | 2019-05-01 11:33:19 +03:00 |  | 
				
					
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									 bzzt | 4708db258e | Minor water shader cleanup - avoid redundant calculations | 2019-03-23 15:44:27 +04:00 |  | 
				
					
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									 AnyOldName3 | 0124be5713 | Merge upstream/master | 2018-10-10 21:23:19 +01:00 |  | 
				
					
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									 Capostrophic | 52da65b776 | Fix issues with sun specularity (bug #4527) | 2018-09-23 03:39:06 +03:00 |  | 
				
					
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									 AnyOldName3 | cc23a968d1 | Merge upstream/master | 2018-08-01 14:13:45 +01:00 |  | 
				
					
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									 AnyOldName3 | f717c9e56d | Sort out some tabs which snuck into the water shader | 2018-08-01 14:07:02 +01:00 |  | 
				
					
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									 Miloslav Číž | 4e3bc3e403 | Change wave parameters based on weather | 2018-07-11 17:03:59 +02:00 |  | 
				
					
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									 AnyOldName3 | 85aba2e1da | Add toggleable shadow debug overlay. | 2018-06-28 17:24:36 +01:00 |  | 
				
					
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									 AnyOldName3 | a7e53df278 | Move common shadow code to shared shadow shader headers | 2018-06-24 23:40:52 +01:00 |  | 
				
					
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									 AnyOldName3 | 933ed77ef6 | Fix water shader alignment issues noticed while removing tabs. | 2018-06-22 01:05:45 +01:00 |  | 
				
					
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									 AnyOldName3 | b25b356081 | Sort out shader indentation | 2018-06-22 01:02:01 +01:00 |  | 
				
					
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									 AnyOldName3 | 84284a60a7 | Make CSM shader changes controllable by the setting. | 2018-05-17 17:35:55 +01:00 |  | 
				
					
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									 AnyOldName3 | aa68af4f8b | Make shaders pick the correct shadow cascade level and blend near cascade edges. | 2018-05-16 18:20:21 +01:00 |  | 
				
					
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									 AnyOldName3 | 44b2cf2b7f | Merge upstream. | 2018-05-11 19:15:04 +01:00 |  |