scrawl
4f742fd468
Allow INFO records with no subrecords following DATA ( Fixes #1486 )
2014-06-13 21:54:03 +02:00
scrawl
e458cf1df2
Savegame: Store death counter ( Fixes #1477 )
2014-06-13 02:26:53 +02:00
scrawl
a54ac579a5
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
scrawl
73be457805
Merge ESM::Cell fields by subrecord
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Fixes an issue with the Morrowind Patched mod where cell ambient values would become black due to the new cell records not including an AMBI subrecord.
Also fixes a bug where mLeasedRefs was incorrectly cleared when overwriting a cell (*oldcell = *cell;)
2014-06-11 16:13:33 +02:00
scrawl
98d7b6672a
Make MODL subrecord optional for potions ( Fixes #1419 )
2014-06-08 11:22:37 +02:00
scrawl
823ccb1b3d
Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386 )
2014-06-08 11:22:37 +02:00
scrawl
7376cb9b61
Fix loading ESX files cleaned with testool ( Fixes #1382 )
2014-06-03 22:49:37 +02:00
scrawl
ce14a6413b
Small optimization to ESM::Variant
2014-06-03 22:40:09 +02:00
scrawl
16ac6e7aac
Merge DialInfo objects by subrecord instead of overwriting the object
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Fixes #1360
2014-05-31 13:01:11 +02:00
Marc Zinnschlag
f5e587f566
Merge remote-tracking branch 'puppykevin/master'
2014-05-30 11:42:19 +02:00
Marc Zinnschlag
be7f344eca
Merge branch 'refs'
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Conflicts:
apps/opencs/model/doc/savingstate.cpp
components/esm/cellref.hpp
2014-05-30 10:38:38 +02:00
scrawl
50a72ed710
Fix ghosts in Cavern Of The Incarnate having -1 health
2014-05-29 18:09:13 +02:00
Kevin Poitra
18314b1707
We use spaces, not tabs.
2014-05-28 14:56:50 -05:00
Kevin Poitra
8e55eb8009
Fix some formatting.
2014-05-28 13:06:43 -05:00
Kevin Poitra
545c3c312c
Remove a superfluous clear.
2014-05-28 13:03:40 -05:00
scrawl
e266c39c5d
Implement modFactionReaction instruction ( Closes #1347 )
2014-05-27 14:54:29 +02:00
scrawl
0966755a0c
Store death animation index in CreatureStats
2014-05-26 20:52:32 +02:00
scrawl
039398c8ae
Basic RefData and CellRef change tracking
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Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
Marc Zinnschlag
d8440e1fdc
implemented reference record merging
2014-05-20 09:02:22 +02:00
scrawl
3dceb7ee4f
Fix overwriting DialInfo
2014-05-18 18:58:32 +02:00
scrawl
0aa1042fd7
Optimized dialogue merging with a lookup map
2014-05-18 16:01:16 +02:00
scrawl
1677fcf324
Dialogue merging
2014-05-18 15:25:16 +02:00
scrawl
5b76c0893a
Merge branch 'master' of https://github.com/OpenMW/openmw
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Conflicts:
components/esm/inventorystate.hpp
2014-05-18 12:55:43 +02:00
scrawl
a872c9f83a
Feature #1323 : handle restocking levelled items
2014-05-18 12:53:21 +02:00
cc9cii
b36bb58e8c
Bug #1324 : Artem's solution
2014-05-18 07:34:13 +10:00
Marc Zinnschlag
f7c89015f9
Merge remote-tracking branch 'scrawl/master'
2014-05-17 11:50:31 +02:00
scrawl
ae66d28c87
Feature #32 : Implement respawn for containers, creatures and NPCs
2014-05-17 09:09:00 +02:00
scrawl
e266aff561
Savegame: store projectiles
2014-05-17 05:24:32 +02:00
Marc Zinnschlag
3b2ba4f6cd
Merge remote-tracking branch 'scrawl/master'
2014-05-15 14:25:36 +02:00
scrawl
a76e391ad0
Savegame: store door movement state ( Closes #747 )
2014-05-15 09:54:10 +02:00
scrawl
471bbd0021
Savegame: store levelled creature state and move to actorIds
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(Closes #1332 )
2014-05-15 09:54:04 +02:00
Marc Zinnschlag
d08869a25d
Merge remote-tracking branch 'slothlife/msvc_warning_cleanup'
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Conflicts:
apps/openmw/mwrender/localmap.cpp
2014-05-15 08:13:15 +02:00
slothlife
f33559fead
Fixes for MSVC warnings, less overall changes
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Kept some fixes from the first round of review. Found out that several
targets weren't being built with the same basic warnings disabled.
Disabled a few warnings for external libraries specifically, rather than
applying them to all targets.
2014-05-14 20:12:52 -05:00
scrawl
9b67fcc4d7
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-05-14 23:54:25 +02:00
scrawl
9052cc4a57
Savegame: store ActiveSpells
2014-05-14 23:54:15 +02:00
scrawl
61187c2fef
Savegame: store actorIds
2014-05-14 09:47:49 +02:00
scrawl
51020fdb5f
Fix a bug for NpcStats::mUsedIds in savegames, and added a compile-time guard to prevent similar errors in the future.
2014-05-14 09:17:30 +02:00
Thomas
cbcf0f6039
Changed AiEScort to use new PathTo function
2014-05-14 01:44:11 -04:00
slothlife
c160a04ede
Revert "Fixes for warnings when building with MSVC"
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This reverts commit 46eb20b98c
.
2014-05-14 00:03:30 -05:00
Thomas
77d365e196
Forced some function arguments to take in a specific array size
2014-05-13 13:25:22 -04:00
Thomas
9dbe53c722
Merge remote-tracking branch 'upstream/master'
2014-05-13 04:11:07 -04:00
Thomas
2c74ea381e
Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue
2014-05-12 21:05:32 -04:00
scrawl
6cc691115b
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
scrawl
a4a9794417
Savegame: store fog of war ( Closes #1177 )
2014-05-11 02:07:58 +02:00
scrawl
041319c43e
Fixes #1234 : Store dynamic record counter in savegame to prevent name clashes
2014-05-11 00:32:22 +02:00
slothlife
46eb20b98c
Fixes for warnings when building with MSVC
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Most warnings are innocuous (wrong type-specifier for forward
declarations, conversion of literals into unsigned integers, warnings
about methods optimized out), but I believe actual bugs were revealed in
vartypedelegate.cpp and combat.cpp.
2014-05-09 08:32:52 -05:00
scrawl
7bddfc0025
Fix some spelling mistakes.
2014-05-03 12:23:22 +02:00
scrawl
122e606e30
Crime: improvement to arrest on sight for large bounties
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iCrimeThreshold controls the needed bounty to have guards run to the player and force dialogue. In vanilla, the greeting dialogue is scripted to either arrest the player (< 5000 bounty) or present a death sentence and attack (>= 5000 bounty).
2014-05-03 12:17:44 +02:00
scrawl
8560b43464
Move to esm component
2014-05-02 12:48:07 +02:00
scrawl
17bb8d7f9a
Fixes #1252 : Add item/magic keybindings to savegame
2014-05-01 21:16:32 +02:00