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									 Marc Zinnschlag | 18e046e628 | cleaned up race record struct | 2013-04-04 13:50:36 +02:00 |  | 
				
					
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									 Chris Robinson | 04aeb3dd07 | Rename Mechanics' Activators to Objects | 2013-03-31 17:32:38 -07:00 |  | 
				
					
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									 Chris Robinson | 10d04c928c | Use the object's class to check if it's an actor | 2013-03-31 17:32:38 -07:00 |  | 
				
					
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									 scrawl | 95e1cdc07d | Move getArmorRating to MWWorld::Class. | 2013-03-17 22:29:12 +01:00 |  | 
				
					
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									 scrawl | dd57eabc3e | Better use an enum for magic effect IDs | 2013-03-16 23:28:26 +01:00 |  | 
				
					
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									 scrawl | 1666bc7740 | Armor rating | 2013-03-16 22:53:33 +01:00 |  | 
				
					
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									 Chris Robinson | 000128d084 | Merge remote-tracking branch 'zini/master' into misc-cleanup | 2013-02-25 10:38:08 -08:00 |  | 
				
					
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									 Chris Robinson | 48271e49ec | Properly update the Ptr object in the mechanics manager when moving across cells | 2013-02-25 09:57:34 -08:00 |  | 
				
					
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									 Marc Zinnschlag | 88e8659a49 | minor cleanup | 2013-02-25 16:52:31 +01:00 |  | 
				
					
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									 scrawl | 73d48a95f6 | Add message box when the player tries to move when being overencumbered. | 2013-02-25 16:31:48 +01:00 |  | 
				
					
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									 Chris Robinson | 2f8affc955 | Make sure the player's controller is properly updated when they change | 2013-02-04 12:58:06 -08:00 |  | 
				
					
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									 Chris Robinson | ee9b19d2ed | Make sure to remove a Ptr from the activators when requested | 2013-02-04 12:04:06 -08:00 |  | 
				
					
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									 Chris Robinson | fdabef65a1 | Use a method to update an object's cell in the mechanics manager This prevents destroying and recreating the object's character controller (and
messing up the current animation) when moving between cells. | 2013-01-29 00:19:24 -08:00 |  | 
				
					
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									 Chris Robinson | 8d98f3649c | Use a separate class to handle activator mechanics | 2013-01-28 23:39:11 -08:00 |  | 
				
					
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									 Chris Robinson | d2f5a886c7 | Handle playgroup and skipanim through mwmechanics | 2013-01-16 17:53:18 -08:00 |  | 
				
					
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									 Chris Robinson | 3c02e1ccc9 | Run physics right after updating the actors | 2013-01-16 08:22:38 -08:00 |  | 
				
					
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									 eduard | 2dc0064cc2 | more string lowercase | 2013-01-09 20:51:52 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 5f5addf052 | fixed an enum | 2012-12-09 00:12:24 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 75f64aa38b | Merge branch 'master' into dialogue Conflicts:
	apps/openmw/mwdialogue/dialoguemanagerimp.hpp
	apps/openmw/mwmechanics/npcstats.cpp
	apps/openmw/mwmechanics/npcstats.hpp | 2012-11-10 15:44:44 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 0ab4068fbd | Merge remote-tracking branch 'scrawl/persuasion' into next | 2012-11-10 14:59:52 +01:00 |  | 
				
					
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									 Marc Zinnschlag | d15eb6cd17 | Merge remote-tracking branch 'greye/player-model' into next | 2012-11-10 12:36:01 +01:00 |  | 
				
					
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									 greye | b1ef0026a9 | race selection/inventory preview character model update | 2012-11-10 11:41:12 +04:00 |  | 
				
					
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									 scrawl | 553ea08eae | consider temporary disposition change when trading | 2012-11-10 00:42:31 +01:00 |  | 
				
					
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									 scrawl | 33b4b29fbc | persuasion mechanics, added reputation | 2012-11-10 00:29:36 +01:00 |  | 
				
					
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									 scrawl | ace9ee9c83 | persuasion dialog | 2012-11-09 20:18:38 +01:00 |  | 
				
					
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									 scrawl | f6a9029c4b | bounty & disease disposition effect | 2012-11-09 18:33:11 +01:00 |  | 
				
					
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									 scrawl | d53a7ade1e | method names, disposition uint->int | 2012-11-09 14:42:09 +01:00 |  | 
				
					
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									 scrawl | b2afb1fd5c | Merge branch 'next' of git://github.com/zinnschlag/openmw into MercantilImprovement Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwdialogue/dialoguemanagerimp.cpp
	apps/openmw/mwgui/spellbuyingwindow.cpp
	apps/openmw/mwgui/trainingwindow.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp | 2012-11-08 23:16:40 +01:00 |  | 
				
					
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									 scrawl | 322faf13e4 | cleanup | 2012-11-08 22:37:59 +01:00 |  | 
				
					
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									 scrawl | bf4e855260 | fixed creatures | 2012-11-08 22:31:08 +01:00 |  | 
				
					
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									 greye | 2a86432887 | store birthsign in MWWorld::Player | 2012-11-08 18:50:23 +04:00 |  | 
				
					
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									 gugus | 0a883f4492 | The player can now barter with merchants | 2012-11-08 13:38:20 +01:00 |  | 
				
					
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									 greye | 83e758ee50 | clean up interfaces | 2012-11-08 16:37:57 +04:00 |  | 
				
					
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									 greye | 9dc9098fa7 | update MWBase::World interface since records contains own id | 2012-11-08 01:52:34 +04:00 |  | 
				
					
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									 greye | 5b9621bca5 | store player record data in ESMStore | 2012-11-08 01:36:43 +04:00 |  | 
				
					
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									 gugus | bf98b95955 | bugfix | 2012-11-06 13:10:54 +01:00 |  | 
				
					
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									 gugus | 2841d831a6 | Disposition is now updated everyframe | 2012-11-05 23:16:37 +01:00 |  | 
				
					
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									 gugus | 9ebe9cb40c | Disposition is now calculated according to the Wiki. But: bouty and deacease are not implemented (for disposition at least), and there is still no temporary/permanent dispositons changes | 2012-11-05 19:55:06 +01:00 |  | 
				
					
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									 greye | 86ad7a96f4 | applying new interface vol.2, inconsistent | 2012-11-05 21:19:22 +04:00 |  | 
				
					
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									 greye | d205723a17 | resolving m prefix/ESMStore movement | 2012-11-05 18:02:47 +04:00 |  | 
				
					
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									 greye | 2057f5619e | move ESMStore to MWWorld | 2012-11-05 17:18:01 +04:00 |  | 
				
					
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									 greye | 3c2ce25f5f | m prefix for mwworld/cellstore.hpp | 2012-11-05 16:07:59 +04:00 |  | 
				
					
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									 gugus | f72f898bd9 | implement barterOffer. It's used for travel only. I've started to implement disposition, but it's very basic for now. | 2012-11-05 11:07:43 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 453f347ee8 | Issue #68: added getdeadcount script function | 2012-10-27 11:33:18 +02:00 |  | 
				
					
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									 Marc Zinnschlag | bdca5aff87 | Issue #68: simplified the dynamic stats interface | 2012-10-19 13:10:06 +02:00 |  | 
				
					
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									 greye | 2fa4ac177a | initial resolving | 2012-10-01 00:23:49 +04:00 |  | 
				
					
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									 scrawl | 872fcf3e3d | sleeping restoration of health, magicka, and fatigue | 2012-09-21 17:53:16 +02:00 |  | 
				
					
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									 greye | 7606ebafd6 | resolving conflicts, minor update | 2012-09-17 11:37:50 +04:00 |  | 
				
					
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									 Marc Zinnschlag | e97d23e626 | Issue #361: reset skill level in race selection stage | 2012-08-16 15:42:37 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 6534c2a55a | Issue #107: WindowManager is accessed only through the interface class from now on | 2012-08-12 18:11:09 +02:00 |  | 
				
					
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									 Marc Zinnschlag | b68f9d6a28 | Issue #107: MechanicsManager is accessed only through the interface class from now on | 2012-08-11 17:30:55 +02:00 |  |