Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								a65e8393bb 
								
							 
						 
						
							
							
								
								Merged files  
							
							
							
						 
						
							2014-05-04 11:33:27 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								14ebd8b110 
								
							 
						 
						
							
							
								
								Fixed logic in commit crime  
							
							
							
						 
						
							2014-04-30 07:44:29 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								af322a9f77 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/master'  
							
							
							
						 
						
							2014-04-28 10:48:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								ca097e146b 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'jeffreyhaines/master'  
							
							
							
						 
						
							2014-04-27 17:35:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								edbc319c42 
								
							 
						 
						
							
							
								
								fixed logic. ||  
							
							
							
						 
						
							2014-04-27 10:05:34 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								52bb7c3f69 
								
							 
						 
						
							
							
								
								fixed logic. !  
							
							
							
						 
						
							2014-04-27 09:55:38 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								7599b26d30 
								
							 
						 
						
							
							
								
								Fixed: creatures won't witness crimes  
							
							... 
							
							
							
							and potential crash. 
							
						 
						
							2014-04-27 09:37:43 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								0409e18a0e 
								
							 
						 
						
							
							
								
								revert  
							
							
							
						 
						
							2014-04-27 09:35:49 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								b9bd4bc126 
								
							 
						 
						
							
							
								
								broken  
							
							
							
						 
						
							2014-04-27 09:34:59 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								ce106d3bec 
								
							 
						 
						
							
							
								
								Revert "NPCs detect crime exclusively"  
							
							... 
							
							
							
							This reverts commit 54d9615d85ae856ad4fdd2c130ac9cb0cd847c72.
Conflicts:
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp 
							
						 
						
							2014-04-27 09:34:33 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e42855d522 
								
							 
						 
						
							
							
								
								Minor fix for spell icon  
							
							
							
						 
						
							2014-04-27 12:54:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e8210c92c6 
								
							 
						 
						
							
							
								
								Fixes   #1240 : Don't hardcode drowning time  
							
							
							
						 
						
							2014-04-27 04:27:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								04964595ef 
								
							 
						 
						
							
							
								
								Fixes   #1270 ,  Fixes   #1201 : Update active weapon/spell icons every frame  
							
							
							
						 
						
							2014-04-26 16:44:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								c63d6437c0 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'jeffreyhaines/master'  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp 
							
						 
						
							2014-04-25 15:29:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Thomas 
								
							 
						 
						
							
							
							
							
								
							
							
								f3272c941f 
								
							 
						 
						
							
							
								
								Fix for bug  #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.  
							
							... 
							
							
							
							The radius for being in combat with the player is fAlarmDistance, which looked like the only pertinent thing. 
							
						 
						
							2014-04-24 22:47:45 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								42b879a9a5 
								
							 
						 
						
							
							
								
								Reworked the accusation of actors  
							
							
							
						 
						
							2014-04-24 22:41:05 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								c3e08916da 
								
							 
						 
						
							
							
								
								Sneak: Added support for state checking  
							
							... 
							
							
							
							I need advice one what I should do in order to pass mActors over to the
player. Particularly line 139 in player.cpp 
							
						 
						
							2014-04-24 20:40:17 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								a91b386381 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'jeffreyhaines/master'  
							
							
							
						 
						
							2014-04-20 13:34:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								3484df0743 
								
							 
						 
						
							
							
								
								Fixed garage value found in beta's static analysis  
							
							... 
							
							
							
							Source: https://forum.openmw.org/viewtopic.php?f=6&t=2059#p23844  
							
						 
						
							2014-04-19 19:42:49 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								6733a1541e 
								
							 
						 
						
							
							
								
								Fixes to Crime System  
							
							... 
							
							
							
							Victimless crimes were removed because victims may not exist in the
case of stealing items.
Is class now uses case insensitive comparison.
Fixed issue with confiscation of stolen items. 
							
						 
						
							2014-04-19 19:03:31 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b3916e7744 
								
							 
						 
						
							
							
								
								Crime: mark witnesses as alarmed.  
							
							... 
							
							
							
							Fixes guard dialogue to properly detect if the player turned himself in. 
							
						 
						
							2014-04-18 13:44:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								86e65944b8 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'jeffreyhaines/master'  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/CMakeLists.txt 
							
						 
						
							2014-04-15 11:31:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								a274b48f2f 
								
							 
						 
						
							
							
								
								States are saved. Crime is reacted to.  
							
							... 
							
							
							
							Issues where some crime is ignored. Needs a lot more work 
							
						 
						
							2014-04-05 22:45:40 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								940c88d2ec 
								
							 
						 
						
							
							
								
								Cleaned up code, implemented crime ids  
							
							... 
							
							
							
							There is a problem with my game freezing. ToggleAi stops my character 
							
						 
						
							2014-04-05 10:26:14 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								df5cbe5dec 
								
							 
						 
						
							
							
								
								Minor changes  
							
							
							
						 
						
							2014-04-04 08:10:35 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								70919ba60a 
								
							 
						 
						
							
							
								
								Removed witnesses and minor changes  
							
							
							
						 
						
							2014-04-03 16:13:14 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								0c957a3cde 
								
							 
						 
						
							
							
								
								Added witnesses to the mix  
							
							
							
						 
						
							2014-04-03 14:53:31 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								b1abef7a38 
								
							 
						 
						
							
							
								
								Cleaned up code  
							
							
							
						 
						
							2014-04-03 01:07:56 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								58b135a2be 
								
							 
						 
						
							
							
								
								Crime is now checked every frame call  
							
							
							
						 
						
							2014-04-03 00:50:09 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								6f1211dd8d 
								
							 
						 
						
							
							
								
								Moved mWitnesses into Player. resetCrime for paying fine.  
							
							
							
						 
						
							2014-04-02 12:23:38 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								7c0b51fb7e 
								
							 
						 
						
							
							
								
								Ai pursue now controls guards pursuit of crimes  
							
							... 
							
							
							
							Should extend AiActivate in the future 
							
						 
						
							2014-04-02 00:18:22 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								50dac98a2b 
								
							 
						 
						
							
							
								
								Feature 1154 & 73: Crime and NPC reactions  
							
							
							
						 
						
							2014-04-01 20:24:25 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								4037f3705e 
								
							 
						 
						
							
							
								
								Feature 1154 & 73: NPCs react to crime  
							
							
							
						 
						
							2014-04-01 14:15:55 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								8ce938c6f1 
								
							 
						 
						
							
							
								
								Revert 6b28c06..98fd381  
							
							... 
							
							
							
							This rolls back to commit 6b28c06b2c 
							
						 
						
							2014-03-29 22:26:53 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								98fd381564 
								
							 
						 
						
							
							
								
								Feature  #1154  Not all NPCs get aggressive when one is attacked  
							
							... 
							
							
							
							Compiling fix 
							
						 
						
							2014-03-29 21:25:20 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								6c866deb1b 
								
							 
						 
						
							
							
								
								Feature  #1154  Not all NPCs get aggressive when one is attacked  
							
							... 
							
							
							
							Partially implemented 
							
						 
						
							2014-03-29 21:23:34 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								793649c854 
								
							 
						 
						
							
							
								
								ToggleAI: Report current status on toggle  
							
							
							
						 
						
							2014-03-26 19:55:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								1b5301eec0 
								
							 
						 
						
							
							
								
								Merge branch 'savedgame'  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp 
							
						 
						
							2014-02-01 18:16:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								fd5486864a 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'gus/AIFix2'  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/actors.hpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp 
							
						 
						
							2014-01-28 12:33:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								707e579dfe 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/zinnschlag/openmw.git  into AIFix2  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwmechanics/aifollow.cpp 
							
						 
						
							2014-01-24 19:16:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								03cf383be7 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/zinnschlag/openmw  into savedgame  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwgui/referenceinterface.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwscript/cellextensions.cpp
	apps/openmw/mwworld/cells.cpp
	apps/openmw/mwworld/cells.hpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/store.cpp
	apps/openmw/mwworld/worldimp.cpp 
							
						 
						
							2014-01-24 18:28:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								205e8aa4e9 
								
							 
						 
						
							
							
								
								Feature  #957 : Implement area magic  
							
							
							
						 
						
							2014-01-20 13:11:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								589fbbd871 
								
							 
						 
						
							
							
								
								Issue  #777 : Create InventoryStore for creatures with weapons/shields  
							
							
							
						 
						
							2014-01-19 11:43:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d544551f61 
								
							 
						 
						
							
							
								
								Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)  
							
							... 
							
							
							
							Information provided by Hrnchamd. 
							
						 
						
							2014-01-15 15:50:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								da3295d69c 
								
							 
						 
						
							
							
								
								Closes   #1106 : Move stance to CreatureStats, since creatures also have separate run/walk animations.  
							
							
							
						 
						
							2014-01-15 14:53:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								15d946415e 
								
							 
						 
						
							
							
								
								minor cleanup  
							
							... 
							
							
							
							Removed case folding via std::transform, excessive lowerCase()
replaced with ciEqual(). 
							
						 
						
							2014-01-14 12:46:53 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								69381c49c7 
								
							 
						 
						
							
							
								
								Added a todo comment  
							
							
							
						 
						
							2014-01-14 07:39:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								95651857f3 
								
							 
						 
						
							
							
								
								Fix code duplication  
							
							
							
						 
						
							2014-01-14 02:52:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0d0005c433 
								
							 
						 
						
							
							
								
								Fix fatigue not restoring when waiting  
							
							
							
						 
						
							2014-01-14 02:20:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								dd870e35db 
								
							 
						 
						
							
							
								
								get all actors following a given actor  
							
							
							
						 
						
							2014-01-12 14:02:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9127839cc1 
								
							 
						 
						
							
							
								
								Add a searchPtr method as required for getting an owner, which may already be dead and disposed of.  
							
							
							
						 
						
							2014-01-11 03:33:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								909494ff35 
								
							 
						 
						
							
							
								
								Implement Assault crimes. In other words, NPCs now fight back!  
							
							
							
						 
						
							2014-01-11 03:08:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d4a98ffc27 
								
							 
						 
						
							
							
								
								Increase fight rating when being the victim of a crime  
							
							
							
						 
						
							2014-01-11 02:27:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								727aa30347 
								
							 
						 
						
							
							
								
								Dead actors are unaware of everything  
							
							
							
						 
						
							2014-01-11 02:06:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3bf36515d5 
								
							 
						 
						
							
							
								
								Implement Trespassing crime  
							
							
							
						 
						
							2014-01-10 21:26:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								223c1d5a38 
								
							 
						 
						
							
							
								
								Use GMSTs for crime bounty  
							
							
							
						 
						
							2014-01-09 02:20:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0f5dc59176 
								
							 
						 
						
							
							
								
								Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure.  
							
							
							
						 
						
							2014-01-08 23:37:46 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9baa1bef78 
								
							 
						 
						
							
							
								
								Expell player from faction when committing a crime against a faction member  
							
							
							
						 
						
							2014-01-08 19:26:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								19d63f392f 
								
							 
						 
						
							
							
								
								Clean up the NpcStats expelled interface. Show message box when expelled.  
							
							
							
						 
						
							2014-01-08 18:59:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								098f9712f1 
								
							 
						 
						
							
							
								
								Add getPlayerPtr() utility method. Reduces dependencies a lot.  
							
							
							
						 
						
							2014-01-08 18:39:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7b33f6f2ac 
								
							 
						 
						
							
							
								
								Detect crime of sleeping in other NPC's beds. ShowRestMenu needs to support an explicit/implicit reference for this.  
							
							
							
						 
						
							2014-01-08 17:19:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b99ca92fee 
								
							 
						 
						
							
							
								
								Add missing line of sight check  
							
							
							
						 
						
							2014-01-08 17:18:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2bb21f2f76 
								
							 
						 
						
							
							
								
								Don't copy NpcStats/CreatureStats unnecessarily. Fixes a bug: taunt actions would not correctly increase the target's fight rating.  
							
							
							
						 
						
							2014-01-08 02:35:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c85c2cff4e 
								
							 
						 
						
							
							
								
								Fix disposition changes from trades not applying properly  
							
							
							
						 
						
							2014-01-08 01:46:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0285d18fc2 
								
							 
						 
						
							
							
								
								Respect items belonging to a faction  
							
							
							
						 
						
							2014-01-07 20:24:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3c0080d2c1 
								
							 
						 
						
							
							
								
								Implement theft detection  
							
							
							
						 
						
							2014-01-07 19:58:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								887db76ed2 
								
							 
						 
						
							
							
								
								Don't consider swimming or in-air characters as sneaking  
							
							
							
						 
						
							2014-01-07 01:22:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								29c823b9d4 
								
							 
						 
						
							
							
								
								Implement awareness check function. Use this for combat AI and GetDetected instruction.  
							
							
							
						 
						
							2014-01-07 00:51:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								62774fcc4a 
								
							 
						 
						
							
							
								
								Merge branch 'master' into HEAD  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwbase/world.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp
	components/esm/loadtes3.cpp 
							
						 
						
							2014-01-06 00:23:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								44e96fcaaa 
								
							 
						 
						
							
							
								
								Implement Charm magic effect  
							
							
							
						 
						
							2014-01-05 01:56:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								14b70a3ce6 
								
							 
						 
						
							
							
								
								Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)  
							
							
							
						 
						
							2014-01-05 01:34:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b42240be6d 
								
							 
						 
						
							
							
								
								Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.  
							
							
							
						 
						
							2014-01-03 03:48:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bfc9fcf2cd 
								
							 
						 
						
							
							
								
								Add starting spells when building player (F_PCStart flag)  
							
							
							
						 
						
							2014-01-01 21:34:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2a8ab932ef 
								
							 
						 
						
							
							
								
								Bug  #951 : Only recalculate derived stats when attributes change  
							
							
							
						 
						
							2013-12-28 17:19:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								1c13a9037a 
								
							 
						 
						
							
							
								
								save and load dynamic records  
							
							
							
						 
						
							2013-12-07 13:17:28 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4b4025ed0f 
								
							 
						 
						
							
							
								
								Keep the player's CharacterController when changing cells. Fixes several glitches.  
							
							
							
						 
						
							2013-11-30 11:01:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								320ba98097 
								
							 
						 
						
							
							
								
								Correct getDerivedDisposition according to wiki (check if player expelled)  
							
							
							
						 
						
							2013-11-21 17:19:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								8190fdb16c 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/master'  
							
							
							
						 
						
							2013-11-19 16:56:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e8dcd74741 
								
							 
						 
						
							
							
								
								Recharge enchanted items in player's inventory over time  
							
							
							
						 
						
							2013-11-19 16:42:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								11e254aac8 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'gus/AICombat'  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp 
							
						 
						
							2013-11-19 09:10:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								dff3cf162d 
								
							 
						 
						
							
							
								
								ToggleAI script instruction  
							
							
							
						 
						
							2013-11-18 23:03:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0dc2e829dd 
								
							 
						 
						
							
							
								
								Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.  
							
							
							
						 
						
							2013-11-17 23:31:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2a11618ee7 
								
							 
						 
						
							
							
								
								Make sure the equipped weapon HUD icon is updated properly  
							
							
							
						 
						
							2013-11-17 23:31:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								992a8e9c36 
								
							 
						 
						
							
							
								
								Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.  
							
							
							
						 
						
							2013-11-14 14:41:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								2786530430 
								
							 
						 
						
							
							
								
								Edit InventoryStore::equip() to call the new unequipSlot function…  
							
							... 
							
							
							
							…to unequip previously equipped item. 
							
						 
						
							2013-11-10 02:45:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								84d259ab8e 
								
							 
						 
						
							
							
								
								Avoid reconstructing strings for updating the dynamic stats  
							
							... 
							
							
							
							Attributes still do this, but they change infrequently enough that it doesn't
matter. 
							
						 
						
							2013-08-28 10:50:29 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								281fdbd81b 
								
							 
						 
						
							
							
								
								Cleanup some redundancy  
							
							
							
						 
						
							2013-08-27 17:56:47 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								33c173a23a 
								
							 
						 
						
							
							
								
								Update the watched Ptr when changing it  
							
							
							
						 
						
							2013-08-27 17:22:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								189541aa72 
								
							 
						 
						
							
							
								
								Apply drowning damage based on the update duration  
							
							... 
							
							
							
							1 damage every 0.33 seconds is 3 damage a second. Applying it this way avoid
having to track another stat. 
							
						 
						
							2013-08-27 17:08:23 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5968165de0 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into werewolf  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp 
							
						 
						
							2013-08-09 07:00:00 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								46bc7bd9c8 
								
							 
						 
						
							
							
								
								Some cleanup since NpcStats is now also CreatureStats  
							
							... 
							
							
							
							This isn't a thorough cleaning, so keep an eye out for more 
							
						 
						
							2013-08-09 01:14:08 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									PLkolek 
								
							 
						 
						
							
							
							
							
								
							
							
								86020ad94d 
								
							 
						 
						
							
							
								
								Added underwater and drowning sounds.  
							
							
							
						 
						
							2013-08-08 20:57:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									PLkolek 
								
							 
						 
						
							
							
							
							
								
							
							
								8f4506f5b6 
								
							 
						 
						
							
							
								
								Implemented drowning.  
							
							... 
							
							
							
							Currently no visual effects on losing health, the breathing sound doesn't change (we don't have one),
the breath bar doesn't turn red when no breath left and it doesn't pulse from black to red. 
							
						 
						
							2013-08-07 16:46:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7dc30a01cd 
								
							 
						 
						
							
							
								
								Some changes suggested by cppcheck  
							
							
							
						 
						
							2013-07-31 18:46:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Torben Carrington 
								
							 
						 
						
							
							
							
							
								
							
							
								c8c1ddd927 
								
							 
						 
						
							
							
								
								Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander.  
							
							
							
						 
						
							2013-05-24 20:10:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c41f119ba6 
								
							 
						 
						
							
							
								
								Added new game button  
							
							
							
						 
						
							2013-05-15 17:54:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								274f3c7b77 
								
							 
						 
						
							
							
								
								Force character state to update after switching view modes  
							
							
							
						 
						
							2013-04-25 07:08:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Glorf 
								
							 
						 
						
							
							
							
							
								
							
							
								f9deb593d1 
								
							 
						 
						
							
							
								
								Bugfix  #578  
							
							
							
						 
						
							2013-04-18 21:37:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2693b78536 
								
							 
						 
						
							
							
								
								Add initial player inventory when new game is started  
							
							
							
						 
						
							2013-04-15 02:56:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8bbfba3f43 
								
							 
						 
						
							
							
								
								Fix fatigue not being set to its maximum value when player is rebuilt  
							
							
							
						 
						
							2013-04-07 16:18:40 +02:00