psi29a
5836d0225f
Merge branch 'leave_butter_to_soften' into 'master'
...
Soft Particles (#6128 )
See merge request OpenMW/openmw!980
2021-11-09 14:16:47 +00:00
Petr Mikheev
ae84a0c9d5
Fix most of reStructuredText warnings
2021-11-04 23:21:58 +01:00
Petr Mikheev
20f851b3b5
Fix readthedocs config, second attempt.
2021-11-02 10:22:15 +01:00
Petr Mikheev
665d756f02
Fix readthedocs config
2021-11-02 00:12:26 +01:00
glassmancody.info
4461366761
settings update and launcher option
2021-11-01 09:26:50 -07:00
glassmancody.info
8c3b00164e
soft particles
2021-10-30 12:19:31 -07:00
Petr Mikheev
dd96eba2b0
Update OpenMW Lua docs
2021-10-26 21:52:42 +02:00
elsid
144862aa35
Define default actor half extents in settings
...
Player's half extents may change over time when wolfskin model is used for
example. Having it in settings is a more presistent approach.
2021-10-11 19:41:43 +02:00
Hristos N. Triantafillou
bec04c6613
Unbreak the formatting broken by !1208
2021-09-29 11:13:54 -05:00
Cédric Mocquillon
080c909c28
Merge the 'debug chunks' and 'object paging debug batches' settings into a single one
2021-09-11 21:53:05 +02:00
Cédric Mocquillon
98a0819d52
Debug terrain chunks
2021-09-11 21:53:04 +02:00
Bo Svensson
9d661359a1
Groundcover consolidation ( #3096 )
...
* chunkmanager.hpp viewdistance
* chunkmanager.cpp viewdistance
* chunkmanager.hpp viewdistance
* quadtreeworld.cpp viewdistance
* quadtreeworld.cpp consolidate
* quadtreeworld.hpp consolidate
* renderingmanager.cpp groundcover consolidate
* renderingmanager.hpp groundcover consolidate
* renderingmanager.cpp updater move
* renderingmanager.hpp updater move
* groundcover.hpp activegrid consolidation
* groundcover.cpp activegrid consolidation
* settings-default.cfg dead settings remove
* viewdata.cpp revert
* wrong file paste mistake
* wrong file paste mistake
* wrong file paste mistake
* renderingmanager.cpp updatecallback fix
* renderingmanager.cpp namespace fix
* groundcover.hpp redefinition fix
* groundcover.cpp redefinition fix
* renderingmanager.cpp crash fix
* renderingmanager.cpp euclidean groundcover distance
* viewdata.hpp getreusedistance
* quadtreeworld.cpp reusedistance
* groundcover.rst [ci skip]
2021-09-09 23:10:22 +02:00
elsid
133fcbece5
Merge branch 'correct-linux-save-path' into 'master'
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This is the right path for saves
See merge request OpenMW/openmw!1208
2021-09-09 20:33:42 +00:00
Hristos N. Triantafillou
dc623597b4
This is the right path for saves
2021-09-08 19:19:40 -05:00
Matjaž Lamut
b19da7f650
Update an obsolete link pointing to teh old wiki. The information is moved to the new wiki at gitlab and the link now points there.
2021-09-07 18:57:03 +00:00
Petr Mikheev
0e6fbbc126
Lua package 'openmw.input'
2021-08-10 19:00:52 +03:00
Cédric Mocquillon
b0e30e4bb6
Change setting to clamp the local viewing distance to fix value (instead of coeff)
2021-08-09 19:43:34 +02:00
glassmancody.info
cad0b151cb
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
Petr Mikheev
3e4c0b775d
Add Lua package 'openmw.settings'
2021-07-27 20:06:04 +02:00
CedricMocquillon
8c87defddf
[Local map] Use the distance view in the local map
2021-07-25 14:17:08 +02:00
Cédric Mocquillon
3373afcc83
[Settings] Set values
2021-07-25 14:17:07 +02:00
fredzio
643a64cb2f
Change some settings for async physics:
...
- default to 1 thread
- default to always use defered aabb update, remove option
- always keep a cache of LOS request for at least the current frame.
This decreases number of raycast, especially when a lot of actors are
involved and "NPCs avoid collisions" is on
2021-07-11 17:07:39 +02:00
Petr Mikheev
85c441ec9a
Refactoring and minor fixes related to active/inactive object state
2021-07-09 20:48:54 +02:00
Petr Mikheev
25cc884c17
Integrate Lua doc into sphinx doc (issue #5931 )
2021-07-09 20:48:54 +02:00
Petr Mikheev
4eb5841c60
Update OpenMW Lua documentation
2021-07-09 20:48:54 +02:00
Petr Mikheev
403d31313c
New setting "lua num threads". Thread syncronization is changed from std: 🧵 :yield to std::condition_variable.
2021-07-09 20:48:54 +02:00
Petr Mikheev
d5cda61855
Console command "reload lua"
2021-07-09 20:24:56 +02:00
uramer
8facf2952a
Documentation for lua package 'openmw.query'
2021-07-09 20:24:56 +02:00
Petr Mikheev
9746800eed
Documentation for Lua scripting
2021-07-09 20:24:56 +02:00
elsid
4259f7f230
Add setting to enable/disabled notification for saved screenshots
2021-07-08 21:14:01 +02:00
Matjaž Lamut
a582013e95
Initial page to document the Template. Mainly deals with how to install it....
2021-06-19 12:08:57 +00:00
psi29a
4bc7012104
Merge branch 'pack-default-settings' into 'master'
...
Pack default settings
Closes #5925
See merge request OpenMW/openmw!822
2021-05-18 08:11:13 +00:00
psi29a
fd89582e0c
Merge branch 'navmesh_wait' into 'master'
...
Wait until navmesh is generated within given distance around player (#5500 )
Closes #5500
See merge request OpenMW/openmw!819
2021-05-13 16:56:39 +00:00
Andrei Kortunov
49a744b65a
Make groundcover to use rendering distance in units instead of cells
2021-05-12 09:29:25 +04:00
Andrei Kortunov
08f30e6f50
Temporary increase default near clip distance, until reverse-z depth buffer is implemented
2021-05-11 21:41:29 +04:00
AnyOldName3
92325976e9
Update documentation to refer to defaults.bin
2021-05-09 21:13:34 +01:00
Joakim Berg
60649792ba
Add information about DX format being used in normal maps
2021-05-07 12:29:06 +00:00
elsid
7a51d0db18
Wait until navmesh is generated within given distance around player
...
Add a setting to change this distance.
To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
2021-05-05 19:44:16 +02:00
psi29a
440a6ff45b
Merge branch 'dehardcoded-settings-docs' into 'master'
...
Document the new settings entries under [Models] section, used for dehardcoded mesh paths.
See merge request OpenMW/openmw!764
2021-05-04 22:49:35 +00:00
elsid
ec87b3f8f7
Remove redundant ChunkyTriMesh
...
This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds.
2021-05-04 13:00:06 +02:00
psi29a
d95cd985a4
Merge branch 'fix_settings_doc' into 'master'
...
Fix default object paging active grid value in the doc
See merge request OpenMW/openmw!797
2021-05-01 23:36:29 +00:00
elsid
43b19c4a46
Fix default object paging active grid value in the doc
2021-05-01 14:42:40 +02:00
Matjaž Lamut
5a238f3c80
Documentation on what the sky system in Morrowind / OpenMW is composed of
2021-04-30 23:01:11 +00:00
Lamoot
cbfaab51e7
Mention and link settings for dehardcoded models in index page of custom models section.
2021-04-19 21:21:53 +02:00
Lamoot
55416a57ef
Document the newly added settings under [Models] section, used for dehardcoded mesh paths.
2021-04-19 20:11:13 +02:00
psi29a
f3354c509e
Merge branch 'stomp' into 'master'
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Adjustable Stomp
See merge request OpenMW/openmw!575
2021-04-18 21:35:37 +00:00
AnyOldName3
ce3ed28403
Control stomping via settings.
2021-04-18 21:44:23 +01:00
Lamoot
4d4fc5ed0b
Finish the section on materials setup.
2021-04-18 21:28:44 +02:00
Matjaž Lamut
8b40128559
Finish the section on how to set up collision shapes in Blender.
2021-04-18 15:14:36 +00:00
Lamoot
ee2bcff694
Various improvements to the COLLADA format asset pipeline page. Added images. Added more information on how to define textkeys. Always use all capitals for the COLLADA format name. Barebones subsections for materials and collisions.
2021-04-18 15:52:11 +02:00