elsid
053a3caf7b
Pass cache expiry delay to GenericResourceManager constructor
2023-09-09 19:35:20 +02:00
florent.teppe
1b718f09c5
adding worldspace info to terrain data structures
...
Rendering manager can have multiple terrain, one for each queried worldspace
Terrain::World has a worldspace member
storage functions require a worldspace parameter.
2023-05-29 11:31:37 +02:00
florent.teppe
93e7b0d946
Terrain has a mandatory worldspace in constructor
...
getTerrainHeightAt takes a worldspace.
Doesn't change anything for now => Therrain is created with the default ESM3 worldspace, and is never changed.
2023-05-29 11:31:36 +02:00
elsid
843753da14
Remove unused includes
2022-10-09 16:44:18 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
elsid
cc8c7002ea
Cleanup components includes
2022-08-16 19:14:04 +02:00
ζeh Matt
ddf43ec42f
Move structs into separate headers, cleanup includes, cleanup forwarders
2022-07-18 19:15:03 +03:00
Bo Svensson
a854a6e04a
removes UnrefQueue ( #3181 )
...
Currently, we use an `UnrefQueue` which supposedly aims to transfer destruction costs to another thread. The implications of this unusual pattern can not be well understood because some allocators might free resources more efficiently if they are freed by the same thread that allocated them. In addition, `UnrefQueue` complicates the validation of thread safety in our engine. Lastly, our current usage of `UnrefQueue` triggers `ref()`, `unref()` atomic operations as objects are passed into the queue. These operations could be more expensive than the actual destruction.
With this PR we thus remove `UnrefQueue`. We can expect these changes to have a minor impact at most because we free most resources elsewhere in `ResourceSystem::updateCache`.
2021-10-20 23:02:15 +02:00
Bo Svensson
b2af81bc18
converts remaining osg::NodeCallback ( #3147 )
...
With this PR we convert remaining instantiations of the deprecated osg::NodeCallback in Open MW to SceneUtil::NodeCallback.
2021-10-05 14:21:12 +02:00
Bo Svensson
01cc61087b
improves paging preloader ( #3126 )
...
* Return check for distance when we try to reuse data
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* cellpreloader.cpp
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* quadtreeworld.cpp
* chunkmanager.cpp
* chunkmanager.cpp
* cellpreloader.cpp
* jvoisin
* whitespace
* whitespace
2021-09-27 21:32:18 +02:00
elsid
605cb8db7c
Make sync terrain preloading sleep free
...
This reduces average time spent on in. 5 milliseconds as a base precision is
quite a lot considering that for 60 FPS frame time is 1000/16 = ~16.67 ms
when it's a cell loading frame and there is more important work to do rather
than sleeping.
2021-09-07 14:52:42 +02:00
Andrei Kortunov
2d869ca9ff
Fix node masks signed/unsigned mismatch
2021-04-20 10:52:51 +04:00
Andrei Kortunov
14cf0ce1dc
Implement instanced groundcover
2021-01-26 22:29:41 +04:00
Andrei Kortunov
8ca3c3b123
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
bzzt lost a hitlab login
b4af2ac672
avoid blocking on pagerebuild
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
17637c6575
pagerebuild on disable
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
ffbed7ee38
loadingscreen
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt
d684f1a78f
terrainbased objectpaging
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
Andrei Kortunov
6de97e6bc2
Remove redundant variables from RenderingManager
2020-06-06 14:10:24 +04:00
Capostrophic
1bf2ddac4d
Cleanup
...
Move static variable declaration out of the loop
Remove redundant boolean argument from applyDrawableProperties()
Improve HeightCullCallback class formatting
2020-05-07 18:54:09 +03:00
Bret Curtis
407fbe320e
cleanup and use C++ version of FLT_MAX
2020-04-23 10:10:50 +02:00
bzzt
ed20d869b4
waterculling for both terrain
2020-04-23 08:53:21 +02:00
Bret Curtis
8a8107e837
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
Andrei Kortunov
84979fa8b7
Move VisMask to components
2020-02-16 16:03:35 +04:00
bzzt
391f6faffb
Remove unused defaultViewer / defaultViewPoint
2019-04-07 11:21:09 +04:00
Andrei Kortunov
489e5c6cce
Store preloaded terrain view in the main thread
2019-04-07 11:15:21 +04:00
bzzt
63ab7345be
Reuse traversal result for different traversal with same view point
...
Rename eyePoint to viewPoint to match OSG conventions (eyePoint is the camera position, viewPoint is for LOD handling)
2019-04-07 11:14:37 +04:00
Bret Curtis
b819690e82
Merge pull request #2264 from akortunov/optimize_terrain
...
Delete composite map layers in the background thread
2019-03-18 13:52:17 +01:00
bzzt
aa5a071aef
Delete composite map layers in the background thread
2019-03-18 14:00:50 +04:00
Bret Curtis
d56733149c
Merge pull request #2201 from akortunov/optimize_terrain
...
Optimize terrain
2019-03-18 08:59:10 +01:00
Andrei Kortunov
12f9184d00
Allow to interrupt terrain preloading
2019-03-09 13:15:23 +04:00
bzzt
e0cf460ba3
Do not load terrain beyond the viewing distance
2019-03-08 22:15:27 +04:00
bzzt
5bce3cbc68
Don't use MWRender namespace in common terrain components
2019-02-27 00:04:01 +03:00
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
Miloslav Číž
414e6caafe
Make tb work with distant terrain
2018-06-14 13:14:38 +02:00
Miloslav Číž
f18d57429e
Move cell border management to World
2018-06-14 12:27:22 +02:00
Miloslav Číž
1b8d500c07
Make tb command work again
2018-06-14 12:01:09 +02:00
Miloslav Číž
c3d7ee5a9e
Resolve merge conflicts
2018-06-13 08:22:37 +02:00
Miloslav Číž
db8aaa74d6
Start cell border debug drawing
2018-06-13 01:48:31 +02:00
scrawl
123f7b83d5
Make the CompositeMapRenderer use available time and add related setting
2018-02-13 00:40:41 +00:00
Kyle Cooley
2eacc2f093
Changes to land creation, add ability to specifically clear terrain cache
2017-09-08 14:37:03 -04:00
scrawl
ac78d01b2b
Terrain: use the main camera's viewpoint for intersection tests
...
Fixes lag spikes caused by intersection tests loading/unloading terrain pages.
2017-07-19 13:11:44 +02:00
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
2017-06-09 16:49:25 +02:00
scrawl
6ccb6009ee
Use the View-based preloading for TerrainGrid as well
2017-03-14 19:27:56 +01:00
scrawl
3c29e2dbeb
Refactor ownership of terrain views
2017-03-14 19:27:56 +01:00
scrawl
e7a0878c10
Add CompositeMapRenderer info to the stats panel
2017-03-14 19:27:56 +01:00
scrawl
683e625c6c
Rewrite CompositeMapRenderer to be based on Drawable and share the FBO
2017-03-14 19:27:56 +01:00
scrawl
4baa795152
Add preloading implementation to QuadTreeWorld
2017-03-14 19:27:56 +01:00
scrawl
4dbd224249
Hide the terrain in non-exterior cells
2017-03-14 19:27:56 +01:00
scrawl
5a3c645c89
Enable lazy compiling of composite maps
2017-03-14 19:27:56 +01:00