psi29a
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5aa1f7b3d0
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Merge branch 'remove_useless' into 'master'
Remove some useless variables from esmtool
See merge request OpenMW/openmw!925
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2021-06-19 00:17:58 +00:00 |
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psi29a
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7b6fc1a1f1
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Merge branch 'name_shaders' into 'master'
Append filename to shader names
See merge request OpenMW/openmw!930
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2021-06-19 00:16:36 +00:00 |
|
psi29a
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3794e6d4b2
|
Merge branch 'fix-ffmpeg-api-const' into 'master'
Fix future FFMpeg API changes
See merge request OpenMW/openmw!922
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2021-06-19 00:15:16 +00:00 |
|
psi29a
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a0659cd017
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Merge branch 'bump_windows_deps' into 'master'
bump windows build deps to OSGoS 3.6 and MyGUI 3.4.1
See merge request OpenMW/openmw!938
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2021-06-19 00:13:08 +00:00 |
|
psi29a
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4d95855dd5
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Merge branch 'reduce_esmreader' into 'master'
Reduce a bit std::stringstream's code bloat in hot/small functions
See merge request OpenMW/openmw!933
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2021-06-18 22:53:25 +00:00 |
|
Bret Curtis
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36bb966ca1
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Getting the ball rolling for 0.48
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2021-06-18 23:16:03 +02:00 |
|
Bret Curtis
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7be09078b4
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bump mac deps to include collada
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2021-06-17 01:12:31 +02:00 |
|
psi29a
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071786aff6
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Merge branch 'UseSameDistanceForAllLodsOfTheCurrentChunk' into 'master'
Use same distance for all lods of the current chunk
Closes #6061
See merge request OpenMW/openmw!940
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2021-06-16 11:47:30 +00:00 |
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psi29a
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329ec8f044
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Merge branch 'dont_bury_me_plz' into 'master'
Don't unsummon creatures not found within the active cells
Closes #6070
See merge request OpenMW/openmw!926
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2021-06-16 09:43:53 +00:00 |
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psi29a
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c39c0266a9
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Merge branch 'free_from_bondage' into 'master'
Do not assume the bound item cache is valid after loading a save
Closes #6069
See merge request OpenMW/openmw!931
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2021-06-16 09:43:14 +00:00 |
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psi29a
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dfb9f074d7
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Merge branch 'OSG_check_cmake' into 'master'
cmake check to enforce that if someone uses OSG 3.6, that it is at least 3.6.5
See merge request OpenMW/openmw!941
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2021-06-16 08:28:48 +00:00 |
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psi29a
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dd197765c8
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cmake check to enforce that if someone uses OSG 3.6, that it is at least 3.6.5
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2021-06-16 08:28:48 +00:00 |
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jvoisin
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22153cca7b
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Reduce a bit the code bloat in hot paths/small functions
There is no need to bloat hot/small functions with
a ton of function calls and involving locales
for simple error messages.
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2021-06-15 17:57:14 +02:00 |
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unknown
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7d756d997e
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Rebuild the cache in readState
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2021-06-12 18:18:52 +02:00 |
|
Bret Curtis
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4ffc30f502
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add OSGoS hash
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2021-06-12 16:06:22 +02:00 |
|
Bret Curtis
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fced78b66a
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bump windows build deps to OSGoS 3.6 and MyGUI 3.4.1
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2021-06-12 15:35:40 +02:00 |
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CedricMocquillon
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7fa67ff675
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Use same distance for all lod instances of a chunk
|
2021-06-12 15:34:15 +02:00 |
|
Bret Curtis
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f92fbc2acd
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workaround shadow issue on macOS, https://gitlab.com/OpenMW/openmw/-/issues/6057
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2021-06-12 15:34:15 +02:00 |
|
AnyOldName3
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9bae89cc95
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Merge branch 'macos_shadow_quickfix' into 'master'
Workaround shadow issue on macOS
See merge request OpenMW/openmw!937
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2021-06-11 23:22:15 +00:00 |
|
Bret Curtis
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868a5b35e3
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workaround shadow issue on macOS, https://gitlab.com/OpenMW/openmw/-/issues/6057
|
2021-06-12 00:10:55 +02:00 |
|
psi29a
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4d995a6be6
|
Merge branch 'update_mac_deps' into 'master'
update mac deps to include latest OSGoS 3.6, mygui 3.4.1 and multi-threaded bullet
See merge request OpenMW/openmw!936
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2021-06-11 20:02:35 +00:00 |
|
Bret Curtis
|
91e1898aa2
|
make use of gitlab openmw-deps
|
2021-06-11 20:27:17 +02:00 |
|
Bret Curtis
|
49ce26361e
|
update mac deps to include latest OSGoS 3.6, mygui 3.4.1 and multi-threaded bullet
|
2021-06-11 16:44:15 +02:00 |
|
psi29a
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036a344eae
|
Merge branch 'aoe_arrow' into 'master'
#6084: Cast spell even if target Ptr is empty.
See merge request OpenMW/openmw!934
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2021-06-11 09:18:25 +00:00 |
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fredzio
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7d0483d7ad
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Cast spell even if target Ptr is empty. It happens when enchanted arrows
hit water or ground.
|
2021-06-11 05:55:37 +02:00 |
|
Evil Eye
|
90fa8dca35
|
Do not assume the bound item cache is valid after loading a save
|
2021-06-06 18:10:55 +02:00 |
|
Evil Eye
|
89e0bfd1a4
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Purge summon effects on dispose
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2021-06-06 12:45:42 +02:00 |
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psi29a
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c7f8a4faae
|
Merge branch 'sizeof_float' into 'master'
Use sizeof(GLfloat) instead of sizeof(GL_FLOAT)
See merge request OpenMW/openmw!928
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2021-06-06 09:37:17 +00:00 |
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glassmancody.info
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bb834fb44e
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append filename to shader names
|
2021-06-05 18:21:03 -07:00 |
|
jvoisin
|
7f4f2c042e
|
Use sizeof(GLfloat) instead of sizeof(GL_FLOAT)
GL_FLOAT is an enum, with the value 0x1406, while GLFloat is the actual type.
Source: https://www.khronos.org/opengl/wiki/OpenGL_Type
|
2021-06-04 23:21:26 +02:00 |
|
Evil Eye
|
004660be3d
|
Don't unsummon creatures not found within the active cells
|
2021-06-02 20:33:29 +02:00 |
|
jvoisin
|
d651f9e60c
|
Remove some useless variables from esmtool
|
2021-06-02 19:04:46 +02:00 |
|
Dan Church
|
70a0229010
|
Fix future FFMpeg API changes
avcodec_find_decoder now returns const AVCodec*.
|
2021-06-01 10:56:48 -05:00 |
|
psi29a
|
b2791fd487
|
Merge branch 'irc' into 'master'
Update IRC links to libera
See merge request OpenMW/openmw!920
|
2021-05-31 22:10:00 +00:00 |
|
Alexey Sokolov
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3e4340338f
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Update IRC links to libera
In README, in OpenCS about dialog, in Travis notification
|
2021-05-31 21:15:26 +01:00 |
|
Evil Eye
|
4026082494
|
Merge branch 'fix_sync' into 'master'
Fix what GitHub broke
See merge request OpenMW/openmw!918
|
2021-05-30 10:47:33 +00:00 |
|
psi29a
|
9058fa9f60
|
Merge branch 'fix_launcher_ui' into 'master'
Make launcher Advanced/Visuals tab look more like other
See merge request OpenMW/openmw!908
|
2021-05-30 11:53:18 +02:00 |
|
psi29a
|
a487295d39
|
Merge branch 'fix_new_game_guard' into 'master'
Consider time to destination when try to avoid collision
See merge request OpenMW/openmw!914
|
2021-05-30 11:52:48 +02:00 |
|
psi29a
|
7330921bd6
|
Merge branch 'statuesque' into 'master'
Use modified paralyze magnitude to fall and float
Closes #6063
See merge request OpenMW/openmw!915
|
2021-05-29 20:27:56 +00:00 |
|
psi29a
|
a5bf056860
|
Merge branch 'fix_configure_light_buffer_layout' into 'master'
Avoid resetting buffer object when configuring light buffer layout (#6064)
Closes #6064
See merge request OpenMW/openmw!913
|
2021-05-29 20:10:12 +00:00 |
|
Evil Eye
|
b8472e1303
|
Use modified paralyze magnitude to fall and float
|
2021-05-28 16:55:54 +02:00 |
|
elsid
|
d4f28ac979
|
Avoid resetting buffer object when configuring light buffer layout
Otherwise this casues RaceSelectionPreview to have no light until first change.
|
2021-05-28 10:46:42 +02:00 |
|
psi29a
|
9dfba37ce9
|
Merge branch 'fix_big_object_navmesh_update' into 'master'
Fix overwhelming recast mesh and navmesh updates for big rotating objects (#6060)
Closes #6060
See merge request OpenMW/openmw!911
|
2021-05-27 21:08:33 +00:00 |
|
elsid
|
e9433a91fb
|
Add more tests for TileCachedRecastMeshManager
|
2021-05-27 20:18:52 +02:00 |
|
psi29a
|
825ac6100f
|
Merge branch 'fix_loading_screen' into 'master'
Always center loading screen progress bar by height when there is active message box (#6059)
See merge request OpenMW/openmw!910
|
2021-05-27 16:45:49 +00:00 |
|
psi29a
|
1ec9d471a2
|
Merge branch 'specifically_insensitive' into 'master'
Use ciEqual to determine actor-specific answers
Closes #6055
See merge request OpenMW/openmw!912
|
2021-05-27 16:43:24 +00:00 |
|
Evil Eye
|
1a1085272a
|
Use ciEqual to determine actor-specific answers
|
2021-05-27 17:13:04 +02:00 |
|
elsid
|
4a6961b365
|
Trigger navmesh update on moved player only when player tile has been changed
|
2021-05-27 16:52:42 +02:00 |
|
elsid
|
ed91cf9397
|
Replace unordered_map by map for storing objects
For small amount of items it gives better performance for find by key
for update.
|
2021-05-27 16:38:40 +02:00 |
|
elsid
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22c2f106b7
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Store object tiles position as sorted vector instead of set
|
2021-05-27 16:00:31 +02:00 |
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