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									 scrawl | 81d30ff63a | temp commit | 2012-07-09 19:20:41 +02:00 |  | 
				
					
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									 scrawl | a095572205 | fixed some textures, started with sky | 2012-07-06 10:31:48 +02:00 |  | 
				
					
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									 scrawl | 4ea6530772 | hello world. | 2012-07-04 00:26:57 +02:00 |  | 
				
					
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									 scrawl | a1e48b0feb | builds now | 2012-07-03 22:48:16 +02:00 |  | 
				
					
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									 Marc Zinnschlag | c85aaafac2 | more include cleanup (most removing Ogre.h) | 2012-07-03 15:32:38 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 4c39fefd1e | Issue #107: World is accessed only through the interface class from now on; some include cleanup | 2012-07-03 12:30:50 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 76174098c7 | Issue #107: CellStore moved from ESMS to MWWorld | 2012-06-29 16:48:50 +02:00 |  | 
				
					
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									 scrawl | 63ce143a04 | fix triangle / batch counts with compositors | 2012-06-22 12:56:04 +02:00 |  | 
				
					
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									 scrawl | 447158e9d6 | shutdown crash fix | 2012-06-09 19:15:11 +02:00 |  | 
				
					
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									 scrawl | 42e44ac1b5 | fixed some leaks | 2012-06-06 21:08:20 +02:00 |  | 
				
					
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									 scrawl | 69e6bc6588 | add water settings to settings window | 2012-05-29 06:45:44 +02:00 |  | 
				
					
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									 scrawl | 5d03e86613 | added field of view and texture filtering to settings window | 2012-05-29 04:54:54 +02:00 |  | 
				
					
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									 scrawl | 14f4f09f83 | proper resolution switching (reposition GUI & adjust mouse clipping region) | 2012-05-28 09:19:25 +02:00 |  | 
				
					
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									 scrawl | f6a6684685 | when the resolution changes, adjust camera aspect ratio and recreate compositors | 2012-05-27 21:39:18 +02:00 |  | 
				
					
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									 scrawl | 656a8f1be9 | working menu transparency slider | 2012-05-23 01:32:36 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 7938566004 | Merge remote branch 'scrawl/graphics' Conflicts:
	apps/openmw/mwrender/renderingmanager.cpp | 2012-05-21 11:24:36 +02:00 |  | 
				
					
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									 scrawl | 8f2c8bbea4 | Merge branch 'master' into graphics | 2012-05-21 09:50:46 +02:00 |  | 
				
					
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									 scrawl | 8a0c859c16 | Merge branch 'iterator' of https://github.com/zinnschlag/openmw into inventoryGUI | 2012-05-18 22:27:48 +02:00 |  | 
				
					
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									 scrawl | c9aa0ca1f4 | don't create terrain if there is no land data, also fixes a water disappearing issue and a sound exception if cells with no region | 2012-05-17 19:54:09 +02:00 |  | 
				
					
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									 scrawl | 933a40de14 | better floating object label positioning. | 2012-05-14 21:37:43 +02:00 |  | 
				
					
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									 scrawl | 11ebae3be2 | toggleCompositors command useful for debugging | 2012-04-29 03:33:10 +02:00 |  | 
				
					
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									 scrawl | 4ce83badc9 | flickering lights | 2012-04-28 20:42:53 +02:00 |  | 
				
					
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									 scrawl | e443455612 | Merge branch 'next' of https://github.com/zinnschlag/openmw into graphics | 2012-04-24 00:54:35 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 35f478071e | Issue #255: deleted the old environment class and using the new one instead | 2012-04-23 15:27:03 +02:00 |  | 
				
					
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									 scrawl | 7400b7f313 | fix underwater effect staying active when teleporting from underwater to a cell that doesn't have water | 2012-04-19 23:25:58 +02:00 |  | 
				
					
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									 scrawl | c6da3872b4 | light improvements | 2012-04-19 20:59:57 +02:00 |  | 
				
					
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									 scrawl | aa4a1b675f | fixed the sky reflection issue | 2012-04-19 01:08:26 +02:00 |  | 
				
					
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									 scrawl | 046ef39c4a | use camera-relative rendering to prevent precision artifacts when moving far from (0,0,0) | 2012-04-18 01:10:00 +02:00 |  | 
				
					
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									 scrawl | 13b67faf2f | adding more safety checks | 2012-04-16 20:39:41 +02:00 |  | 
				
					
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									 scrawl | fa5a1432c9 | map lighting tweak, default settings tweak | 2012-04-14 15:58:58 +02:00 |  | 
				
					
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									 scrawl | a33ae35e94 | some fixes | 2012-04-13 13:28:31 +02:00 |  | 
				
					
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									 scrawl | 2a4fcf42a3 | basic shadows | 2012-04-11 18:53:13 +02:00 |  | 
				
					
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									 scrawl | 1df7be7fee | - fixes to texture filtering setting - add a sensible warning to settings-default.cfg, since there have been some confusions with it | 2012-04-09 00:10:42 +02:00 |  | 
				
					
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									 scrawl | c0f991ac0a | underwater depth effect | 2012-04-06 18:51:30 +02:00 |  | 
				
					
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									 scrawl | 456eb95209 | reversed sun and moon paths (sunrise at east) | 2012-04-06 18:22:37 +02:00 |  | 
				
					
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									 scrawl | c169f9e171 | underwater tweaks | 2012-04-06 16:11:08 +02:00 |  | 
				
					
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									 scrawl | a41eee9a72 | specular lighting | 2012-04-06 14:07:52 +02:00 |  | 
				
					
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									 scrawl | 8bfc81f398 | Merge branch 'master' into water | 2012-04-05 20:09:38 +02:00 |  | 
				
					
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									 scrawl | 622fb568cf | removed MRT setting and figure it out automatically | 2012-04-05 19:27:54 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 000cfad82d | Merge remote branch 'scrawl/gamesettings' | 2012-04-05 18:07:47 +02:00 |  | 
				
					
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									 scrawl | 1b89a9e203 | various fixes | 2012-04-05 15:30:55 +02:00 |  | 
				
					
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									 scrawl | f49131e1b8 | renamed setting, automatically disable MRT when unsupported | 2012-04-05 13:09:59 +02:00 |  | 
				
					
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									 scrawl | f6342cfd60 | fixed viewport background color, fixed indentation of some old functions | 2012-04-05 11:52:06 +02:00 |  | 
				
					
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									 scrawl | 3f05aba76d | got MRT working, some minor quirks to solve (black viewport background) | 2012-04-05 01:21:36 +02:00 |  | 
				
					
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									 scrawl | cc4076d42a | basic noise | 2012-04-03 21:16:43 +02:00 |  | 
				
					
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									 scrawl | 052cc47ee9 | fixed waterAdded | 2012-04-03 16:53:33 +02:00 |  | 
				
					
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									 scrawl | 8aea311797 | added visibility flags for everything | 2012-04-03 15:13:47 +02:00 |  | 
				
					
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									 scrawl | 16481b0594 | Merge branch 'master' into minimap | 2012-04-02 19:38:36 +02:00 |  | 
				
					
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									 scrawl | 342464530d | rotated map working | 2012-04-02 19:37:24 +02:00 |  | 
				
					
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									 scrawl | ff15f28787 | options for texture filtering and mipmaps | 2012-04-02 18:01:49 +02:00 |  | 
				
					
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									 scrawl | 39ee9e9ab8 | setting for field of view | 2012-04-02 17:51:51 +02:00 |  | 
				
					
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									 scrawl | fd662f937a | add settings for viewing distance and fog | 2012-04-02 15:51:48 +02:00 |  | 
				
					
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									 scrawl | e0631dd9be | Merge branch 'master' into minimap Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt | 2012-04-02 14:38:02 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 6022d3ab13 | Merge remote branch 'corristo/pgrd-rendering' reduced cout spam.
Conflicts:
	apps/openmw/mwrender/debugging.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	components/bsa/bsa_archive.cpp
	libs/openengine/bullet/physic.hpp | 2012-04-02 12:04:47 +02:00 |  | 
				
					
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									 scrawl | 0a5757791c | Merge branch 'master' into minimap | 2012-04-01 20:17:07 +02:00 |  | 
				
					
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									 scrawl | ee754eda6c | don't create sky until entering an exterior cell | 2012-04-01 15:07:41 +02:00 |  | 
				
					
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									 Nikolay Kasyanov | 057c2f2e2a | Merge branch 'master' into pgrd-rendering Conflicts:
	apps/openmw/mwrender/renderingmanager.cpp | 2012-03-31 13:42:13 +04:00 |  | 
				
					
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									 scrawl | fc5cd703bb | maps are now rendered with correct rotation, however for interiors the arrow is wrong | 2012-03-30 16:34:36 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 2d2af4b28a | Merge remote branch 'scrawl/terrain18' into terrain Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.hpp
	components/esm_store/cell_store.hpp | 2012-03-30 15:38:14 +02:00 |  | 
				
					
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									 scrawl | 4a6d034591 | Merge branch 'master' into occlusionquery Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/renderingmanager.hpp
	components/esm_store/cell_store.hpp | 2012-03-30 14:39:42 +02:00 |  | 
				
					
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									 Nikolay Kasyanov | b21a6291f7 | Merge branch 'master' into pgrd-rendering Conflicts:
	apps/openmw/mwrender/renderingmanager.hpp
	apps/openmw/mwscript/docs/vmformat.txt
	apps/openmw/mwscript/miscextensions.cpp
	apps/openmw/mwworld/world.hpp | 2012-03-30 02:50:30 +04:00 |  | 
				
					
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									 scrawl | 79c2a2e465 | implemented toggleWater (twa); formatting again | 2012-03-29 18:33:08 +02:00 |  | 
				
					
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									 scrawl | f497813043 | formatting, added Water::setHeight | 2012-03-29 15:49:24 +02:00 |  | 
				
					
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									 Nikolay Kasyanov | c3357c4396 | Merge branch 'master' into pgrd-rendering Conflicts:
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/renderingmanager.hpp
	apps/openmw/mwscript/docs/vmformat.txt | 2012-03-29 13:27:13 +04:00 |  | 
				
					
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									 scrawl | 39b3afb98f | use camera height instead of player height for underwater check | 2012-03-29 05:03:34 +02:00 |  | 
				
					
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									 scrawl | 47c3e92db1 | removed the unused ray scene query | 2012-03-28 21:42:41 +02:00 |  | 
				
					
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									 scrawl | e6303fc3f4 | Merge branch 'master' into water Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.hpp | 2012-03-28 21:37:20 +02:00 |  | 
				
					
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									 scrawl | cc7d3af701 | Merge branch 'terrain18' into occlusionquery | 2012-03-28 21:03:55 +02:00 |  | 
				
					
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									 Jacob Essex | b76b62e5e4 | Fixed a crash when there were cells with no data, refactored to remove non mutable data from CellStore | 2012-03-27 09:20:22 +01:00 |  | 
				
					
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									 scrawl | 4ee03cd61f | handle timeout | 2012-03-26 00:31:03 +02:00 |  | 
				
					
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									 scrawl | 743ea0c9be | use hardware occlusion query for sun glare effect | 2012-03-24 17:59:26 +01:00 |  | 
				
					
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									 scrawl | 5fba52c238 | Merge branch 'terrain18' into occlusionquery Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.hpp | 2012-03-24 15:14:33 +01:00 |  | 
				
					
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									 scrawl | f2a7acb102 | Merge branch 'next' into terrain Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.cpp | 2012-03-24 13:19:17 +01:00 |  | 
				
					
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									 scrawl | f4898539e9 | added some code that doesn't do anything yet, waiting for ogre 1.8 | 2012-03-24 13:06:01 +01:00 |  | 
				
					
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									 scrawl | 06fa310e29 | player arrow rotated correctly | 2012-03-23 15:00:48 +01:00 |  | 
				
					
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									 scrawl | 9076401892 | Merge branch 'next' into terrain Conflicts:
	CMakeLists.txt
	apps/openmw/CMakeLists.txt | 2012-03-22 22:31:49 +01:00 |  | 
				
					
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									 scrawl | ab9aa1ba74 | Merge branch 'next' into minimap Conflicts:
	files/mygui/openmw_map_window_layout.xml | 2012-03-22 19:36:37 +01:00 |  | 
				
					
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									 Jason Hooks | 51fb9e67cd | Merge | 2012-03-18 21:31:31 -04:00 |  | 
				
					
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									 scrawl | 5e939e4818 | map window now works for interiors | 2012-03-17 13:59:51 +01:00 |  | 
				
					
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									 scrawl | a67cc8e73b | more fixes | 2012-03-16 19:02:33 +01:00 |  | 
				
					
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									 scrawl | c885ec1bd1 | Merge branch 'master' into minimap | 2012-03-16 17:10:27 +01:00 |  | 
				
					
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									 Nikolay Kasyanov | 65fc141b62 | Merge branch 'master' into pgrd-rendering Conflicts:
	apps/openmw/mwrender/renderingmanager.cpp | 2012-03-15 20:38:21 +04:00 |  | 
				
					
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									 scrawl | 2edd7e59f4 | some fixes and facilities for saving the fog of war to disk | 2012-03-14 20:44:06 +01:00 |  | 
				
					
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									 scrawl | 583a25f634 | fog of war rendering (incomplete) | 2012-03-14 14:51:58 +01:00 |  | 
				
					
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									 scrawl | e8267c7363 | adjusted fog distance, prevents objects suddenly popping up on cell load | 2012-03-13 22:14:35 +01:00 |  | 
				
					
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									 Nikolay Kasyanov | f292a5a7ca | Feature #37 (In Progress) Render Path Grid now using mwRoot instead of ogre's root, so no more messing with coordinates. | 2012-03-12 02:37:07 +04:00 |  | 
				
					
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									 Nikolay Kasyanov | 4659076129 | Feature #37 (In Progress) Render Path Grid workaround for strange ESMStore bug | 2012-03-10 20:45:55 +04:00 |  | 
				
					
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									 Nikolay Kasyanov | 11f957a64d | Feature #37 (In Progress) Render Path Grid cubes for path grid points
strange crash when trying to get path grids from Debugging | 2012-03-10 20:03:00 +04:00 |  | 
				
					
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									 scrawl | 5b38b17baf | local map rendering (nothing to see yet, as it is not displayed in GUI) | 2012-03-10 15:28:18 +01:00 |  | 
				
					
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									 Jacob Essex | 3c934e3e44 | Fixed a bug with fog not being applied to initially created terrain when starting in exteriors. | 2012-03-02 22:31:17 +00:00 |  | 
				
					
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									 scrawl | e04ef38a5c | Merge branch 'next' of https://github.com/zinnschlag/openmw into terrain_next | 2012-02-29 11:01:03 +01:00 |  | 
				
					
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									 scrawl | be5555956c | improved composite map, now adapts to the ambient/diffuse light | 2012-02-28 22:04:44 +01:00 |  | 
				
					
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									 scrawl | f2c3616638 | Merge branch 'next' into terrain_next Conflicts:
	CMakeLists.txt
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/renderingmanager.hpp
	cmake/FindOGRE.cmake | 2012-02-28 21:49:45 +01:00 |  | 
				
					
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									 scrawl | c8aab3a562 | fix sun angle | 2012-02-28 20:28:46 +01:00 |  | 
				
					
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									 scrawl | f79bf1f300 | fog | 2012-02-26 13:13:29 +01:00 |  | 
				
					
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									 scrawl | 0ebdce543a | - added night sky rendering with stars, nebulas, and fading in/out to sunset / sunrise - changed WeatherGlobals members to static | 2012-02-24 23:26:38 +01:00 |  | 
				
					
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									 scrawl | 67c7b965f0 | calculate a sun position depending on time of day | 2012-02-24 18:30:16 +01:00 |  | 
				
					
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									 scrawl | aad8f6605e | send a raycast through the physics engine to check if sun is visible | 2012-02-24 16:12:43 +01:00 |  | 
				
					
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									 scrawl | d9c02ca526 | - added isCellExterior / isCellQuasiExterior methods to World - interior now have the sun disabled properly (and ambient managed by cell, not sky) | 2012-02-23 21:12:06 +01:00 |  | 
				
					
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									 scrawl | 90af78e3b8 | attempt to fix openmw's lighting (restored the sun, set proper ambient value outside) - the fix should remain in this branch since the main branch still has the lighting by caelum | 2012-02-23 20:33:34 +01:00 |  | 
				
					
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									 scrawl | 41a8b22ebd | implemented weather transitions (currently only blends the clouds) | 2012-02-22 19:17:37 +01:00 |  | 
				
					
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									 scrawl | 10ca67c0a5 | fixed the sky elements positioning delay (nodes are now children of the camera node) | 2012-02-21 16:49:28 +01:00 |  | 
				
					
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									 scrawl | 2d8b0a4ac0 | merged the sky manager implementation with its interface | 2012-02-21 16:15:38 +01:00 |  | 
				
					
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									 scrawl | 8b5da06fce | Merge branch 'next' into weather Conflicts:
	apps/openmw/mwrender/renderingmanager.cpp | 2012-02-20 18:33:13 +01:00 |  | 
				
					
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									 Marc Zinnschlag | db205cf8aa | Merge remote branch 'scrawl/next' into test Conflicts:
	libs/openengine | 2012-02-20 14:54:08 +01:00 |  | 
				
					
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									 Marc Zinnschlag | e02cba58b1 | Merge branch 'master' into next Conflicts:
	apps/openmw/mwclass/light.cpp | 2012-02-20 14:34:27 +01:00 |  | 
				
					
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									 scrawl | 705d85e7d1 | Merge branch 'next' into weather Conflicts:
	apps/openmw/mwrender/renderingmanager.cpp | 2012-02-19 23:27:26 +01:00 |  | 
				
					
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									 scrawl | 60856b46e6 | moved the renderer update call from OMW::Engine to RenderingManager | 2012-02-19 23:22:29 +01:00 |  | 
				
					
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									 scrawl | 1d9f0f4813 | added MWSkyManager; already has atmosphere and moving clouds (although their colour is static) | 2012-02-19 23:09:14 +01:00 |  | 
				
					
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									 Jason Hooks | 38a0d1d1c5 | Merging in master | 2012-02-19 15:39:12 -05:00 |  | 
				
					
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									 scrawl | f81b615976 | implemented script functions FadeIn, FadeOut, FadeTo | 2012-02-18 18:25:28 +01:00 |  | 
				
					
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									 scrawl | 40e23fe26f | added twf console command | 2012-02-18 16:06:03 +01:00 |  | 
				
					
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									 gugus | 597e670eef | corrected the light problem | 2012-02-10 14:51:49 +01:00 |  | 
				
					
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									 Cris Mihalache | daa8fb15ce | Removed all physics-related code from Engine | 2012-01-29 20:51:20 +02:00 |  | 
				
					
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									 Jason Hooks | 6de0847b86 | Slightly better performance on animation | 2012-01-25 01:21:30 -05:00 |  | 
				
					
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									 Marc Zinnschlag | 16bc374921 | animation updates were hooked up to the wrong update function | 2012-01-23 14:33:06 +01:00 |  | 
				
					
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									 Jason Hooks | e1aba44da6 | Switching cells in exterior works | 2012-01-22 16:38:10 -05:00 |  | 
				
					
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									 Jason Hooks | ec94ecacaf | Zinis branch merge | 2012-01-22 15:02:38 -05:00 |  | 
				
					
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									 Nikolay Kasyanov | 1b1ce48502 | Now terrain manager donesn't try to load terrain for interiors | 2012-01-22 20:20:12 +04:00 |  | 
				
					
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									 Jason Hooks | a0838369b2 | Very basic exterior water | 2012-01-21 20:05:08 -05:00 |  | 
				
					
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									 Jacob Essex | 18108c02a7 | Merge of corristo's terrain rendering and fixes so that the terrain is correctly positioned and rendered | 2012-01-21 16:59:08 +00:00 |  | 
				
					
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									 Jason Hooks | 84f45b1972 | underwater view | 2012-01-20 17:59:56 -05:00 |  | 
				
					
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									 Jason Hooks | 2aad3a0bd8 | Correct water levels | 2012-01-19 23:29:07 -05:00 |  | 
				
					
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									 Jason Hooks | ff2bbc9fc5 | Transparent water | 2012-01-18 22:42:07 -05:00 |  | 
				
					
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									 Marc Zinnschlag | 9b910dda94 | clean up | 2012-01-17 15:10:53 +01:00 |  | 
				
					
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									 Jason Hooks | e35aee0f89 | Disjointed free part fix | 2012-01-13 02:19:28 -05:00 |  | 
				
					
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									 Jason Hooks | 42e7ff9b13 | Introducing loops; SkipAnim; Skeleton reset bug fixed | 2011-12-28 21:52:05 -05:00 |  | 
				
					
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									 Jason Hooks | 653d999ac4 | Animation creatures | 2011-12-26 19:23:46 -05:00 |  | 
				
					
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									 Jason Hooks | 88c427543b | Deleting animations; Empty Functions/Planning | 2011-12-25 22:37:26 -05:00 |  | 
				
					
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									 Jason Hooks | ee98a2af1a | Empty npcs | 2011-12-09 00:08:30 -05:00 |  | 
				
					
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									 Jason Hooks | 7bd911b401 | Problems with handles | 2011-11-24 23:13:34 -05:00 |  | 
				
					
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									 Jason Hooks | 16ff2a7a1b | Changing to Actors;NPCAnimation;CreatureAnimation | 2011-11-24 01:48:54 -05:00 |  | 
				
					
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									 Jason Hooks | 0d3338f867 | Some naming changes | 2011-11-22 02:39:28 -05:00 |  | 
				
					
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									 Marc Zinnschlag | 0f4adc39b3 | added animation-related script instructions | 2011-11-21 14:08:44 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 51d5c7cd59 | Merge remote branch 'jhooks/mwrender' into mwrender Conflicts:
	apps/openmw/engine.cpp
- fixed code that did not compile
- removed tons of tabs
- more clean up | 2011-11-21 12:52:28 +01:00 |  | 
				
					
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									 Jason Hooks | 7319f7a8c6 | Many bugs fixed related to changing cells | 2011-11-19 01:01:19 -05:00 |  | 
				
					
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									 Jason Hooks | 4dc59dfbdd | Scenenode flip | 2011-11-17 17:10:27 -05:00 |  | 
				
					
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									 Jason Hooks | a0947cd432 | Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed | 2011-11-16 21:15:49 -05:00 |  | 
				
					
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									 Jason Hooks | 9b94074472 | addObject | 2011-11-16 16:22:13 -05:00 |  | 
				
					
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									 Jason Hooks | db57f0a1a5 | more corrections | 2011-11-13 18:19:29 -05:00 |  | 
				
					
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									 Jason Hooks | bc58ef28cd | Made corrections | 2011-11-12 15:58:22 -05:00 |  | 
				
					
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									 Jason Hooks | 0b3bb2719f | Fixing some errors | 2011-11-12 00:19:22 -05:00 |  | 
				
					
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									 Jason Hooks | f4e7bd6dfd | Made some recommended changes | 2011-11-11 00:20:53 -05:00 |  | 
				
					
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									 Jason Hooks | 469086747e | Compile error fix;RenderingInterface separated; buildStaticGeometry argument changed | 2011-11-07 23:35:39 -05:00 |  | 
				
					
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									 Jason Hooks | e041006063 | Adding light and fog functions | 2011-11-03 23:47:15 -04:00 |  | 
				
					
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									 Jason Hooks | c2181d2091 | Dealing with scenenodes | 2011-11-02 00:13:33 -04:00 |  | 
				
					
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									 Jason Hooks | 3d43a4cd33 | Made recommended changes | 2011-11-01 13:46:57 -04:00 |  | 
				
					
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									 Jason Hooks | f1bc5b0ab6 | Objects started, RenderingInterface | 2011-10-31 23:59:16 -04:00 |  | 
				
					
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									 Jason Hooks | 1083db5582 | Hiding debugging | 2011-10-30 00:25:29 -04:00 |  | 
				
					
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									 Jason Hooks | d4f63443e6 | Hiding the rendering manager; crash eliminated | 2011-10-24 22:11:36 -04:00 |  |