elsid
d48eead038
Check type id of current package
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If package is changed the following usage of it is not consistent.
2020-05-17 22:34:15 +02:00
elsid
f566ab03ab
Mark overriden AiPackage methods as final
2020-05-17 22:19:50 +02:00
elsid
3b5ce71d71
Remove redundant explicit dtor definition for AiPackage
2020-05-17 22:18:26 +02:00
elsid
ca93f8ee39
Compare initialized iterator
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Comparsion of untilialized iterator is UB. Initialize with packages end.
2020-05-17 21:42:38 +02:00
elsid
e3cce0949e
Replace condition that may lead to UB by assert
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If mPackages is empty it means package is a pointer to a deleted object
at line . We can assume it couldn't happen because execute is always called
next for this object at line 289.
2020-05-17 21:42:38 +02:00
Alexei Dobrohotov
b168544445
Merge pull request #2852 from elsid/aiwander_cleanup
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AiWander cleanup
2020-05-17 00:37:22 +03:00
Bret Curtis
59bda361f0
Merge pull request #2848 from akortunov/bullet
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Fix Bullet flags usage
2020-05-16 23:22:34 +02:00
elsid
d86669843e
Remove unseud pointTolerance argument
2020-05-16 18:44:12 +02:00
elsid
256c9917a4
Make AiWander::isPackageCompleted const
2020-05-16 18:44:12 +02:00
elsid
131f2557b1
Split functions to remove redundant clearPath argument
2020-05-16 18:44:12 +02:00
elsid
b8513e0318
Remove unused arguments
2020-05-16 18:44:12 +02:00
elsid
489a92de95
Check for hidden path only for actors wandering manually
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Actors who doesn't wander over pathgrid.
2020-05-16 16:26:42 +02:00
elsid
e616188265
Do not allow wandering actor to have empty path
2020-05-16 16:11:30 +02:00
elsid
71350c6dff
Remove redundant variable
2020-05-16 16:11:30 +02:00
Andrei Kortunov
b5833f3c59
Use real time to update spell effects instead of game timestamps (bug #5165 )
2020-05-16 11:00:28 +04:00
Andrei Kortunov
3ebbe14a62
Avoid zero division
2020-05-16 10:56:51 +04:00
Capostrophic
8265ebc484
Fix spell school calculation
2020-05-15 22:24:48 +03:00
Andrei Kortunov
add42830d9
Add a flag to use double-precision functions from Bullet
2020-05-15 12:48:47 +04:00
Andrei Kortunov
e827d9c04f
Disable physics profiler, if Bullet was compiled without profiling support
2020-05-15 12:48:41 +04:00
Bret Curtis
c69c7d0b3b
Merge pull request #2049 from elsid/bullet_double_precision
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Support bullet double precision
2020-05-15 07:41:02 +02:00
Capostrophic
30558c2434
Try to resolve CI concerns
2020-05-14 10:00:33 +03:00
Evil Eye
f0e2ee45fa
reuse ImplicitRef and ExplicitRef for enable, disable, getdisabled, startscript; move scriptrunning and stopscript
2020-05-13 21:17:08 +02:00
elsid
2d7c3bae61
Support bullet with double precision
2020-05-13 19:24:28 +02:00
elsid
ef5a5ef43f
Print not matched values with full precision
2020-05-13 18:44:11 +02:00
Capostrophic
110e3761bf
Disable small feature culling for orthographic cameras
2020-05-12 23:25:07 +03:00
Capostrophic
77bdd124ee
Address akortunov's save loading message complaints
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Add quotes to the character's name
Don't print the full path to save file
Use better terminology
2020-05-12 13:51:07 +03:00
Bret Curtis
42cba092b7
Merge pull request #2716 from akortunov/png
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Store fog of war as a PNG image instead of TGA
2020-05-12 11:52:23 +02:00
Bret Curtis
b7c33dbe0a
Merge pull request #2831 from Capostrophic/pursue
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Allow guards to pursue an invisible player (bug #4774 )
2020-05-12 11:45:01 +02:00
Bret Curtis
4b30bf5699
Merge pull request #2829 from Capostrophic/logging
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Log some more things
2020-05-12 11:44:05 +02:00
Bret Curtis
62290182eb
Merge pull request #2648 from Assumeru/start-scripts
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Allow targeting non-unique actors with StartScript. Fixes #2311
2020-05-12 10:39:11 +02:00
Bret Curtis
507adac8cd
Merge pull request #2783 from akortunov/input
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Refactor InputManager
2020-05-12 09:34:22 +02:00
Capostrophic
ece0db4f82
Cap movement animation playback speed
2020-05-11 15:11:32 +03:00
unknown
3b4782959e
Allow targeting non-unique actors with StartScript (bug #2311 )
2020-05-10 14:57:06 +02:00
Andrei Kortunov
41beca8125
Refactor actions order setup
2020-05-10 10:13:19 +04:00
Capostrophic
a5d0d13e14
Allow guards to pursue an invisible player (bug #4774 )
2020-05-09 21:23:06 +03:00
Capostrophic
aa5161f99e
Log some more things
2020-05-09 20:27:12 +03:00
Andrei Kortunov
8e1f7b00d1
Merge pull request #2826 from Capostrophic/verifier
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Verifier: Don't check race of non-skin body parts (bug #5400 )
2020-05-09 14:19:03 +04:00
Andrei Kortunov
300b5b2620
Merge pull request #2827 from Capostrophic/dialogue
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Only reset dialogue history of dialogue GUI mode is gone
2020-05-09 14:17:09 +04:00
Andrei Kortunov
a6514e7740
Add missing include
2020-05-09 11:28:30 +04:00
Andrei Kortunov
73552f1d3c
Move control switch reading/writing to relevant class
2020-05-09 11:27:02 +04:00
Andrei Kortunov
b4e52a6bc8
Add missing include
2020-05-09 11:27:02 +04:00
Andrei Kortunov
0455f48d02
More formatting changes
2020-05-09 11:27:02 +04:00
Andrei Kortunov
b575712cb1
Formatting changes
2020-05-09 11:27:02 +04:00
Andrei Kortunov
85f91a7de8
Remove some redundant code
2020-05-09 11:27:02 +04:00
Andrei Kortunov
3328775eff
Unify cursor enabling
2020-05-09 11:27:02 +04:00
Andrei Kortunov
b33c4c920c
Move all OICS handling to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
0eb24da2e7
Fix controls disabling
2020-05-09 11:27:02 +04:00
Andrei Kortunov
2f2b3173e3
Fix copy-paste error
2020-05-09 11:27:02 +04:00
Andrei Kortunov
8512133bb1
Move control switches to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
f990150c49
Move video wrapper to the WindowsManager
2020-05-09 11:27:02 +04:00
Andrei Kortunov
13b7c5b519
Rework actions update
2020-05-09 11:27:02 +04:00
Andrei Kortunov
d3a9f893c8
Move keyboard-specific code to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
c368250e6a
Rename misleading mInputManager variable
2020-05-09 11:27:02 +04:00
Andrei Kortunov
e353647d15
Move gamepads handling to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
f9d6137a29
Do not store player reference in the InputManager
2020-05-09 11:27:02 +04:00
Andrei Kortunov
ce40294124
Move input actions handling to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
fcac7d3ab7
Split mouse handling to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
1560e71f4e
Move SDL mappigs to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
3c09d05615
Split actions enum to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
15dc4d241d
Split sensors handling so the separate file
2020-05-09 11:27:02 +04:00
Capostrophic
45e6a03937
Only reset dialogue history of dialogue GUI mode is gone
2020-05-09 02:01:55 +03:00
psi29a
b72720f357
Merge branch 'shadow-transparency-rework' into 'master'
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Only alpha-test shadows when necessary
See merge request OpenMW/openmw!170
2020-05-08 21:32:16 +00:00
Capostrophic
039c9a37eb
Verifier: Don't check race of non-skin body parts (bug #5400 )
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Remove unnecessary flag field check
Remove magic numbers
2020-05-09 00:31:10 +03:00
Alexei Dobrohotov
12833d66af
Merge pull request #2822 from Assumeru/magic-ai-numbers
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Remove magic numbers and casts
2020-05-07 13:05:33 +03:00
Evil Eye
19f12cb3fe
remove magic numbers and casts
2020-05-05 19:37:15 +02:00
Evil Eye
f9881b699c
remove redundant templating
2020-05-05 19:18:23 +02:00
Bret Curtis
b4aeb2711c
Merge pull request #2809 from Capostrophic/spellcasting
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Refactor spellcasting header and implementation (task #5339 )
2020-05-05 17:17:13 +02:00
Bret Curtis
b8c467e2e0
Merge pull request #2787 from p4r4digm/screenshot-path
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Added setting to change the directory screenshots are stored in
2020-05-04 17:11:49 +02:00
elsid
1f3dfaedcc
Add tests for ShaderManager
2020-05-02 17:59:49 +02:00
Bret Curtis
a23ab48251
Merge pull request #2708 from elsid/detournavigator_limit_update_frequency
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Limit frequency for navmesh updates
2020-05-01 23:45:39 +02:00
Alexei Dobrohotov
7ba8176862
Merge pull request #2819 from elsid/fix_ub
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Fix UB in NpcAnimation::mNpcType initialization
2020-05-01 21:49:04 +03:00
elsid
b150d681a9
Update same navmesh tile with limited frequency
2020-05-01 18:05:58 +02:00
elsid
6d8debe009
Initialize variable without reading itself
2020-05-01 17:23:10 +02:00
Capostrophic
87ba0bb0e0
Fix usage of uninitialized weapon type in equipmentChanged()
2020-05-01 16:37:40 +03:00
Bret Curtis
b7f7aabd8b
Merge pull request #2806 from elsid/detournavigator_tests
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Add detournavigator test for multiple worker threads
2020-04-30 14:48:02 +02:00
Bret Curtis
7345c89b54
Merge pull request #2813 from Capostrophic/collisionswitch
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Fix collision switch node mask (again)
2020-04-30 13:50:09 +02:00
Capostrophic
844838c46a
Revert an invalid attempt to autoequip shields instead of torches
2020-04-30 00:12:52 +03:00
Capostrophic
89282d14aa
Fix collision switch node mask (again)
2020-04-29 17:18:39 +03:00
AnyOldName3
a3b032bf2b
Fix chameleon shadows
2020-04-27 23:49:48 +01:00
Capostrophic
69cd53ef8a
Fix reflect
2020-04-27 14:06:50 +03:00
Capostrophic
e7f91ff341
Simplify some inflict() logic
2020-04-27 12:50:09 +03:00
Capostrophic
4c1c30db33
Address akortunov's concerns regarding spell refactoring
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Separate linked effect handling into linked effects header
Separate spell absorption handling into spell absorption header
Make armor disintegration loop a range-based for loop
2020-04-27 12:05:17 +03:00
bzzt
dc33eeadf1
tightscenebound is uncessary after water bbfix
2020-04-27 08:42:46 +02:00
elsid
bd1ef4dd6d
Add detournavigator test for multiple worker threads
2020-04-26 22:00:55 +02:00
Alexei Dobrohotov
d42cb4f16d
Merge pull request #2805 from elsid/detournavigator_update_callback
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Use callback to handle changed tiles
2020-04-26 22:52:40 +03:00
Capostrophic
b1d857818d
Clean up CastSpell
2020-04-26 22:17:38 +03:00
Capostrophic
8d22e075e6
Separate functions that don't belong to CastSpell class
2020-04-26 22:17:38 +03:00
Alexei Dobrohotov
afa502cfba
Merge pull request #2800 from elsid/rm_unused
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Remove unused code
2020-04-26 22:14:24 +03:00
Capostrophic
db13984db0
Separate spell resistance
2020-04-26 21:13:59 +03:00
Capostrophic
5973285446
Move isSummoningEffect to summoning
2020-04-26 21:13:59 +03:00
Capostrophic
5535a7fb44
Move getSummonedCreature() to summoning
2020-04-26 18:58:33 +03:00
Capostrophic
a3cd3281fb
Use an array instead of a map in spellSchoolToSkill()
2020-04-26 16:21:05 +03:00
Capostrophic
4838cf7362
Clean up spellcasting
2020-04-26 00:42:40 +03:00
elsid
df6e85b619
Use callback to handle changed tiles
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Instead of collecting changed tiles into a temporary vector.
2020-04-25 17:56:41 +02:00
elsid
ffacc30597
Use std::array for a list of extensions
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This list doesn't change and the size is known at compile time.
2020-04-25 01:51:15 +02:00
elsid
975e4f9908
Fix warning -Wrange-loop-construct
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apps/openmw/mwgui/loadingscreen.cpp:81:36: warning: loop variable 'extension' of type 'const std::__cxx11::basic_string<char>' creates a copy from type 'const std::__cxx11::basic_string<char>' [-Wrange-loop-construct]
for(auto const extension: supported_extensions)
^
apps/openmw/mwgui/loadingscreen.cpp:81:25: note: use reference type 'const std::__cxx11::basic_string<char> &' to prevent copying
for(auto const extension: supported_extensions)
^~~~~~~~~~~~~~~~~~~~~
&
2020-04-25 01:38:15 +02:00
elsid
ee60d4bcea
Remove unused ItemStack::stacks
2020-04-24 20:38:55 +02:00
psi29a
3b9a51b8ac
Merge branch 'bzzt_1_waterculling' into 'master'
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waterculling
See merge request OpenMW/openmw!184
2020-04-24 10:38:16 +00:00
Bret Curtis
e7795f2bf7
Merge pull request #2775 from Capostrophic/dooractivation
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Only disarm traps with keys when the door/container is locked (bug #5370 )
2020-04-24 08:46:24 +02:00
bzzt
ed20d869b4
waterculling for both terrain
2020-04-23 08:53:21 +02:00