Alexei Kotov
951c440c8b
Don't apply normal weapon resistance twice for NPCs ( #8124 )
2024-08-23 13:41:14 +03:00
Evil Eye
fe50b1a22b
Allow GetEffect to detect 0 magnitude spells
2024-08-05 20:01:38 +02:00
psi29a
8d290dd581
Merge branch 'launcher' into 'master'
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Don't check subdirectories of valid content directories (#8085 )
Closes #8085
See merge request OpenMW/openmw!4279
2024-08-03 22:42:05 +00:00
psi29a
30a844ae71
Merge branch 'how-do-you-ambulate' into 'master'
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FEAT(types): Expose creature flags
See merge request OpenMW/openmw!4280
2024-07-29 08:07:36 +00:00
psi29a
765d55208f
Merge branch 'axis-lock' into 'master'
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Feat(CS): Add shortcuts for axis locking, submode selection, switching camera, and fix render arrows
See merge request OpenMW/openmw!3675
2024-07-29 08:04:48 +00:00
Dave Corley
ef9d5270a1
FEAT(types): Expose creature flags
2024-07-28 17:14:05 -05:00
Alexei Kotov
8a7035020a
Don't check subdirectories of valid content subdirectories ( #8085 )
2024-07-26 21:49:51 +03:00
Hristos N. Triantafillou
fe18c279ac
Add the AiWander Lua API MR to changelog, fix Lua docs typo
2024-07-23 18:26:05 -05:00
Dave Corley
74ac706453
c h a n g e l o g
2024-07-23 13:59:31 -05:00
psi29a
6065dfda2d
Merge branch 'gaspthemenuisawerewolf' into 'master'
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Update the menu video from a separate thread and respect window resizes
Closes #8063
See merge request OpenMW/openmw!4250
2024-07-22 22:11:17 +00:00
Alexei Kotov
1f4ab3b668
Merge branch 'animationblending' into 'master'
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Animation blending implementation. Flexible and moddable through .yaml blending config files.
See merge request OpenMW/openmw!3497
2024-07-22 13:16:06 +00:00
Dave Corley
bb3467272f
Cleanup: Update changelog.md for #4260 ( close !8078 )
2024-07-21 11:12:48 -05:00
Dave Corley
ac498cf382
Revert "Update CHANGELOG.md"
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This reverts commit 4ffea31448
.
2024-07-21 10:56:18 -05:00
cykoder
4ffea31448
Update CHANGELOG.md
2024-07-20 18:34:24 +00:00
Sam Hellawell
95112f78b9
Authors and changelog
2024-07-19 00:04:15 +01:00
Evil Eye
de59d79388
Update the menu video from a separate thread and respect window resizes
2024-07-11 16:53:11 +02:00
Dave Corley
b3cee84787
c h a n g e l o g
2024-07-11 04:06:04 -05:00
psi29a
bfcdc16ca5
Merge branch 'move360-fix-no-zoom' into 'master'
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Add Camera.isZoomEnabled check to move360 zooming
Closes #8064
See merge request OpenMW/openmw!4247
2024-07-11 09:02:24 +00:00
Sam Kaufman
f258f9ec68
Set macOS app. category to role-playing game.
2024-07-10 07:34:08 +00:00
trav5
d4e6dd9f8c
Add Camera.isZoomEnabled check to move360 zooming
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Early return in the processZoom3rdPerson function at move360.lua
extended with a check for disabled zoom in the Camera interface.
This fixes #8064 - prevents from switching between 1st and 3rd person
camera by pressing zoom in/out inputs when zooming is disabled.
2024-07-08 23:30:05 +02:00
Dave Corley
9bbf3551b1
c h a n g e l o g
2024-06-30 00:13:20 -05:00
psi29a
b1de8ed720
Merge branch 'profilersort' into 'master'
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Reorder F3 profiler stats according to timeline
Closes #8005
See merge request OpenMW/openmw!4196
2024-06-29 09:21:48 +00:00
Dave Corley
fccf75377d
FEAT: Add organic/respawning flags to containers
2024-06-28 09:21:44 -05:00
holorat
18164b16b9
Add fix to changelog and name to authors
2024-06-27 22:39:24 +03:00
psi29a
6754b8d941
Revert "Merge branch 'were_engineers_not_salt_miners' into 'master'"
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This reverts merge request !4178
2024-06-25 20:58:31 +00:00
Dave Corley
1a79e79f57
FEAT: Lua Engine Handler for MWScript startscript
functionality
2024-06-24 07:09:23 +00:00
Alexei Kotov
39a231233c
Fully reset the player's cell reference when the player is reset ( #8021 )
2024-06-15 11:49:12 +03:00
psi29a
05a70b29c5
Merge branch 'rangingareas' into 'master'
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Don't apply area of effect for potions and improve range handling
Closes #8018
See merge request OpenMW/openmw!4172
2024-06-15 08:42:11 +00:00
psi29a
31102a2076
Merge branch 'utfconversionfixsize' into 'master'
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Use fixed-size type to hold a whole code point
See merge request OpenMW/openmw!4163
2024-06-14 07:21:51 +00:00
Evil Eye
a934902f12
Don't apply area of effect for potions and improve range handling
2024-06-13 18:00:44 +02:00
Dave Corley
6f2ae4a33b
Cleanup(CS): Improve readability and clean up some implementations
2024-06-10 02:02:31 -05:00
Kindi
22d685eca3
ensure fitness
2024-06-08 22:11:59 +08:00
Alexei Kotov
93d1c6d7e0
Drop 360-degree screenshot support ( #7720 )
2024-06-06 14:46:01 +03:00
Alexei Kotov
eca30f7921
Don't force Tribunal to be enabled to load Bloodmoon ( #7993 )
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Sort Bloodmoon to be after Tribunal and warn the user if Bloodmoon is loaded before enabled Tribunal
2024-06-04 02:44:29 +03:00
Evil Eye
a7026ae3e9
Make torches held by creatures emit light
2024-05-26 09:52:50 +02:00
Alexei Kotov
462818c304
Make paralysis cancel camera mode changes ( #7997 )
2024-05-23 12:29:10 +03:00
Dave Corley
c87eaefd17
Merge branch 'theeditorisjustanotherengine' into 'master'
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Use ESM::ReadersCache in the editor
Closes #7896
See merge request OpenMW/openmw!4111
2024-05-21 06:35:47 +00:00
Andrei Kortunov
bf682d51a6
Support dark mode on Windows (feature 7985)
2024-05-20 16:50:24 +04:00
psi29a
f34994e4c8
Merge branch 'notexturetypeconfusion' into 'master'
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Support defining the texture type with a state attribute (#6240 )
Closes #6240
See merge request OpenMW/openmw!4079
2024-05-20 12:48:30 +00:00
psi29a
d67bc1defd
Merge branch 'timeplayedhours' into 'master'
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Improve Time Played formatting (#7971 )
Closes #7971
See merge request OpenMW/openmw!4107
2024-05-20 12:45:49 +00:00
Alexei Kotov
a3bfd3a337
Merge branch 'fix-infinite-fall-into-void' into 'master'
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Fix infinite fall into void (#1415 )
Closes #1415
See merge request OpenMW/openmw!4100
2024-05-19 20:47:13 +00:00
Evil Eye
5f0fe8097c
Use ESM::ReadersCache in the editor
2024-05-19 18:55:37 +02:00
Alexei Kotov
84f4ba4ca1
Support defining the texture type with a state attribute ( #6240 )
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Named textures are still supported for easier native format compatibility (and so that I don't have to edit the documentation)
2024-05-18 23:11:20 +03:00
Alexei Kotov
6bf0d17aa2
Improve Time Played formatting ( #7971 )
2024-05-16 23:48:13 +03:00
trav5
3f26a6c5a0
Merge branch 'master' of https://gitlab.com/OpenMW/openmw into fix7970-remove-removed-spells-on-rest
2024-05-16 20:14:09 +02:00
Sam Hellawell
64142dbd51
Merge remote-tracking branch 'origin/master' into fix-infinite-fall-into-void
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# Conflicts:
# CHANGELOG.md
2024-05-16 04:48:27 +01:00
Sam Hellawell
b43c7238e9
Fix infinite fall into void ( #1415 )
2024-05-15 05:01:58 +01:00
Alexei Kotov
195599c13c
Don't update head animation if the animation is paused ( #7980 )
2024-05-15 01:38:32 +03:00
trav5
238d68b691
Magic effects are updated once before applying when resting
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Fixing #7970 .
When the player was resting, all their magic effects were applied throughout
the rest duration, including the effects for already removed spells, which
were applied once more before removal.
This commit calls an update before that applying, so that these removed
spells are executed and removed and only then the real duration-long
execution of remaining magic effects takes place.
2024-05-13 21:41:41 +02:00
trav5
d161dfdf66
ESM::Dialogue Lua bindings: updated AUTHORS and CHANGELOG with #7964
2024-05-06 20:54:55 +02:00