Sam Hellawell
03413a895f
Fix osgAnimation for multiple creatures ( #8045 )
2024-07-14 02:34:09 +01:00
Sam Hellawell
2653b76db9
getTranslation/getTransformForNode refactor, unit tests
2024-04-17 08:16:48 +01:00
Sam Hellawell
a51d560174
Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring
2024-04-05 01:59:40 +01:00
Sam Hellawell
2288a691d2
Replace osgAnimation bone underscore naming at load time, map bone instances, reset root bone transform each frame
2024-04-04 00:10:51 +01:00
elsid
843753da14
Remove unused includes
2022-10-09 16:44:18 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
elsid
f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
...
Replace all ciEqual overloads with one having std::string_view as argument.
2022-08-03 22:06:24 +02:00
elsid
2d6e048d88
Fix C4589 msvc warning
...
Constructor of abstract class 'SceneUtil::KeyframeController' ignores initializer for virtual base class 'osg::Object'
2022-07-01 18:47:06 +02:00
jvoisin
1a6be08149
Fix "warning: loop variable is copied but only used as const reference;...
2022-01-05 10:44:44 +00:00
Bo Svensson
14d15dcfac
cleans up osgacontroller.cpp ( #3142 )
...
`handle_stateset` is not needed because `UpdateMatrixTransform` is a `NodeCallback` only allowed to be set on a `Node`. `Geode` and `Drawable` do not need explicit logic because they are both derived from `Node`.
2021-10-04 12:20:33 +02:00
Bo Svensson
aaf7b423d6
adds a replacement for osg::NodeCallback ( #3144 )
...
* nodecallback.hpp
* lightmanager.hpp
* lightmanager.cpp
* lightmanager.hpp
* nodecallback.hpp
* nodecallback.hpp
* [ci skip]
* lightmanager.hpp
* nodecallback.hpp
* nodecallback.hpp
* lightmanager.cpp
* lightmanager.cpp
* nodecallback.hpp
* [ci skip]
* [ci skip]
* controller.cpp
* [ci skip]
* osgacontroller.cpp
* keyframe.hpp
* controller.hpp
* keyframe.hpp
* [ci skip]
* keyframe.hpp
* animation.hpp
* [ci skip]
* weaponanimation.cpp
* nodecallback.hpp
2021-10-04 10:56:55 +02:00
jvoisin
1123dc46ee
Add a ton of const refs
2021-06-23 23:13:59 +02:00
Nelsson Huotari
bae27e8199
dynamic_cast to static_cast
2021-02-02 21:52:15 +02:00
Nelsson Huotari
b28d8251aa
Clone animation tracks
2021-02-02 21:52:08 +02:00
Nelsson Huotari
2162b97fef
Handle case in osgAnimation bone names
2021-02-02 17:34:02 +02:00
Nelsson Huotari
8b2bf12e8f
Use bip01 for root bone name
2020-12-15 13:51:49 +02:00
Nelsson Huotari
6c1f6169c0
Fix root movement glitch
2020-12-15 13:50:19 +02:00
Nelsson Huotari
256aa5e71d
Use const auto&
2020-12-12 22:23:20 +02:00
Nelsson Huotari
55dcc6582a
Don't duplicate getFileExtension, use OpenMW's namespaces
2020-11-28 15:03:10 +02:00
Nelsson Huotari
3232faa703
Use const ref instead of value
2020-11-20 19:41:01 +02:00
Nelsson Huotari
32d4344803
Don't copy osga-data in base class keyframecontroller, fix warnings.
2020-11-20 19:38:29 +02:00
Nelsson Huotari
6e77ad1f6a
OSG-Collada animation support
2020-11-19 01:11:56 +02:00