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									 scrawl | 2a4fcf42a3 | basic shadows | 2012-04-11 18:53:13 +02:00 |  | 
				
					
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									 scrawl | 0b2dab0b5d | disable water fog due to some issues | 2012-04-08 18:17:52 +02:00 |  | 
				
					
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									 scrawl | c0f991ac0a | underwater depth effect | 2012-04-06 18:51:30 +02:00 |  | 
				
					
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									 scrawl | 456eb95209 | reversed sun and moon paths (sunrise at east) | 2012-04-06 18:22:37 +02:00 |  | 
				
					
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									 scrawl | 2976625b00 | better underwater | 2012-04-06 15:51:57 +02:00 |  | 
				
					
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									 scrawl | a41eee9a72 | specular lighting | 2012-04-06 14:07:52 +02:00 |  | 
				
					
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									 scrawl | b8a470efcd | put transparent objects in a seperate render queue, in order to not mess up the mrt textures | 2012-04-05 19:07:21 +02:00 |  | 
				
					
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									 scrawl | add4ebe445 | fresnel effect | 2012-04-05 12:59:56 +02:00 |  | 
				
					
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									 scrawl | 8ddc8131a5 | fresnel test | 2012-04-05 11:18:58 +02:00 |  | 
				
					
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									 scrawl | 36fd9b9f26 | shore transition test | 2012-04-05 10:39:22 +02:00 |  | 
				
					
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									 scrawl | 3f05aba76d | got MRT working, some minor quirks to solve (black viewport background) | 2012-04-05 01:21:36 +02:00 |  | 
				
					
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									 scrawl | 328bdaafb6 | fixed a problem with the underwater compositor | 2012-04-03 22:53:08 +02:00 |  | 
				
					
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									 scrawl | 2fa9bac517 | added fog | 2012-04-03 22:04:37 +02:00 |  | 
				
					
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									 scrawl | cc4076d42a | basic noise | 2012-04-03 21:16:43 +02:00 |  | 
				
					
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									 scrawl | fe63f2b2aa | first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering) | 2012-04-03 19:10:02 +02:00 |  | 
				
					
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									 scrawl | 6481cf87fc | cleanup resources | 2012-04-03 17:07:16 +02:00 |  | 
				
					
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									 scrawl | b3a186e729 | simple water without shaders that uses original MW textures | 2012-04-03 16:37:54 +02:00 |  |