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608 commits

Author SHA1 Message Date
elsid
69cf507db8
Fix navmesh update on player changing tile
In cases when objects are not present on the scene (e.g. generated exterior
cells) navmesh is not updated because area that suppose to be covered with it
was not updated. It was updated only during cell change. This is a regression
from d15e1dca84.

Set TileCachedRecastMeshManager range on NavMeshManager update to make sure it
always covers correct area around player.

Return a union of objects, heightfields and water ranges from
getLimitedObjectsRange intersected with range provided above.
2024-01-09 01:18:45 +01:00
Evil Eye
e63933efa6 Use NAM9 for stack count 2023-12-31 17:12:46 +00:00
psi29a
67955ac55f Merge branch 'treejunk' into 'master'
Discard additional tokens in non-expression contexts

See merge request OpenMW/openmw!3700
2023-12-30 09:42:26 +00:00
Evil Eye
01eb333fad Merge branch 'generic_object_cache' into 'master'
Refactor GenericObjectCache and add unit tests

See merge request OpenMW/openmw!3689
2023-12-29 21:22:30 +00:00
psi29a
e9f3e5c6d1 Merge branch 'lua_actions_electric_boogaloo' into 'master'
Lua actions take 3

See merge request OpenMW/openmw!2628
2023-12-29 18:56:59 +00:00
uramer
0e2e386dc9 Lua actions take 3 2023-12-29 18:56:59 +00:00
elsid
fd2fc63dd3
Support heterogeneous lookup in GenericObjectCache 2023-12-28 21:58:41 +01:00
elsid
56401a90a1
Merge GenericObjectCache update and remove functions
They are always called together. Single iteration over the items is more
efficient along with locking the mutex only once.
2023-12-28 21:58:33 +01:00
Evil Eye
02775c490b Discard additional tokens in non-expression contexts 2023-12-28 21:49:25 +01:00
AnyOldName3
a497d40689 Merge branch 'vfs_string_view' into 'master'
Use string_view for VFS (#6125)

See merge request OpenMW/openmw!3688
2023-12-26 18:40:25 +00:00
psi29a
5d53eb7566 Merge branch 'russianroulette' into 'master'
BulletNifLoader: Handle NiSkinPartition, reduce false-positive collision generation for NiSwitchNode children

See merge request OpenMW/openmw!3634
2023-12-26 10:33:20 +00:00
elsid
71e33cf8b2
Add unit tests for GenericObjectCache 2023-12-25 14:12:16 +01:00
elsid
0d8dc5aabc
Use string_view for VFS lookups 2023-12-25 12:21:01 +01:00
Alexei Kotov
7e3270abc9 Merge branch 'unsave' into 'master'
Drop support for saves made prior to 0.40

See merge request OpenMW/openmw!3645
2023-12-13 00:33:20 +00:00
Evil Eye
78da1eb41f Merge branch 'settings_values_editor_2' into 'master'
Use settings values for editor (#6876)

See merge request OpenMW/openmw!3633
2023-12-12 17:00:43 +00:00
jvoisin
47b87f1ff2 Merge branch 'reanimaterescaling' into 'master'
Restore animated collision shape rescaling (take 3)

See merge request OpenMW/openmw!3635
2023-12-10 12:55:57 +00:00
Evil Eye
7b8c0d1d88 Remove dropped formats from tests 2023-12-09 19:00:42 +01:00
Alexei Kotov
754c5a8e2a Restore animated collision shape rescaling 2023-12-06 00:54:54 +03:00
Alexei Kotov
b93291840e BulletNifLoader: Handle NiSkinPartition
Add NiSkinPartition recovery helper method
2023-12-04 15:53:24 +03:00
elsid
e1a68d8cf5
Ignore absent default setting value 2023-12-03 17:18:26 +01:00
Evil Eye
194bcb0187 Drop support for save game format 0 (pre 0.37) 2023-12-01 16:37:29 +01:00
elsid
94b085af9e
Add Navigator and Lua API function to find nearest position on navmesh 2023-11-18 23:54:37 +01:00
elsid
1322f7b75b
Deduplicate height field data definition 2023-11-18 22:38:00 +01:00
elsid
9c526b6639
Add Navigator test for zero distance path 2023-11-18 22:35:10 +01:00
Alexei Kotov
c7d5ea9fbf Improve BulletNifLoader handling of extra data
Only handle extra data for the root node(s)
Properly handle MRK flag editor marker filtering
Fix BSXFlags test
2023-11-14 01:30:36 +03:00
jvoisin
32a9581394 Merge branch 'deepdepths' into 'master'
Depth flag handling fixes (bug #7380)

See merge request OpenMW/openmw!3568
2023-11-08 22:47:29 +00:00
AnyOldName3
9b6d82566f Merge branch 'unbound' into 'master'
Don't use Bounding Box node bounds as the original collision shape

See merge request OpenMW/openmw!3562
2023-11-08 16:33:16 +00:00
Alexei Kotov
116ef1c62b Depth flag handling fixes (bug #7380)
Properly disable depth test while allowing depth writes to happen
Remove NiStencilProperty interaction
Don't set up depth flags for BSShaderPPLightingProperty
2023-11-06 02:19:56 +03:00
Alexei Kotov
2c1db92d04 Don't use Bounding Box node bounds as the original collision shape
Bounding Box node bounds are not used for non-actor collision in Morrowind and the generated box isn't actually used for actor collision in OpenMW
Preserving btBoxShape cloning code because it might get used in the future
2023-11-04 00:56:14 +03:00
Alexei Kotov
af08205f19 Support BSShader/BSLightingShader depth flags 2023-11-03 18:38:01 +03:00
Alexei Kotov
9405e5cb3c BulletNifLoader: Replicate node bounds handling more closely 2023-10-19 03:11:55 +03:00
Alexei Kotov
8db631c6b6 Update BSXFlags test 2023-10-15 15:32:59 +03:00
Alexei Kotov
1b93e646b8 Rename Property->NiProperty 2023-09-18 06:44:44 +03:00
Alexei Kotov
9ae1077808 Update NIF property loading, first pass
Revise all FO3+ shader properties (attempt reading FO4, FO76 and Starfield properties)
Use constants for most instances of property flags
Drop invalid usage of non-existent double-sided flag for BSShader
Make formatting more consistent, drop unnecessary comments
2023-09-17 19:22:16 +03:00
Alexei Kotov
eb8242946a Improve node record consistency with NifTools 2023-09-16 19:17:40 +03:00
Alexei Kotov
bff9231c3b Refactor NiGeometry/BSTriShape
Don't pass invalid geometry data links to the loaders
2023-09-16 19:17:40 +03:00
Alexei Kotov
deb051639e Refactor NiBoundingVolume 2023-09-15 21:11:12 +03:00
Alexei Kotov
0fe095303f Rename Controller->NiTimeController, update NiTimeController and related code 2023-09-14 03:12:10 +03:00
Alexei Kotov
05d8975ed1 Revise various NIF controller records
Mostly those that don't require external changes
2023-09-14 01:44:41 +03:00
psi29a
42b77342c5 Merge branch 'nif' into 'master'
Modernize NIF loader, part 3

See merge request OpenMW/openmw!3418
2023-09-12 08:34:46 +00:00
Alexei Kotov
a7cc4e6ba6 Rename Node->NiAVObject and update everything directly related
Update NiNode
Simplify RootCollisionNode handling in BulletNifLoader
2023-09-10 07:18:39 +03:00
Alexei Kotov
6872c7144e Rename Transformation->NiTransform and update everything directly related 2023-09-10 07:18:39 +03:00
Alexei Kotov
ef896faa90 Rename Named->NiObjectNET and update everything directly related to it
BulletNifLoader: properly check if the node has animation controllers
Flatten extra data linked list
2023-09-10 07:18:39 +03:00
elsid
053a3caf7b
Pass cache expiry delay to GenericResourceManager constructor 2023-09-09 19:35:20 +02:00
Alexei Kotov
89774716fb Modernize NiGeometryData 2023-09-06 23:55:36 +03:00
Alexei Kotov
cfd37dbcc6 Modernize NiTriShapeData 2023-09-06 23:55:36 +03:00
Alexei Kotov
eba0ab444b Modernize NiTriStripsData 2023-09-06 23:55:35 +03:00
Alexei Kotov
5b07a78f2c Modernize skin instance records 2023-09-06 23:55:35 +03:00
Alexei Kotov
2edf3399e2 Modernize extra data records 2023-09-01 01:54:11 +03:00
Petr Mikheev
32f3a16db3 Change FormId::toString to be consistent with RefId. Remove FormIdRefId. 2023-08-27 09:55:06 +02:00