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									 Nelsson Huotari | 0880923189 | Consistency for variable and header argument names. | 2019-09-10 12:15:19 +03:00 |  | 
				
					
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									 Nelsson Huotari | 6dc3d8b44b | More readable code | 2019-09-10 12:15:19 +03:00 |  | 
				
					
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									 Nelsson Huotari | 780055899d | Don't add empty primitive sets to geometry. | 2019-09-10 12:15:19 +03:00 |  | 
				
					
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									 Nelsson Huotari | 3becacf6d1 | Remove globals, const int& -> int, values to const ref. | 2019-09-10 12:15:19 +03:00 |  | 
				
					
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									 Nelsson Huotari | 1dcee833a1 | Less verbose syntax | 2019-09-10 12:15:19 +03:00 |  | 
				
					
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									 Nelsson Huotari | 5a143fe99d | Remove extra include | 2019-09-10 12:15:19 +03:00 |  | 
				
					
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									 Nelsson Huotari | 39ab449431 | Only allow selection of cells in view | 2019-09-10 12:15:19 +03:00 |  | 
				
					
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									 Nelsson Huotari | dc8de6c6e6 | Make less copies | 2019-09-10 12:15:19 +03:00 |  | 
				
					
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									 Nelsson Huotari | 001ca68cc7 | Remove empty lines | 2019-09-10 12:15:19 +03:00 |  | 
				
					
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									 Nelsson Huotari | 46ee639892 | pass by const ref and other fixes | 2019-09-10 12:15:19 +03:00 |  | 
				
					
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									 Nelsson Huotari | 20ab7df19f | Fixes, cleanup. | 2019-09-10 12:15:19 +03:00 |  | 
				
					
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									 Nelsson Huotari | 1a08944a8b | Remove unused code, clarifications, optimizations | 2019-09-10 12:15:19 +03:00 |  | 
				
					
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									 Nelsson Huotari | d6722c7492 | Terrain texture selection, support for vertex selection | 2019-09-10 12:15:19 +03:00 |  | 
				
					
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									 Evil Eye | 56b6a7ada4 | Fix #5155 | 2019-09-09 22:29:59 +02:00 |  | 
				
					
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									 capostrophic | 8f2ed884a5 | Allow usage of more keywords as string arguments (bug #5087) | 2019-09-06 19:12:08 +03:00 |  | 
				
					
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									 Alexei Dobrohotov | 2e05e0e829 | Merge pull request #2514 from akortunov/guifixes Generate sCrimeMessageReport only once per frame | 2019-09-06 16:20:42 +03:00 |  | 
				
					
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									 Andrei Kortunov | d58f93f388 | Use sayDone() only for scripting backward compatibility | 2019-09-06 09:19:41 +04:00 |  | 
				
					
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									 Andrei Kortunov | c9deb1b325 | Generate sCrimeMessageReport only once per frame (bug #5012) | 2019-09-05 20:16:03 +04:00 |  | 
				
					
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									 Andrei Kortunov | 58be8dc976 | Merge pull request #2513 from Capostrophic/crime Make sure failed pick/trap attempts are a crime (bug #5149) | 2019-09-05 18:51:16 +04:00 |  | 
				
					
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									 Capostrophic | c89c14bb68 | Rename objectOpened() to make its role more clear | 2019-09-05 17:36:49 +03:00 |  | 
				
					
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									 Capostrophic | 8317dc0709 | Make sure failed pick/trap attempts are a crime (bug #5149) | 2019-09-05 17:29:49 +03:00 |  | 
				
					
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									 Alexei Dobrohotov | 9ce556832e | Merge branch 'CancelDoorShutSoundWhenDoorBlocked' into 'master' Bug #4270: Cancel door sound if collision is detected and the sound is playing
See merge request OpenMW/openmw!147 | 2019-09-05 07:49:53 +00:00 |  | 
				
					
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									 James Stephens | bafbc0a055 | Cancel door sound if collision is detected and the sound is playing | 2019-09-05 07:49:53 +00:00 |  | 
				
					
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									 Alexei Dobrohotov | 2daecc633e | Revert Vampirism behavior upon death to 0.45.0-like state Until we figure out the better way to handle vampire stuff tangled together with post-death animation magic effect reset. | 2019-09-04 16:42:34 +03:00 |  | 
				
					
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									 Andrei Kortunov | 0caf192212 | Merge branch 'ShowSpellMagickaCostInSpellBuyingWindow' into 'master' Adds requested feature #5147: Show spell magicka cost in spell buying window
See merge request OpenMW/openmw!144 | 2019-09-02 17:18:56 +00:00 |  | 
				
					
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									 James Stephens | 7d3f6e1cd9 | Altered process so that cost only appears on spell purchase window. Added myself to authors | 2019-09-02 17:18:56 +00:00 |  | 
				
					
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									 Andrei Kortunov | 08614f6a87 | Merge branch 'AlchemyQuestionMarkNotCentered' into 'master' Fixes the offset question mark in the alchemy tooltip when the effect is not known
See merge request OpenMW/openmw!143 | 2019-09-02 17:13:56 +00:00 |  | 
				
					
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									 James Stephens | b33429001c | Fixes the offset question mark in the alchemy tooltip when the effect is not known | 2019-09-02 17:13:56 +00:00 |  | 
				
					
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									 Andrei Kortunov | 626e943c43 | Merge branch 'FocusLostESCSaveConfirmationDialog' into 'master' Fixes bug #4650: Focus is lost after pressing ESC in confirmation dialog inside savegame dialog
See merge request OpenMW/openmw!145 | 2019-09-02 17:11:24 +00:00 |  | 
				
					
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									 James Stephens | 1cd1bfca74 | Fixes bug #4650 | 2019-09-02 16:49:29 +02:00 |  | 
				
					
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									 Capostrophic | cf0c71c651 | Water shader cleanup | 2019-08-30 22:32:48 +03:00 |  | 
				
					
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									 Alexei Dobrohotov | a8f5fe3eff | Merge pull request #2508 from akortunov/counter Handle death event manually if needed before disposing a corpse | 2019-08-28 13:51:38 +03:00 |  | 
				
					
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									 Roman Siromakha | 3b47e9039c | Merge pull request #2509 from OpenMW/revert-2494-ai_open_door Revert "[WIP] Open door when it is on the way to a next path point (bug #5073)" | 2019-08-27 20:55:33 +02:00 |  | 
				
					
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									 Roman Siromakha | 41ad23ebdc | Revert "[WIP] Open door when it is on the way to a next path point (bug #5073)" | 2019-08-27 20:55:03 +02:00 |  | 
				
					
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									 Roman Siromakha | ea04fcbd09 | Merge pull request #2494 from elsid/ai_open_door [WIP] Open door when it is on the way to a next path point (fix bug #5073) | 2019-08-27 20:54:58 +02:00 |  | 
				
					
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									 elsid | b4ec444057 | Open door when it is on the way to a next path point | 2019-08-27 20:49:35 +02:00 |  | 
				
					
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									 elsid | 97cd9d434a | Do not open doors when actor has no path When actor is not going anywhere it doesn't require to go through doors
so there is no need to open them. | 2019-08-27 20:49:35 +02:00 |  | 
				
					
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									 elsid | 389f5dfb9b | Check for AiPackage type before find nearby door | 2019-08-27 20:49:35 +02:00 |  | 
				
					
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									 elsid | cb0a609d59 | Merge branch 'master' into HEAD | 2019-08-27 20:49:12 +02:00 |  | 
				
					
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									 elsid | 69b4fe8545 | Revert "Open door when it is on the way to a next path point" This reverts commit c32872fb16. | 2019-08-27 20:49:07 +02:00 |  | 
				
					
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									 Andrei Kortunov | b6044d231a | Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146) | 2019-08-27 22:42:41 +04:00 |  | 
				
					
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									 Andrei Kortunov | 84b3aaedaa | Merge pull request #2506 from akortunov/refactor Rename getWeaponPart() function | 2019-08-27 10:05:44 +04:00 |  | 
				
					
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									 Andrei Kortunov | c059bf04cc | Rename getWeaponPart() function | 2019-08-27 09:55:02 +04:00 |  | 
				
					
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									 Alexei Dobrohotov | ceff1defb4 | Merge pull request #2504 from elsid/door_state_enum Add enum type for door state | 2019-08-27 02:05:17 +03:00 |  | 
				
					
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									 Alexei Dobrohotov | 06c792e434 | Merge pull request #2505 from Capostrophic/crashfix Avoid using getPtr() on empty geometry data | 2019-08-26 23:07:18 +03:00 |  | 
				
					
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									 Capostrophic | c0438a0c6b | Avoid using getPtr on empty geometry data | 2019-08-26 23:01:58 +03:00 |  | 
				
					
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									 elsid | 16170131b7 | Add enum type for door state | 2019-08-25 15:21:00 +02:00 |  | 
				
					
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									 Alexei Dobrohotov | 64fde2d7c2 | Fix crash when NiGeometry lacks NiGeometryData | 2019-08-24 22:34:56 +03:00 |  | 
				
					
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									 Alexei Dobrohotov | 43a58e181f | Merge pull request #2455 from Capostrophic/input Revert questionable input manager decisions | 2019-08-24 15:02:50 +03:00 |  | 
				
					
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									 Alexei Dobrohotov | cec9e25902 | Fix changelog | 2019-08-18 21:47:45 +03:00 |  |