scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								62018e802b 
								
							 
						 
						
							
							
								
								Minor fix to particle system AutoPlay flag handling  
							
							... 
							
							
							
							The previous commit broke some magic effects (e.g. shield). The controller's emit start/stop times should control the emitter, while the absence of the ParticleSystem's autoplay flag should freeze the whole particle system if no valid controller source gets assigned. This revised version works for both the Shield effect and the "dagoth ur death sparkles" effect. 
							
						 
						
							2016-05-14 22:55:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7202072196 
								
							 
						 
						
							
							
								
								Freeze particle systems on construction if the AutoPlay flag is missing  
							
							
							
						 
						
							2016-05-14 22:38:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0c08f705c5 
								
							 
						 
						
							
							
								
								Make the ParticleSystemController freeze the particle system instead of the emitter (Bug  #3390 )  
							
							
							
						 
						
							2016-05-14 22:36:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e30bb31a79 
								
							 
						 
						
							
							
								
								Handle the particle node's AutoPlay flag (Bug  #3390 )  
							
							
							
						 
						
							2016-05-14 22:35:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bc36269617 
								
							 
						 
						
							
							
								
								When a controller is present more than once in the same keyframe file, pick the first one ( Fixes   #2719 )  
							
							
							
						 
						
							2016-03-26 14:59:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								aae43dbff5 
								
							 
						 
						
							
							
								
								Set the MorphGeometry vertex buffer object usage to GL_DYNAMIC_DRAW  
							
							
							
						 
						
							2016-03-11 16:10:39 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								84b8da7a09 
								
							 
						 
						
							
							
								
								Share the osg::Material on drawables  
							
							... 
							
							
							
							Reduces the number of GL calls / frame by ~4%. 
							
						 
						
							2016-03-11 01:06:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								abcfe9bcee 
								
							 
						 
						
							
							
								
								Don't add empty text key objects  
							
							
							
						 
						
							2016-03-10 17:01:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								02d23564dc 
								
							 
						 
						
							
							
								
								Include cleanup  
							
							
							
						 
						
							2016-03-10 14:29:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f898bf493f 
								
							 
						 
						
							
							
								
								Don't use Geodes  
							
							
							
						 
						
							2016-03-10 13:17:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								82b792f808 
								
							 
						 
						
							
							
								
								Eliminate dynamic_cast in BillboardCallback  
							
							
							
						 
						
							2016-03-05 20:02:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dd2fbfc0a2 
								
							 
						 
						
							
							
								
								Fix windows build  
							
							
							
						 
						
							2016-03-02 21:57:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6e7c6fdd7e 
								
							 
						 
						
							
							
								
								Implement NiTexturingProperty::DecalTexture  
							
							
							
						 
						
							2016-03-01 18:41:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								30d06bfe0e 
								
							 
						 
						
							
							
								
								Add comment  
							
							
							
						 
						
							2016-03-01 17:27:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								64636bd85a 
								
							 
						 
						
							
							
								
								Improve error reporting  
							
							
							
						 
						
							2016-03-01 17:05:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cdccf03228 
								
							 
						 
						
							
							
								
								Fix mismatched delete  
							
							
							
						 
						
							2016-02-25 21:32:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5f4ace1bc2 
								
							 
						 
						
							
							
								
								Implement support for sphere map NiTextureEffects ( Fixes   #1827 )  
							
							
							
						 
						
							2016-02-24 21:06:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								90a99991d1 
								
							 
						 
						
							
							
								
								Use empty() instead of !size()  
							
							
							
						 
						
							2016-02-22 19:06:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8bd16e4d5a 
								
							 
						 
						
							
							
								
								Don't compute the world matrix multiple times  
							
							
							
						 
						
							2016-02-22 18:58:19 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								055d35a2b0 
								
							 
						 
						
							
							
								
								Revert "Warn about particle emitters that have multiple parent node paths"  
							
							... 
							
							
							
							Not working correctly because osg won't ignore camera nodes.
This reverts commit 1667c807be 
							
						 
						
							2016-02-22 18:10:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1667c807be 
								
							 
						 
						
							
							
								
								Warn about particle emitters that have multiple parent node paths  
							
							
							
						 
						
							2016-02-22 15:21:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8f81df2bd3 
								
							 
						 
						
							
							
								
								Cleanup  
							
							
							
						 
						
							2016-02-20 20:34:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e647ee5424 
								
							 
						 
						
							
							
								
								Support RGB and RGBA embedded textures in NIF files ( Fixes   #2295 )  
							
							
							
						 
						
							2016-02-18 19:37:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								606758d72f 
								
							 
						 
						
							
							
								
								NifLoader: create the BumpTexture slot, but don't use it yet  
							
							
							
						 
						
							2016-02-18 19:37:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4cd4131da9 
								
							 
						 
						
							
							
								
								NifLoader: assign a name to created textures  
							
							... 
							
							
							
							This name will tell the shader visitor how to handle that texture. 
							
						 
						
							2016-02-18 19:37:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								50e92c8136 
								
							 
						 
						
							
							
								
								NifLoader: move texture property handling to a separate function  
							
							
							
						 
						
							2016-02-18 19:37:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								acf44fd9e5 
								
							 
						 
						
							
							
								
								NifLoader: handleTextureControllers outside of the NumTextures loop  
							
							
							
						 
						
							2016-02-18 19:37:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5824619a95 
								
							 
						 
						
							
							
								
								Clean up includes  
							
							
							
						 
						
							2016-02-12 19:28:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8b596dfcbe 
								
							 
						 
						
							
							
								
								Remove support for OSG 3.2  
							
							... 
							
							
							
							Since commit e8662bea31 
							
						 
						
							2016-02-12 14:46:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								be6ea3d607 
								
							 
						 
						
							
							
								
								Account for UV coordinate flip in UVController ( Fixes   #3203 )  
							
							
							
						 
						
							2016-02-11 16:22:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9f729667fb 
								
							 
						 
						
							
							
								
								Remove debug output  
							
							
							
						 
						
							2016-02-09 21:16:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9e53e12c70 
								
							 
						 
						
							
							
								
								More renaming of TextureManager -> ImageManager  
							
							
							
						 
						
							2016-02-05 23:10:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f99f403dda 
								
							 
						 
						
							
							
								
								Rename TextureManager to ImageManager  
							
							
							
						 
						
							2016-02-05 23:03:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6ef848b7c5 
								
							 
						 
						
							
							
								
								Remove TextureManager::getTexture2D  
							
							... 
							
							
							
							Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread. 
							
						 
						
							2016-02-05 23:01:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5b972ee777 
								
							 
						 
						
							
							
								
								Move texture filtering settings to SceneManager  
							
							... 
							
							
							
							Practical benefits:
- Filter settings are now applied to native OSG format models. These models do not use TextureManager::getTexture2D since the model itself specifies a Texture.
- The GUI render manager will be able to use its own separate textures, making it easier to turn off filtering for them. 
							
						 
						
							2016-02-05 21:03:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2eda495f89 
								
							 
						 
						
							
							
								
								Build fix for OSG 3.2  
							
							
							
						 
						
							2016-02-03 19:05:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								06ed20abf8 
								
							 
						 
						
							
							
								
								Use the initial pose of a MorphGeometry for object placement ( Fixes   #3136 )  
							
							
							
						 
						
							2016-02-03 18:53:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6b48acaf0e 
								
							 
						 
						
							
							
								
								Don't optimize TriShapes with controllers ( Fixes   #3143 )  
							
							
							
						 
						
							2016-02-01 21:01:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								daa94cc50e 
								
							 
						 
						
							
							
								
								Fix cppcheck warnings  
							
							
							
						 
						
							2016-01-03 20:19:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								723c392a73 
								
							 
						 
						
							
							
								
								NifLoader: fall back to the first UV set when encountering invalid UV set references  
							
							
							
						 
						
							2015-12-17 04:05:39 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0731595c2b 
								
							 
						 
						
							
							
								
								Wrap a Texture2D in a ref_ptr  
							
							
							
						 
						
							2015-12-17 03:38:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								31c3324705 
								
							 
						 
						
							
							
								
								Don't assume the emitter node is a Group ( Fixes   #3082 )  
							
							... 
							
							
							
							This would be a correct assumption by default, but is no longer true when the NifLoader::optimize() function optimizes the graph. 
							
						 
						
							2015-12-17 03:38:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								64424e7262 
								
							 
						 
						
							
							
								
								Move keyframe loading out of SceneManager to new KeyframeManager  
							
							
							
						 
						
							2015-12-13 15:31:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e3d3380c8c 
								
							 
						 
						
							
							
								
								Remove return value for in-place toLowerStr  
							
							
							
						 
						
							2015-12-07 22:43:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1d5af3c9c8 
								
							 
						 
						
							
							
								
								Remove unneeded cast  
							
							
							
						 
						
							2015-12-06 15:44:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e39f49a88f 
								
							 
						 
						
							
							
								
								OSG extensions namespace fixes  
							
							
							
						 
						
							2015-12-06 15:27:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a29aef14f1 
								
							 
						 
						
							
							
								
								Eliminate a dynamic_cast in ParticleSystemController  
							
							
							
						 
						
							2015-12-02 14:59:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6cf2c35235 
								
							 
						 
						
							
							
								
								Don't rely on the _particles vector implementation details  
							
							... 
							
							
							
							This will allow compiling OpenMW with an osgParticle optimization to be pushed to OpenMW/osg. 
							
						 
						
							2015-12-02 14:59:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c9d710f334 
								
							 
						 
						
							
							
								
								Use a typedef to avoid conditional compiling  
							
							
							
						 
						
							2015-12-01 16:18:19 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexander "Ace" Olofsson 
								
							 
						 
						
							
							
							
							
								
							
							
								cfcbd20d99 
								
							 
						 
						
							
							
								
								Let's put it as a MSVC-only fix for now  
							
							
							
						 
						
							2015-12-01 04:19:30 +01:00