psi29a
717f1c9870
Merge branch 'floatingpoint' into 'master'
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CharacterController: rework movement queueing logic (#7835 )
Closes #7835
See merge request OpenMW/openmw!3875
2024-02-23 08:14:43 +00:00
psi29a
e4a9e83609
Merge branch 'disable-shadows-properly-properly' into 'master'
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Affect correct texture units when disabling shadows for stateset
Closes #7838
See merge request OpenMW/openmw!3891
2024-02-22 18:05:48 +00:00
psi29a
a6c9e63520
Merge branch 'nojumpallowed' into 'master'
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Reduce false-positive jumping events (#7833 )
Closes #7833
See merge request OpenMW/openmw!3869
2024-02-22 18:05:07 +00:00
psi29a
35f547ad7c
Merge branch 'fatstacks' into 'master'
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Allow the NAM9 field to be used if COUN is omitted
Closes #7836
See merge request OpenMW/openmw!3889
2024-02-22 08:10:59 +00:00
psi29a
99d0fc6f75
Merge branch 'fix_controller_controls_cam' into 'master'
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Fix player looking/controls via controller
See merge request OpenMW/openmw!3890
2024-02-22 08:10:01 +00:00
psi29a
518f34c869
Merge branch 'bsa_archive' into 'master'
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Cleanup and optimize BSA archives code
See merge request OpenMW/openmw!3876
2024-02-22 08:02:12 +00:00
psi29a
56596e7589
Merge branch 'fix_menu_docs' into 'master'
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Fix Documentation for core.sendMenuEvent to be listed under types.Player
See merge request OpenMW/openmw!3871
2024-02-21 14:00:54 +00:00
psi29a
bc873d2869
Merge branch 'equipment' into 'master'
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Lua docs: equipment -> getEquipment
See merge request OpenMW/openmw!3892
2024-02-21 13:59:59 +00:00
AnyOldName3
fdd88fd295
c h a n g e l o g
2024-02-21 13:30:09 +00:00
psi29a
7a8b27736e
Merge branch 'fix_benchmark_warning' into 'master'
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Update google benchmark to 1.8.3 and fix related warnings
See merge request OpenMW/openmw!3877
2024-02-21 10:22:01 +00:00
psi29a
097fad352f
Merge branch 'wtf-even-is-force-shaders' into 'master'
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Clarify shaders documentation
See merge request OpenMW/openmw!3860
2024-02-21 10:21:54 +00:00
psi29a
acb72c9e7e
Merge branch 'changelog' into 'master'
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Add missing .49 changelog entries
See merge request OpenMW/openmw!3888
2024-02-21 10:18:18 +00:00
Alexei Kotov
4ca3b83ecb
Lua docs: equipment -> getEquipment
2024-02-21 09:07:00 +03:00
Alexei Kotov
8ecf1a116a
Add missing .49 changelog entries
2024-02-21 09:04:22 +03:00
Alexei Kotov
93bb67a08f
Merge branch 'launcher_fixes' into 'master'
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Minor launcher improvements
Closes #7843
See merge request OpenMW/openmw!3887
2024-02-21 05:51:27 +00:00
Zackhasacat
d96340c902
Return to original order
2024-02-20 23:42:27 -06:00
Zackhasacat
fc55b87664
Put it in the right place, again
2024-02-20 23:38:49 -06:00
AnyOldName3
3335ccbc32
Capitulate
2024-02-20 23:51:42 +00:00
AnyOldName3
8c92f6ee87
Make uniform a signed int again
2024-02-20 23:10:23 +00:00
AnyOldName3
d282fdb77a
Eliminate unused uniform
2024-02-20 23:10:03 +00:00
AnyOldName3
132c43affa
Fix warning
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Also attempt to make an equivalent warning fire with MSVC, then have to fix other stuff because /WX wasn't working, then back out of enabling the warning because none of the ones I could find disliked the old code.
2024-02-20 22:14:13 +00:00
AnyOldName3
7391bf2814
Fix OpenGL errors
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There's no reason to use the AndModes variant as we never (intentionally) attempt to sample from a shadow map via the FFP.
2024-02-20 21:23:23 +00:00
AnyOldName3
535c5e328a
Affect correct texture units when disabling shadows for stateset
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Knowing which are right required making the function non-static, so the shadow manager had to become a singleton as the results of passing it around to where it's needed were hellish.
I'm seeing a bunch of OpenGL errors when actually using this, so I'll investigate whether they're happening on master.
I'm hesitant to look into it too much, though, as I'm affected by https://gitlab.com/OpenMW/openmw/-/issues/7811 , and also have the Windows setting enabled that turns driver timeouts into a BSOD so a kernel dump is collected that I can send to AMD.
2024-02-20 21:02:31 +00:00
uramer
d7bd50e45f
Only set controls.jump to true for one frame when jumping
2024-02-20 20:20:38 +01:00
Zackhasacat
b4c5a2777a
Rename var
2024-02-20 13:20:09 -06:00
Zackhasacat
ccb506385f
Fix player looking/controls
2024-02-20 13:07:44 -06:00
Evil Eye
254b533512
Allow the NAM9 field to be used if COUN is omitted
2024-02-20 20:04:28 +01:00
Andrei Kortunov
3971abf5e6
Minor launcher improvements (feature 7843)
2024-02-20 14:02:59 +04:00
psi29a
8c8fffc2c6
Merge branch 'fix_shared_library_build' into 'master'
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Build fixes related to shared libraries and position independent code
See merge request OpenMW/openmw!3878
2024-02-20 08:47:14 +00:00
psi29a
4de326a2b0
Merge branch 'lua_settings_duplication' into 'master'
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Fix #7831
Closes #7831
See merge request OpenMW/openmw!3883
2024-02-20 08:47:04 +00:00
Alexei Kotov
15a42f26a7
Merge branch 'fix_distance_spinbox' into 'master'
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Fix viewing distance spinbox in the launcher
Closes #7840
See merge request OpenMW/openmw!3882
2024-02-20 08:38:01 +00:00
Alexei Kotov
592081d3cb
Merge branch 'addcarry' into 'master'
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Add missing lua function types.Item.isCarriable
See merge request OpenMW/openmw!3879
2024-02-20 08:36:46 +00:00
uramer
cfa6dc076b
Render global setting groups on renderlua
2024-02-19 19:39:52 +01:00
uramer
586706ffe0
Handle group resets gracefully
2024-02-19 19:35:41 +01:00
uramer
ef730c4395
Clean up global setting groups, don't try to destroy setting pages before they were rendered
2024-02-19 18:26:58 +01:00
Andrei Kortunov
6f1710dee1
Fix viewing distance spinbox in the launcher (bug 7840)
2024-02-19 16:14:52 +04:00
psi29a
e88e92d3aa
Merge branch 'recursive_directory_iteration_errors' into 'master'
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Add context to the errors on recursive iteration over directory
See merge request OpenMW/openmw!3872
2024-02-19 10:00:24 +00:00
psi29a
3369184c19
Merge branch 'lesspragmaticpackages' into 'master'
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Use decompose to handle AI packages and data
See merge request OpenMW/openmw!3856
2024-02-19 09:59:59 +00:00
Zackhasacat
fed62a8517
Remove unneeded line
2024-02-18 15:58:18 -06:00
Zackhasacat
92242a3d54
Simplify
2024-02-18 13:20:58 -06:00
Zackhasacat
731095831d
Add missing function types.Item.isCarriable()
2024-02-18 13:15:56 -06:00
elsid
efbc37d22f
Build components with position independent code only for Android
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openmw is build as shared library with position independent code enabled there
so linked static libraries need to have this too.
2024-02-18 19:36:58 +01:00
elsid
e9c672b297
Fix build with cmake flag BUILD_SHARED_LIBS=ON
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Always build opencs-lib as static library instead of BUILD_SHARED_LIBS deciding
whether it's static or shared library.
2024-02-18 19:35:32 +01:00
elsid
e2e1d913af
Remove redundant destructor
2024-02-18 14:54:51 +01:00
elsid
8c6e0866e0
Avoid seek for detecting BSA type
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Seek is pretty expensive operation. Try to read first 12 bytes instead.
2024-02-18 14:54:51 +01:00
elsid
cc9f9b53ba
Convert BsaVersion to enum class
2024-02-18 14:54:51 +01:00
elsid
df077a2524
Simplify and reduce code duplication for BSA archive creation
2024-02-18 14:54:14 +01:00
elsid
da5ab2b2c9
Fix benchmark warning: -Wdeprecated-declarations
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/home/elsid/dev/openmw/apps/benchmarks/detournavigator/navmeshtilescache.cpp: In function ‘void {anonymous}::getFromFilledCache(benchmark::State&)’:
/home/elsid/dev/openmw/apps/benchmarks/detournavigator/navmeshtilescache.cpp:186:37: warning: ‘typename std::enable_if<((! std::is_trivially_copyable<_Tp>::value) || (sizeof (Tp) > sizeof (Tp*)))>::type benchmark::DoNotOptimize(const Tp&) [with Tp = DetourNavigator::NavMeshTilesCache::Value; typename std::enable_if<((! std::is_trivially_copyable<_Tp>::value) || (sizeof (Tp) > sizeof (Tp*)))>::type = void]’ is deprecated: The const-ref version of this method can permit undesired compiler optimizations in benchmarks [-Wdeprecated-declarations]
186 | benchmark::DoNotOptimize(result);
| ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~
In file included from /home/elsid/dev/openmw/apps/benchmarks/detournavigator/navmeshtilescache.cpp:1:
/home/elsid/dev/benchmark/build/gcc/release/install/include/benchmark/benchmark.h:507:5: note: declared here
507 | DoNotOptimize(Tp const& value) {
| ^~~~~~~~~~~~~
2024-02-18 14:25:03 +01:00
elsid
8cc665ec43
Update google benchmark to 1.8.3
2024-02-18 14:25:03 +01:00
Alexei Kotov
41d41780a8
CharacterController: rework movement queueing logic ( #7835 )
2024-02-18 14:01:10 +03:00