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2796 commits

Author SHA1 Message Date
Michael Papageorgiou
7c1475b723 Pickup sounds for potions, repair, gold, lights, rings 2012-03-13 20:01:55 +02:00
Michael Papageorgiou
34e18df0fe Pickup sounds for apparatus, books, clothes, ingredients, lockpicks, misc and probes 2012-03-13 18:50:32 +02:00
scrawl
118250171d Merge branch 'master' of https://github.com/zinnschlag/openmw into shaders
Conflicts:
	apps/openmw/mwrender/objects.cpp
2012-03-13 17:31:10 +01:00
scrawl
f46d9b094b fix weather sounds sometimes playing in interiors 2012-03-13 17:25:07 +01:00
scrawl
b43281a66b Merge branch 'terrain_next' into terraincollision
Conflicts:
	CMakeLists.txt
2012-03-13 17:14:49 +01:00
scrawl
d22678faab fixed wrong merge 2012-03-13 17:14:02 +01:00
scrawl
9612ce595b Merge branch 'master' of https://github.com/zinnschlag/openmw into terraincollision
Conflicts:
	CMakeLists.txt
2012-03-13 17:09:50 +01:00
Michael Papageorgiou
6dddf8a3d5 Pickup sounds for armors 2012-03-13 18:05:38 +02:00
scrawl
4813a1ce9d Merge branch 'master' of https://github.com/zinnschlag/openmw into terrain_next
Conflicts:
	CMakeLists.txt
2012-03-13 16:00:59 +01:00
scrawl
771f920c2c Merge branch 'master' of https://github.com/zinnschlag/openmw into minimap 2012-03-13 15:59:09 +01:00
Marc Zinnschlag
cbbc295eb6 implemented new equipment functions in MWClass 2012-03-13 15:35:06 +01:00
Marc Zinnschlag
c314cddb1c added getEquipmentSkill function to Class hierarchy 2012-03-13 14:27:13 +01:00
Marc Zinnschlag
ea336214de more inventory sanity checks 2012-03-13 14:04:19 +01:00
Marc Zinnschlag
4b73116b9d added getEquipmentSlots function to MWWorld::Class hierarchy 2012-03-13 13:50:11 +01:00
Marc Zinnschlag
635b7ec6cb slot system 2012-03-13 13:31:11 +01:00
Michael Papageorgiou
703e484a92 Doors and Containers sounds, now in 3D 2012-03-13 14:17:49 +02:00
Michael Papageorgiou
836732096e Fix both relative and 3D sounds 2012-03-13 14:08:32 +02:00
Marc Zinnschlag
222b5b741e Merge branch 'master' into equipment 2012-03-13 12:14:47 +01:00
Marc Zinnschlag
97030c5dba Merge remote branch 'corristo/no-submodules' 2012-03-13 12:11:46 +01:00
Marc Zinnschlag
2d9648f88e deleted submodules 2012-03-13 12:11:39 +01:00
Marc Zinnschlag
17872bf88b Merge remote branch 'corristo/master' 2012-03-13 12:09:41 +01:00
Nikolay Kasyanov
6325697bfe Change in CMakeLists.txt for OS X due to changed ogre plugin path variable name 2012-03-12 20:47:47 +04:00
Pieter van der Kloet
1ed1c29db9 Fix Boost path problem for Boost versions below 1.43 2012-03-12 14:46:48 +01:00
Pieter van der Kloet
96c0b8760e Got rid of the console showing up on Windows and removed libpng stuff 2012-03-12 02:37:40 +01:00
Nikolay Kasyanov
f292a5a7ca Feature #37 (In Progress) Render Path Grid
now using mwRoot instead of ogre's root, so no more messing with coordinates.
2012-03-12 02:37:07 +04:00
Nikolay Kasyanov
387c84e606 small fix in CMakeLists, thx ace13 2012-03-11 18:46:32 +04:00
Nikolay Kasyanov
b4343431c6 Merged openengine into openmw 2012-03-11 18:16:29 +04:00
Nikolay Kasyanov
48c12e9d5c Merge mangle into openmw 2012-03-11 18:13:59 +04:00
Marc Zinnschlag
52dd5ab213 Merge remote branch 'scrawl/weather' 2012-03-11 09:28:43 +01:00
Jason Hooks
6d346933db gus's changes 2012-03-10 17:45:34 -05:00
Nikolay Kasyanov
4659076129 Feature #37 (In Progress) Render Path Grid
workaround for strange ESMStore bug
2012-03-10 20:45:55 +04:00
Nikolay Kasyanov
11f957a64d Feature #37 (In Progress) Render Path Grid
cubes for path grid points
strange crash when trying to get path grids from Debugging
2012-03-10 20:03:00 +04:00
scrawl
fa68be2b19 set map window cell name 2012-03-10 16:05:12 +01:00
scrawl
5b38b17baf local map rendering (nothing to see yet, as it is not displayed in GUI) 2012-03-10 15:28:18 +01:00
Nikolay Kasyanov
6357adffcf Fixed typo 2012-03-10 18:13:44 +04:00
Nikolay Kasyanov
5328853445 Feature #37 (In Progress) Render Path Grid
added "togglepathgrid" script command
2012-03-10 18:13:44 +04:00
Nikolay Kasyanov
de5b692f9f Feature #161 (Resolved) Load REC_PGRD records 2012-03-10 18:12:45 +04:00
Marc Zinnschlag
79158b9325 NPCs are using InventoryStore instead of ContainerStore from now on 2012-03-10 12:49:54 +01:00
Marc Zinnschlag
84c8cd3720 added InventoryStore class (doesn't do anything yet) 2012-03-10 12:49:27 +01:00
Marc Zinnschlag
5562653578 provisionally fill up containers on cell load 2012-03-10 12:36:29 +01:00
Marc Zinnschlag
06e0706b35 added fill and clear functions to container store 2012-03-10 12:11:07 +01:00
Nikolay Kasyanov
fda5b59eb6 Feature #161 (In Progress) Load REC_PGRD records
now using vector instead of C arrays
fixed path grid edge loading
added path grid to cell store
implemented dedicated storage class for path grids
2012-03-09 23:35:20 +04:00
scrawl
2196e1321b added weather sounds 2012-03-09 18:30:03 +01:00
Marc Zinnschlag
04b0677cbb Merge remote branch 'ace/win-packaging' 2012-03-09 18:26:57 +01:00
Marc Zinnschlag
69127fa8f1 boost compatibility fix; added a missing include 2012-03-09 17:33:10 +01:00
Marc Zinnschlag
c259b25fcf Merge remote branch 'werdanith/soundmanagerrefactor' 2012-03-09 17:27:11 +01:00
Michael Papageorgiou
6f46f2b7a0 SoundManager: add the ability to play non-3d looping sounds 2012-03-09 18:10:23 +02:00
Alexander "Ace" Olofsson
5beee8598d Giving the windows installer a more personal look. 2012-03-09 15:34:47 +01:00
Michael Papageorgiou
a309ef7b55 Corrected setPlaylist and added stopMusic 2012-03-09 03:56:29 +02:00
Michael Papageorgiou
44620ada86 SoundManager: Finish up with Task #172, plus cleanup 2012-03-09 03:22:16 +02:00