Bret Curtis
7dfbeff049
Merge pull request #2677 from unelsson/fixcsrotation
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Editor: Convert radians to degrees when rotating objects
2020-01-28 11:55:56 +01:00
Bret Curtis
44a85795cf
Merge pull request #2669 from Capostrophic/wnam
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Generate WNAM subrecord upon saving terrain instead of upon editing it
2020-01-28 11:43:47 +01:00
Nelsson Huotari
032513ae18
Convert radians to degrees
2020-01-28 11:33:44 +02:00
elsid
1e106013a0
Use navmesh to find wander destination outside pathgrid for ground based actors
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Use dtNavMeshQuery::findRandomPointAroundCircle from recastnavigation
2020-01-21 00:01:06 +01:00
elsid
e323e6e7e6
Consider moved distance in direction to destination for obstacle check
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Assume actor is stuck when it's not able to move in the destination
direction with maximum speed. Approach to check moved distance from the
previous point doesn't work good for slow and big actors. When they face
obstacle they're trying to move along with oscillation so check is
passing but they don't get any closer to the destination.
2020-01-20 23:46:58 +01:00
Capostrophic
a2c674bb2e
Make GetTarget return 1 during actor greeting (bug #5255 )
2020-01-19 15:38:50 +03:00
Andrei Kortunov
8bfca9830f
Merge pull request #2666 from Capostrophic/keybindings
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Editor: Add a reset to defaults button to keybindings (feature #4068 )
2020-01-13 10:28:38 +04:00
Capostrophic
7659370992
Editor: Add a reset to defaults button to keybindings (feature #4068 )
2020-01-13 02:26:01 +03:00
Andrei Kortunov
a384104f73
Rework greeting timeouts (bug #5249 )
2020-01-11 21:47:08 +04:00
capostrophic
89055f1c6c
Generate WNAM upon saving terrain
2020-01-11 02:42:04 +03:00
Bret Curtis
95f9e4f4c9
Merge pull request #2649 from Capostrophic/nifstreamline
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Yet more NIF adjustments
2020-01-10 22:07:25 +01:00
Alexei Dobrohotov
2615913494
Merge pull request #2661 from akortunov/guifixes
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Settings menu tweaks
2020-01-10 14:24:36 +03:00
capostrophic
bbe5adb860
Use shield body part model for creatures (bug #5250 )
2020-01-10 14:18:40 +03:00
Andrei Kortunov
4d4663e0ad
Make 'Toggle HUD' hotkey configurable
2020-01-10 14:31:25 +04:00
Andrei Kortunov
2bed25a5e8
Merge pull request #2659 from Capostrophic/aitravel
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Handle out-of-range actors' travel packages (bug #5212 )
2020-01-10 13:32:51 +04:00
capostrophic
fc0f813dcb
Add and use 'always active' AI package flag
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Update documentation
2020-01-10 12:07:57 +03:00
capostrophic
1251b32f0f
Slightly reduce code duplication
2020-01-09 22:17:01 +03:00
capostrophic
af2ea477d5
Don't use loops to detect absorb effects
2020-01-09 22:17:01 +03:00
capostrophic
42cc27194b
Fix reported spellcasting discrepancies
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Make ExplodeSpell behavior closer to Cast behavior (#5242 )
Nullify on-self absorb spells in a different way (#5241 )
Allow casting permanent spells through Cast/ExplodeSpell
2020-01-09 22:17:01 +03:00
Alexei Dobrohotov
7a4caaf5bf
Merge pull request #2660 from akortunov/boost
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Additional de-boosting
2020-01-09 22:14:32 +03:00
Alexei Dobrohotov
ff2739b8a3
Merge pull request #2651 from akortunov/encoding
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Unify streams usage to support non-ASCII paths
2020-01-09 22:12:55 +03:00
Andrei Kortunov
1cdd33b434
Implement additional stringops to avoid Boost functions
2020-01-09 19:40:22 +04:00
capostrophic
2d87d287ba
Handle out-of-range actors' travel packages ( #5212 )
2020-01-09 14:17:54 +03:00
Andrei Kortunov
22a0549e73
Merge pull request #2656 from Capostrophic/sneak
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Don't combine sneak idle with scripted/wander idles (bug #4284 )
2020-01-07 11:26:59 +04:00
Alexei Dobrohotov
87f9b85e21
Merge pull request #2653 from akortunov/log
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Improve BetaComment handling
2020-01-06 17:34:09 +03:00
Andrei Kortunov
a42396254b
Use ISO format to print datetime
2020-01-06 11:27:11 +04:00
capostrophic
9b28420875
[Regression] Make creatures autoequip shields properly again
2020-01-05 23:49:19 +03:00
capostrophic
29c6a8975a
Don't combine sneak idle with scripted/wander idles (bug #4284 )
2020-01-05 15:09:02 +03:00
Andrei Kortunov
af36b652aa
Simplify datetime formatting
2020-01-04 10:45:11 +04:00
Andrei Kortunov
b6899a821b
Improve BetaComment handling (feature #4129 )
2020-01-03 08:45:53 +04:00
Andrei Kortunov
3704acf857
Unify streams usage to support non-ASCII paths (bug #5239 )
2020-01-03 07:10:17 +04:00
capostrophic
c61f64ae86
Fix tests
2020-01-02 13:07:27 +03:00
Andrei Kortunov
71e1d576cd
Allow to enchant multiple projectiles at once (feature #3517 )
2019-12-31 21:31:49 +04:00
Alexei Dobrohotov
119382ed13
Merge pull request #2647 from akortunov/warnfix2
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Do not use the QStringList::fromSet, which is deprecated since Qt 5.14
2019-12-31 12:33:40 +03:00
Alexei Dobrohotov
133b99bf18
Merge pull request #2622 from akortunov/testcells
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Implement TestCells and TestInteriorCells console commands
2019-12-29 14:27:48 +03:00
Andrei Kortunov
d57253c5e2
Do not use the QStringList::fromSet, which is deprecated since Qt 5.14
2019-12-28 21:38:49 +04:00
Alexei Dobrohotov
2693598d82
Merge pull request #2642 from akortunov/warnfix2
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Add safety checks for door state
2019-12-23 21:22:56 +03:00
Andrei Kortunov
88a695f251
Add safety checks for door state
2019-12-23 19:29:12 +04:00
Andrei Kortunov
24ce242941
Implement TestCells (feature #5219 )
2019-12-22 11:13:42 +04:00
Andrei Kortunov
cd81f81fb6
Initialize variables to avoid GCC warnings
2019-12-22 10:44:14 +04:00
Andrei Kortunov
089548cdc4
Fix build on Qt4
2019-12-22 10:31:32 +04:00
Andrei Kortunov
30a18c2a66
Merge pull request #2625 from Capostrophic/sneaking
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[Regression] Attempt to fix idle state reset again
2019-12-20 14:32:22 +04:00
Andrei Kortunov
78450312bf
Fix the last warning about deprecated Qt functions
2019-12-20 13:36:32 +04:00
Andrei Kortunov
47a13f1ed2
Do not use deprecated Qt API in the launcher
2019-12-20 12:59:56 +04:00
Andrei Kortunov
e44021b369
Fix most of deprecated API usage in the editor
2019-12-20 12:59:56 +04:00
Andrei Kortunov
5220177ebc
Fix ESMTool build
2019-12-19 15:21:49 +04:00
Assumeru
737aa1e4e8
Remove FactionID editing from OpenCS ( #2636 )
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* Remove FactionID editing
* remove useless comments
* rename FactionID to Unknown
2019-12-18 20:42:54 +03:00
Assumeru
dfbe0021a5
Change rescaling to be more inline with vanilla ( fixes #5214 ) ( #2635 )
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* move rescaling to loadData
* clamp on save
2019-12-18 19:37:45 +03:00
Andrei Kortunov
97ee4bc349
Improve equipment logic (bug #5223 )
2019-12-14 22:30:27 +04:00
Capostrophic
483b37bb3f
Disallow resting if the fall height hasn't been reset (bug #4802 )
2019-12-12 15:26:02 +03:00