Chris Robinson
6ae00be8a3
Fix nifbullet shape transformation
2013-02-19 22:28:15 -08:00
Chris Robinson
e2d7cc49e3
Merge remote-tracking branch 'zini/next' into animation2
2013-02-17 03:42:37 -08:00
Douglas Mencken
df5919f2c5
Use `signed char' explicitly where needed. It is important because:
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- It is implementation-dependent if plain `char' signed or not.
- C standard defines three *distinct* types: char, signed char,
and unsigned char.
- Assuming that char is always unsigned or signed can lead to
compile-time and run-time errors.
You can also use int8_t, but then it would be less obvious for developers
to never assume that char is always unsigned (or always signed).
Conflicts:
components/esm/loadcell.hpp
2013-02-15 20:28:14 +01:00
Chris Robinson
da5f11700f
Warn about unhandled node types before the controllers
2013-02-13 00:45:00 -08:00
Chris Robinson
5b2ca6fa7d
Don't complain about RootCollisionNode, it's handled in nifbullet
2013-02-13 00:43:29 -08:00
Chris Robinson
f4e587c72c
Always create a skeleton from a NIF when there's more than one NiNode
2013-02-09 17:48:23 -08:00
Chris Robinson
f197c67e95
Fix a circular include
2013-02-09 12:46:20 -08:00
Chris Robinson
34ddf69a31
Merge remote-tracking branch 'zini/next' into animation2
2013-02-09 09:46:57 -08:00
Marc Zinnschlag
f19fbaa293
Merge remote-tracking branch 'mark76/multiple_esm_esp' into next
2013-02-09 15:30:29 +01:00
Mark Siewert
eefbdde6de
- For pull request: remove all instances of maps used to track refnumbers.
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- new file: apps/openmw/mwworld/store.cpp, had to move reference merging method out of the header file to prevent three-way recursion/unresolved forward references in custom compare operators.
2013-02-09 13:00:57 +01:00
Marc Zinnschlag
d5dd0640c7
basic gmst support
2013-02-08 09:58:19 +01:00
Chris Robinson
8b1e7b95ba
Attempt to load the skeleton source if it doesn't yet exist
2013-02-05 17:55:12 -08:00
Michal Sciubidlo
347a734364
Move OpenDialog to editor and use it in startup dialogue.
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Remove debug output from DataFilesList.
2013-02-05 22:06:36 +01:00
Michal Sciubidlo
f7e5ea24f4
Merge branch 'startup' into cs_load.
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Fix include in textinputdialog.cpp.
2013-02-05 21:23:49 +01:00
Chris Robinson
bd4fdf47a3
Merge remote-tracking branch 'zini/master' into animation2
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Conflicts:
apps/openmw/mwrender/sky.cpp
2013-02-05 02:27:57 -08:00
Michal Sciubidlo
66ec4ca7d9
Split launcher specific code from DataFilesList back to DataFilesPage.
2013-02-04 22:14:14 +01:00
Chris Robinson
bec538bfa1
Always declare operator<< for using a TextKeyMap with Ogre::Any
2013-02-04 09:19:59 -08:00
Mark Siewert
3e43db5f76
Merge remote-tracking branch 'upstream/master' into multiple_esm_esp
2013-02-03 16:14:41 +01:00
Chris Robinson
c45b4d6072
Clean up some NIF warning reports
2013-02-02 22:27:08 -08:00
Michal Sciubidlo
155cca0c9a
Upload missing files.
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Fix folder name.
Keep Qt optional.
Move open dialogue from doc to tools.
Rename 'load' to 'open'.
Deleted wrong comment.
2013-02-02 18:36:01 +01:00
Chris Robinson
e6e7c69013
Fix handling of filtered entities
2013-02-02 05:26:52 -08:00
Marc Zinnschlag
85697e4628
reverted to C++03
2013-02-02 13:24:28 +01:00
Michal Sciubidlo
492482de7f
Add "open" option in opencs.
2013-02-01 00:42:03 +01:00
Chris Robinson
c6a9ea5007
Use the skeleton as defined in the NIF model
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The avoids having to duplicate models that get attached to different character
skeletons.
2013-01-30 22:37:39 -08:00
Michal Sciubidlo
ac62dd050d
Rename datafilespage to datafileslist
2013-01-30 21:08:27 +01:00
Michal Sciubidlo
f029a9011a
Move datafilespage to shared space.
2013-01-30 20:21:03 +01:00
Chris Robinson
b6354c6282
Don't share skeleton instances between bounded parts on an NPC
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However, a skeleton instance will still be shared between entities in an entity
list.
2013-01-30 09:29:16 -08:00
Chris Robinson
0853fa335c
Avoid redundant string concatenations
2013-01-29 01:36:17 -08:00
Chris Robinson
487c83e943
Rename nonaccum to animroot
2013-01-28 22:09:41 -08:00
Chris Robinson
e1d3933145
Remove an unused struct
2013-01-28 01:27:12 -08:00
Chris Robinson
b1ffdf855f
Reset the initial state of animated nodes on the skeleton instances
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This is so the animation specifies node keyframe data based on the node's
parent. This will also be necessary for applying animations from different
skeleton sources, as they can have different binding positions (even native
.skeleton resources will need to specify animation data this way).
2013-01-26 04:48:53 -08:00
Mark Siewert
dca8dc4fdb
Merge remote-tracking branch 'upstream/master' into multiple_esm_esp
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Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.hpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/esmreader.hpp
- Quick hack: OMW::Engine::prepareEngine only loads translation data for the first master file.
2013-01-25 18:22:01 +01:00
Chris Robinson
d836b3d0ff
Don't try to create animations if there's no text keys and nonaccum node.
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Such meshes apparently use NiBSAnimationNode, a Bethesda-specific extension
which has animation-related info in its flags (values currently unknown).
2013-01-22 00:24:57 -08:00
Chris Robinson
6905bd18ba
Filter out the group name from the text keys
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It's already in the animation name, and the text keys are animation-specific
anyway.
2013-01-21 02:59:12 -08:00
Chris Robinson
8e8900e422
Use the first bone with text keys as the nonaccum root.
2013-01-20 22:51:39 -08:00
Chris Robinson
536f8104e6
Do not create an 'all' animation.
2013-01-20 17:24:43 -08:00
Mark Siewert
713d324eeb
- Minor code cleanup
2013-01-20 19:07:33 +01:00
Mark Siewert
a8e02779b2
- Add support for multiple plugins trying to modify the same reference
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- Fix a small signed/unsigned warning
2013-01-19 23:33:18 +01:00
Chris Robinson
1ce8eaf52c
Merge remote-tracking branch 'zini/master' into animation2
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Conflicts:
apps/openmw/mwrender/actors.cpp
apps/openmw/mwrender/actors.hpp
2013-01-16 07:36:56 -08:00
Chris Robinson
94e30199d1
Merge remote-tracking branch 'zini/master' into animation2
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Conflicts:
components/nifogre/ogre_nif_loader.cpp
2013-01-15 14:59:30 -08:00
Chris Robinson
e5f040a06f
Improve filename pattern matching
2013-01-15 14:10:52 -08:00
Chris Robinson
b23fcb260c
Use the record index for finding the NiTriShape instead of the name
2013-01-13 08:00:04 -08:00
Chris Robinson
660d73fd88
Store the NIF index in the Record object
2013-01-13 06:56:58 -08:00
scrawl
31e6d28b19
Close NIF file resource after loading it into memory
2013-01-12 06:37:43 +01:00
Marc Zinnschlag
db48017c36
Merge remote-tracking branch 'blunted2night/nif_cache_v6'
2013-01-11 11:07:45 +01:00
Michal Sciubidlo
85bdb49d1b
Mix debug and release if necessary under non Windows systems.
2013-01-11 09:10:48 +01:00
Nathan Jeffords
d5ebd6654d
cache loaded NIF files to eliminate reloads
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Created a NIF file caching mechanism to prevent the system from
reloading a NIF during a startup and cell changes.
2013-01-10 21:47:02 -08:00
Nathan Jeffords
0989b44b41
spread some const around NIF loading
2013-01-10 21:32:47 -08:00
Nathan Jeffords
9d4f8c6722
changed bullet_nif_loader to not modifiy NIF file
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The code in bullet_nif_loader was modifing the loaded NIF file as part of
processing. Currently this is OK since the NIF file will be thrown away
immediately, but it causes problems when trying to share loaded NIF files.
2013-01-10 21:32:32 -08:00
Chris Robinson
23ac1c2de5
Merge remote-tracking branch 'zini/master' into animation2
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Conflicts:
components/nifogre/ogre_nif_loader.cpp
2013-01-09 20:52:12 -08:00