Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								f8e8496d36 
								
							 
						 
						
							
							
								
								Revert "Revert a wrong change introduced in MR 546"  
							
							... 
							
							
							
							This reverts commit 23137d0c54 
							
						 
						
							2021-01-29 16:50:39 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								3b9f8b5fa2 
								
							 
						 
						
							
							
								
								Avoid null dereference for objects without cells  
							
							
							
						 
						
							2021-01-28 18:37:47 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								d984d13b1c 
								
							 
						 
						
							
							
								
								Merge branch 'animate_animated_objects' into 'master'  
							
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							Unbreak animated objects (regression from !546 )
See merge request OpenMW/openmw!570  
							
						 
						
							2021-01-28 14:12:24 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								5382d38b9b 
								
							 
						 
						
							
							
								
								Merge branch 'hit_target_object' into 'master'  
							
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							Unbreak targetted spell on objects (#5811 )
See merge request OpenMW/openmw!569  
							
						 
						
							2021-01-28 14:09:45 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
							
							
								
							
							
								a3ab8dfbb4 
								
							 
						 
						
							
							
								
								Revert "Merge branch 'movement_fix2' into 'master'"  
							
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							This reverts merge request !496  
							
						 
						
							2021-01-28 12:48:19 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								23137d0c54 
								
							 
						 
						
							
							
								
								Revert a wrong change introduced in MR 546  
							
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							A prerequisite to create physics objects for statics was to remove the
dependency on base node (since it doesn't yet exists) for object
position. It is still necessary for animation though.
Restore the basenode (and the associated FIXME) so that animated objects works properly. 
							
						 
						
							2021-01-27 16:24:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b164f1aa17 
								
							 
						 
						
							
							
								
								Merge pull request  #3023  from akortunov/grass_intsancing  
							
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							Grass instancing 
							
						 
						
							2021-01-27 12:21:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								699bd257ef 
								
							 
						 
						
							
							
								
								Merge branch 'camera_stats' into 'master'  
							
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							Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to a valid file.
See merge request OpenMW/openmw!526  
							
						 
						
							2021-01-27 08:04:33 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Frederic Chardon 
								
							 
						 
						
							
							
							
							
								
							
							
								7cd7fa2f08 
								
							 
						 
						
							
							
								
								Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to  
							
							... 
							
							
							
							a valid file. 
							
						 
						
							2021-01-27 08:04:33 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								64475ebedb 
								
							 
						 
						
							
							
								
								Remove a brainfart from precise projectile handling: all non-actor  
							
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							non-projectile objects were treated as ground. 
							
						 
						
							2021-01-27 07:15:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								f40e227686 
								
							 
						 
						
							
							
								
								Remove redundant formatting changes  
							
							
							
						 
						
							2021-01-26 22:29:41 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								b975f16e6b 
								
							 
						 
						
							
							
								
								Remove redundant check - groundcover is not present in the CellStore  
							
							
							
						 
						
							2021-01-26 22:29:41 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								d12a0fdcb3 
								
							 
						 
						
							
							
								
								Mark only instances from groundcover files as groundcover objects  
							
							
							
						 
						
							2021-01-26 22:29:41 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								8874e88ff1 
								
							 
						 
						
							
							
								
								Drop fading setting  
							
							
							
						 
						
							2021-01-26 22:29:41 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								1a6c06f7b5 
								
							 
						 
						
							
							
								
								Do not allow to set distance to non-positive values  
							
							
							
						 
						
							2021-01-26 22:29:41 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								859cd0fd0c 
								
							 
						 
						
							
							
								
								Do not use display lists for instanced meshes  
							
							
							
						 
						
							2021-01-26 22:29:41 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								a09f03c850 
								
							 
						 
						
							
							
								
								Drop groundcover materials - they are not used  
							
							
							
						 
						
							2021-01-26 22:29:41 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								14cf0ce1dc 
								
							 
						 
						
							
							
								
								Implement instanced groundcover  
							
							
							
						 
						
							2021-01-26 22:29:41 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								bc2cec86e9 
								
							 
						 
						
							
							
								
								Fix bug: NPCs doesn't move if the target is exactly above or exactly below.  
							
							
							
						 
						
							2021-01-26 00:05:28 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								cadd1e7529 
								
							 
						 
						
							
							
								
								Merge branch 'daedric_fog' into 'master'  
							
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							Don't nuke fog when bounds have changed
Closes  #5469 
See merge request OpenMW/openmw!522  
							
						 
						
							2021-01-25 12:58:44 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								a8c5607aa6 
								
							 
						 
						
							
							
								
								Merge branch 'disableinfotablesorting' into 'master'  
							
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							[OpenMW-CS] Info table dragging to move record order, disable sorting
See merge request OpenMW/openmw!538  
							
						 
						
							2021-01-25 12:51:13 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								64b4472efa 
								
							 
						 
						
							
							
								
								Merge branch 'stand' into 'master'  
							
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							Don't adjust actor position until all objects are loader (#5379 )
See merge request OpenMW/openmw!546  
							
						 
						
							2021-01-25 12:12:43 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								c6f14cde20 
								
							 
						 
						
							
							
								
								Merge branch 'Show-level-multipliers-in-levelup-tooltip' into 'master'  
							
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							Show level multipliers in levelup tooltip
Closes  #5783 
See merge request OpenMW/openmw!518  
							
						 
						
							2021-01-25 10:01:39 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cédric Mocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								3bb551a6f1 
								
							 
						 
						
							
							
								
								Show level multipliers in levelup tooltip  
							
							
							
						 
						
							2021-01-25 10:01:39 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								59af819f97 
								
							 
						 
						
							
							
								
								Merge branch 'fix-mem-leak-2' into 'master'  
							
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							Fix memory leak in MWInput
See merge request OpenMW/openmw!566  
							
						 
						
							2021-01-24 16:05:30 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Gleb Mazovetskiy 
								
							 
						 
						
							
							
							
							
								
							
							
								fe815d3d8d 
								
							 
						 
						
							
							
								
								Fix memory leak in MWInput  
							
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							mListener wasn't being cleaned up 
							
						 
						
							2021-01-24 15:22:36 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								a2171875a0 
								
							 
						 
						
							
							
								
								Prevent nullptr access  
							
							
							
						 
						
							2021-01-24 15:15:51 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								f031a191b8 
								
							 
						 
						
							
							
								
								Some actors are supposed to spawn on a static object that belong to an adjacent cell.  
							
							... 
							
							
							
							Since actors can be active in 3x3 grid around the player, we need to
first load all statics in a 5x5 grid around the player.
Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and physics objects of static
class. 
							
						 
						
							2021-01-24 14:11:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								165c731492 
								
							 
						 
						
							
							
								
								Remove physics dependency on basenode  
							
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							Necessary to be able to load physics objects from inactive cells. 
							
						 
						
							2021-01-24 14:10:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								b28adafee4 
								
							 
						 
						
							
							
								
								Merge branch 'navcrash' into 'master'  
							
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							Fix  #5798 
Closes  #5798 
See merge request OpenMW/openmw!554  
						
							2021-01-23 13:37:01 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								a401c517bf 
								
							 
						 
						
							
							
								
								Always unload height fields  
							
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							loadCell always adds a height field, but unloadCell only removed it for
cells with height data. Reloading a cell overwrote the height field
added earlier (leading to its destruction) while the navigator retained
a reference to the now deleted collision shape, leading to a crash. 
							
						 
						
							2021-01-23 00:56:46 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								0ec953380f 
								
							 
						 
						
							
							
								
								Merge branch 'opaque-character-preview-preprocessor' into 'master'  
							
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							Always write opaque fragments instead of relying on blending being off for translucent RTT II: Daggerfall
Closes  #5391 
See merge request OpenMW/openmw!552  
							
						 
						
							2021-01-22 10:33:16 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								d2c5de5211 
								
							 
						 
						
							
							
								
								Merge branch 'projectile_physics' into 'master'  
							
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							Precise projectile physics (closes  #4201 )
Closes  #4201 
See merge request OpenMW/openmw!550  
							
						 
						
							2021-01-21 23:33:22 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								1f4c85520f 
								
							 
						 
						
							
							
								
								Use convexSweepTest for projectile movement to solve any  
							
							... 
							
							
							
							imprecision issue with projectile collision detection.
Simplify the mechanics: manage hits in one spot.
Give magic projectiles a collision shape similar in size to their visible
model.
Rename the 2 convex result callback to clearly state their purpose. 
							
						 
						
							2021-01-21 20:36:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								cc24f13b39 
								
							 
						 
						
							
							
								
								Remove duplicated sound_buffer entry  
							
							
							
						 
						
							2021-01-21 13:08:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								b6e92c9c6d 
								
							 
						 
						
							
							
								
								Use ShaderVisitor to skip translucent framebuffer specific stuff  
							
							
							
						 
						
							2021-01-20 23:37:19 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								8af8ad3840 
								
							 
						 
						
							
							
								
								Always write opaque fragments instead of relying on blending being off for translucent RTT  
							
							
							
						 
						
							2021-01-20 01:17:16 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								6d70a3f308 
								
							 
						 
						
							
							
								
								Merge branch 'jumpy' into 'master'  
							
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							Don't run unstuck if there is no simulation running in async case (#5799 )
See merge request OpenMW/openmw!548  
							
						 
						
							2021-01-19 15:04:49 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								9f0f3eaeb2 
								
							 
						 
						
							
							
								
								Add collada to supported formats  
							
							
							
						 
						
							2021-01-18 19:22:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								54ea8eb5c7 
								
							 
						 
						
							
							
								
								Fix string corruption with Qt on linux-systems  
							
							
							
						 
						
							2021-01-18 19:21:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								e37e5d4d16 
								
							 
						 
						
							
							
								
								Don't run unstuck if there is no simulation running in async case.  
							
							... 
							
							
							
							In this case, the actor mPreviousPosition is not updated, so the actor
position is interpolated between an old (stucked) position and the new
(unstucked) position. The new position is most likely "stucked", so the
unstuck code strikes again, making the actor "vibrates".
That's exactly what the sync code path does, and it doesn't exhibit this
behavior. 
							
						 
						
							2021-01-18 17:45:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								9eba086c34 
								
							 
						 
						
							
							
								
								Merge branch 'sound_buffer_pool_2' into 'master'  
							
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							Separate sound buffer pool from sound manager
See merge request OpenMW/openmw!520  
							
						 
						
							2021-01-17 12:11:11 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e68651e9a6 
								
							 
						 
						
							
							
								
								Merge pull request  #3042  from akortunov/helpers  
							
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							Refactoring pre-requisites for groundcover 
							
						 
						
							2021-01-13 23:09:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								f2fc02cdff 
								
							 
						 
						
							
							
								
								Support filtered tables (mapToSource for indexes)  
							
							
							
						 
						
							2021-01-13 15:55:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								16e03c151a 
								
							 
						 
						
							
							
								
								Implement basic move algorithm, connect it to drag&drop  
							
							
							
						 
						
							2021-01-13 15:38:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								0418e8e7a6 
								
							 
						 
						
							
							
								
								Add an API to get base wind speed (which is from openmw.cfg)  
							
							
							
						 
						
							2021-01-13 14:25:25 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								f175beb304 
								
							 
						 
						
							
							
								
								Define template ref classes in components  
							
							
							
						 
						
							2021-01-13 14:25:21 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								fd602e2c31 
								
							 
						 
						
							
							
								
								Merge branch 'viewdist' into 'master'  
							
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							Downgrade FOV-dependent view distance factor to a recommendation
See merge request OpenMW/openmw!531  
							
						 
						
							2021-01-12 19:51:21 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								d944f703e8 
								
							 
						 
						
							
							
								
								Merge branch 'master' of gitlab.com:OpenMW/openmw  
							
							
							
						 
						
							2021-01-12 19:58:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								73740013a3 
								
							 
						 
						
							
							
								
								mResourceSystem initialization reorder  
							
							
							
						 
						
							2021-01-12 19:58:46 +01:00