Commit Graph

111 Commits (84721fb58a2691d6e557bee38527e5a8a304acbf)

Author SHA1 Message Date
AnyOldName3 84a9facedf Disable coverage adjustment for blended objects 4 years ago
AnyOldName3 0e57622bbe Correctly track added and removed state 4 years ago
AnyOldName3 2147c18cf5 Do not overwrite old removed state with old dummy state 4 years ago
AnyOldName3 0e122b1e3d Avoid copy and deep equality check 4 years ago
AnyOldName3 8a1b4bde8a Ensure original (removed) state overrides replacement state when recreating shaders
When the shader visitor replaces state (e.g. changes the deprecated
alpha test to a shader-based one) it backs up the original state. If
shaders are recreated, we need to know what the canonical state was and
create shaders to implement that instead of creating shaders to
implement dummy replacement state.

This was actually usually working as the removed state got checked after
the active state, so overwrote anything derived from it. However, if the
active state had the override bit set, that would make it override the
removed state.

Skipping any active state that duplicates removed state fixes this case.

Resolves #6108
4 years ago
Evil Eye 2be27da791 Merge branch 'const_refs' into 'master'
Add a ton of const refs

See merge request OpenMW/openmw!954
4 years ago
jvoisin 5840279f16 Use `default` instead of empty constructors/destructors
See https://pvs-studio.com/en/docs/warnings/v832/ for details
4 years ago
jvoisin 1123dc46ee Add a ton of const refs 4 years ago
glassmancody.info bb834fb44e append filename to shader names 4 years ago
Andrei Kortunov e309f75938 Join variables declaration and usage 4 years ago
glassmancody.info 582f7b52cf Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 4 years ago
glassmancody.info 690995988b More formatting, OpenCS cells are unbroken 4 years ago
glassmancody.info 7370acdf54 Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 4 years ago
glassmancody.info 43ac32921c Rewrite, support different lighting methods 4 years ago
glassmancody.info 9d9074c244 Add shared UBO 4 years ago
glassmancody.info dda735c54a initial commit 4 years ago
AnyOldName3 8ff4f731fb Make Coverity happy about A2C
Initialise member variable
4 years ago
Andrei Kortunov cf52bee188 Fix build with OSG 3.4 4 years ago
Alexei Dobrohotov 2fdbe9b3f6 Handle BSShader[PP/No]LightingProperty 4 years ago
AnyOldName3 0431ba4c87 Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling 4 years ago
AnyOldName3 9be258d260 Make it possible to reinstate FFP state easily 4 years ago
AnyOldName3 4f510d85ba Merge remote-tracking branch 'upstream/master' into alpha-meddling 4 years ago
Andrei Kortunov 14cf0ce1dc Implement instanced groundcover 4 years ago
AnyOldName3 b6e92c9c6d Use ShaderVisitor to skip translucent framebuffer specific stuff 4 years ago
AnyOldName3 4ed3252001 Check for EXT_gpu_shader4 CPU-side
Mesa lies and always defines GL_EXT_gpu_shader4 even when the extension
isn't present.
4 years ago
AnyOldName3 e3fd5efcfe Disable A2C for alpha-blended drawables 4 years ago
AnyOldName3 8f4b856b44 Initial A2C implementation 4 years ago
AnyOldName3 8c3a786e54 Unconditionally disable alpha testing when shaders are used 4 years ago
AnyOldName3 05ad44d0b1 Set correct array size 4 years ago
AnyOldName3 a080071588 Set default state sensibly 4 years ago
AnyOldName3 ce2bcba5d4 Replace deprecated alpha test in shader visitor 4 years ago
AnyOldName3 48f397f168 Remove existing shader when no longer required 4 years ago
AnyOldName3 1e0df23d14 Merge branch 'shadows-bin' into 'master'
Use a custom renderbin to avoid pointless OpenGL state switches

See merge request OpenMW/openmw!402
4 years ago
AnyOldName3 72f7e6a702 Handle all shadow alpha uniforms in shadowsbin 4 years ago
Alexei Dobrohotov b523574090 Remove shader visitor settings manager dependency 4 years ago
Alexei Dobrohotov 53f91a3aa5
Merge pull request #3018 from akortunov/emplace
Use emplace_back instead of push_back
4 years ago
Andrei Kortunov 065ed5138e Use emplace_back instead of push_back 4 years ago
Andrei Kortunov 8ca3c3b123 Mark overrided methods by override keyword 4 years ago
Mads Buvik Sandvei d5450a7d88 Correctly resetting line numbering during shader processing. 4 years ago
Mads Buvik Sandvei 0d6be9bd18 More accurate detection of cyclic includes 4 years ago
Mads Buvik Sandvei 2ed12a398d addLineDirectivesAfterConditionalBlocks move check for npos to catch all npos 4 years ago
elsid 40ad87bc4d
Replace OpenThreads by std types 5 years ago
Capostrophic c0b322b264 Improve color mode handling in shaders 5 years ago
psi29a b72720f357 Merge branch 'shadow-transparency-rework' into 'master'
Only alpha-test shadows when necessary

See merge request OpenMW/openmw!170
5 years ago
elsid 1f3dfaedcc
Add tests for ShaderManager 5 years ago
elsid edf002aa97
Rename argument shaderTemplate to templateName 5 years ago
AnyOldName3 a3b032bf2b Fix chameleon shadows 5 years ago
elsid 7aaec5e989
Log shader template name on parse error 5 years ago
AnyOldName3 53b9b41159 Rely on existing alpha test for non-blended shadow casting 5 years ago
AnyOldName3 12044a607b Only alpha-test shadows when necessary
Previously we always discarded shadow map fragments if the alpha channel of the output would have been low, but there were some (modded) assets that have non-one alpha but have testing or blending disabled so end up opaque anyway. This lets the shadows of those objects match.
5 years ago