Commit Graph

6 Commits (84f8a6848a8b05502d7618ca7af8cca74f2c3bae)

Author SHA1 Message Date
florent.teppe 43b0ae1ce7 all debug renders now use the same shader and it works
remove debug draw shader, now that debug and debugdraw serve the same function

remove debug draw code from actors to clean

replaced int uniforms with bool for better readability

clang format

cleanup, remove unused func, and mistake whitespace

fix namespace

added more colors

fixed missing whitespace
2 years ago
florent.teppe 21971c08ba debug draw shader uses the generic functions
renamed files

roundabout way to change case with windows noticing

fixed type

fix filename in cmakelist.txt

ported shader and c++ code so glsl 120 can be used instead of 330

new debug shader and old one are almost unified

for some reason, even though I get no compilation issue, old debug draws don't work, only the new one implemented by this MR

remove useless const cast
2 years ago
madsbuvi 164458dc56 shader fixes 3 years ago
madsbuvi dc3045c970 mono-only version of the shader linking system introduced in the stereo MR 3 years ago
glassmancody.info 81267e7be7 add missing centroid to debug vertex shaders 3 years ago
glassmancody.info cad0b151cb enable shaders path and dehardcode depth formats 3 years ago