Commit Graph

1002 Commits (86ded891d92f4c4d13e6f5fde6b7920a9e8f9c73)
 

Author SHA1 Message Date
gugus 86ded891d9 modified the nif loader for shapes used for raycasting only. 14 years ago
gugus 903f39cb50 change the rayCasting system. It use bullet now. NOT TESTED! 14 years ago
gugus d3c1640723 add physic support 14 years ago
gugus 7386fd0442 solve error with min/max macro for windows 14 years ago
gugus 84dce2eb36 add physic and solve a problem with window.h macro min/max 14 years ago
gugus ff941b5963 add physic 14 years ago
gugus ee0d73e142 Merge branch 'bullet' of git://github.com/zinnschlag/openmw.git into collisions 14 years ago
gugus 746cf3a45a add physic. 14 years ago
gugus 1dc452ec91 Merge branch 'movement' of git://github.com/zinnschlag/openmw.git into collisions 14 years ago
Marc Zinnschlag ef7a06dea5 player was not registered at mwscene (for physics) 14 years ago
Marc Zinnschlag 9807e7dadc simplified actor-related physics interface to mwscene 14 years ago
Marc Zinnschlag 5c1aae3e26 added object movement code in mwscene (will be replaced by physics code later); does not work well, because OpenEngine manipulates camera instead of player node 14 years ago
Marc Zinnschlag 9c6bc4975c attached camera to a scene node 14 years ago
Marc Zinnschlag 151560b882 added missing run flag for NPCs 14 years ago
Marc Zinnschlag 9a3158675a reworked cell changing mechanism 14 years ago
Marc Zinnschlag f773cf27cb replaced old movement input system 14 years ago
Marc Zinnschlag 3cd1088695 crash bug fix 14 years ago
Marc Zinnschlag 65232008a5 fixed a crash bug in NPC rendering 14 years ago
Marc Zinnschlag 8a3445beec collect movement vectors from all actors 14 years ago
Marc Zinnschlag 4468a2b6a8 added movement data to MW references; added movement interface to MWWorld::Class 14 years ago
Marc Zinnschlag ca44b3640a pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug 14 years ago
Marc Zinnschlag 7449de22b1 removed a leftover debugging breadcrumb 14 years ago
Marc Zinnschlag 8b2252e7a1 first attempt at building with bullet 14 years ago
Marc Zinnschlag 40d772b33a call doPhysics function once per frame 14 years ago
Marc Zinnschlag 88b0908104 adding physics when insertering objects into the OGRE scene 14 years ago
Marc Zinnschlag 6a14ea8ec3 handle physics during player changing cells 14 years ago
gugus 53252897e9 Merge branch 'movement' of git://github.com/zinnschlag/openmw.git into collisions 14 years ago
Marc Zinnschlag 5486c70edf connected object-manipulator functions in world to physics interface 14 years ago
Marc Zinnschlag 9a5a6eac2b stop reporting changes originating from physics system back to physics system 14 years ago
gugus 48dfafbe78 Merge branch 'movement' of git://github.com/zinnschlag/openmw.git into collisions 14 years ago
gugus a6c5bd0c41 correction of a spelling error 14 years ago
Marc Zinnschlag ec88aee581 added a missing function 14 years ago
Marc Zinnschlag 843a0288c3 added more physics interface to MWScene 14 years ago
gugus d1bcfcb94d Merge branch 'movement' of git://github.com/zinnschlag/openmw.git into collisions 14 years ago
Marc Zinnschlag 162db31a5f physics interface 14 years ago
Marc Zinnschlag 36cb10572a fixed tab problem 14 years ago
Marc Zinnschlag 246544806a redo submodule update 14 years ago
Marc Zinnschlag eb5e4427c1 Merge remote branch 'star/master' into movement 14 years ago
Star-Demon 588e6e9995 Fixed a syntax error! Oops! 14 years ago
Marc Zinnschlag b48a5084be added NPC stances 14 years ago
Star-Demon 09023bb853 Toggle now toggles, conventions... 14 years ago
Star-Demon 962b8c9781 Cleaned up inputmanager, tightened up player.exectueAutoMove() 14 years ago
Star-Demon 1bc9a46c6b Cleaned up and changed executeAutoMove() 14 years ago
Star-Demon 90e6029bad Fixed object reference error in player gets 14 years ago
Star-Demon 81c0909dbf Player constructor now inits new variables. 14 years ago
Star-Demon 1a56ef9a67 More AutoMove, now including walking - ready for a look and then test 14 years ago
Star-Demon 5aec3815fd The player should now be able to run AND walk... 14 years ago
Star-Demon f96f53484c More AutoMove stuff, Sneak bools, cleaning 14 years ago
Jan-Peter Nilsson a724de2429 Follow the 'XDG Base Directory Specification' instead of putting the configfile in ~/.openmw/
Also updated based on feedback from athile:
Fix broken Linux elif.
Use boost:filesystem instead of mkdir for increased future portability.
Break appart class definition and implementation.
14 years ago
Star-Demon 60c9c31c7a Silly error Fixed in binding 14 years ago