psi29a
9fa7521fc5
Merge branch 'OpenCS-no-charconv' into 'master'
...
OpenCS - Avoid the inclusion of charconv header
See merge request OpenMW/openmw!1087
2021-08-03 23:32:40 +00:00
psi29a
9b7e14ec00
Merge branch 'OpenCS-moved-reference' into 'master'
...
OpenCS - Fix moved reference - Issues #3514 and #4752
See merge request OpenMW/openmw!1051
(cherry picked from commit 2bee171c7990522da33c2667f7d079fa35f4ede0)
36c30f7f Fix for Issue #3514 where moving a reference to another cell is not handled properly.
40327681 Update the changelog.
2021-08-03 23:29:05 +00:00
psi29a
e10e9c0005
Merge branch 'navmesh_reduce_lock_wait' into 'master'
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Reduce waiting duration on locks when updating navmesh object in the main thread (#6193 )
Closes #6193
See merge request OpenMW/openmw!1079
2021-08-03 23:05:39 +00:00
psi29a
16d04cf76c
Merge branch 'fixtexindex' into 'master'
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Fix texture index search bug
See merge request OpenMW/openmw!1080
2021-08-03 23:00:33 +00:00
cc9cii
bf06898a79
Retain the use of std::string_view in the function signature.
2021-08-04 08:23:22 +10:00
cc9cii
99e691fbe3
Avoid the inclusion of <charconv> header due to Ubuntu Bionic (18.04) which as gcc version less than 8.1
...
Partially reverts commit fd67ebde25
2021-08-04 06:47:14 +10:00
Petr Mikheev
3ce5e9e680
Improve error messages in components/lua/serialization.cpp
2021-08-03 16:42:26 +03:00
Petr Mikheev
0f7f5ce140
Remove Lua command "self:setDirectControl"
2021-08-03 14:36:51 +03:00
elsid
c8987bda2f
Store reference to BulletShapeInstance for btCollisionShape
...
To keep btCollisionShape lifetime.
2021-08-03 12:21:56 +02:00
elsid
4574e5f565
Remove redundant Navigator API functions
2021-08-03 12:21:55 +02:00
psi29a
bd1bf4ec73
Merge branch 'donoteraseme' into 'master'
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#6192 : Stop crashing in moveActors()
See merge request OpenMW/openmw!1085
2021-08-03 07:53:13 +00:00
fredzio
bc738c5640
Use extract/insert instead of erase/emplace
...
When we call moveObject(), we might trigger a change of cell for the
actor, which in turn triggers updatePtr(). The erase/emplace
construct invalidate references, whereas extract/insert do not.
The reason is was working before !1075 is because we were always
"refreshing" the reference by a call to getActor().
2021-08-03 07:00:42 +02:00
unelsson
09ee2a0a36
fix texture brush index search
2021-08-01 19:42:41 +03:00
psi29a
4b48e62b64
Merge branch 'fixandclean' into 'master'
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Fix opencs build and remove some clang warnings
See merge request OpenMW/openmw!1078
2021-08-01 12:11:17 +00:00
fredzio
1391194152
Remove unneeded return statement
2021-08-01 13:14:32 +02:00
fredzio
9ba459662d
Remove unneeded std::move
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[19/199] Building CXX object apps/opencs/CMakeFiles/openmw-cs.dir/model/world/commands.cpp.o
../../../apps/opencs/model/world/commands.cpp:298:12: warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
mOld = std::move(model.getRecord (id).clone());
^
../../../apps/opencs/model/world/commands.cpp:298:12: note: remove std::move call here
mOld = std::move(model.getRecord (id).clone());
^~~~~~~~~~ ~
../../../apps/opencs/model/world/commands.cpp:333:12: warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
mOld = std::move(model.getRecord (id).clone());
^
../../../apps/opencs/model/world/commands.cpp:333:12: note: remove std::move call here
mOld = std::move(model.getRecord (id).clone());
^~~~~~~~~~ ~
2 warnings generated.
2021-08-01 13:14:32 +02:00
fredzio
36e33b0cf2
Add missing override
2021-08-01 13:14:32 +02:00
fredzio
bede1ea1ec
Fix build
2021-08-01 13:14:32 +02:00
psi29a
15d278de55
Merge branch 'opt-out-compose' into 'master'
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Make it possible to opt out of composing variables
Closes #6186
See merge request OpenMW/openmw!1076
2021-08-01 08:53:52 +00:00
cc9cii
67cad2c515
Fix CSMWorld::InfoCollection::getTopicRange()
returning one too many.
2021-08-01 15:53:00 +10:00
AnyOldName3
04e9b6d242
Abort on duplicate content file
2021-08-01 03:04:12 +01:00
AnyOldName3
4727ae4b3b
Make it possible to opt out of composing variables
2021-08-01 02:47:10 +01:00
psi29a
547bc4a252
Merge branch 'notonlyactors' into 'master'
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Refactor the physics simulation to make it not actor centric.
See merge request OpenMW/openmw!1075
2021-07-31 23:39:22 +00:00
psi29a
a3a079acc1
Merge branch 'projstats' into 'master'
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Add projectiles number to the resources stats
See merge request OpenMW/openmw!1074
2021-07-31 23:12:14 +00:00
psi29a
4c5e6beb75
Merge branch 'canyouseeme' into 'master'
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Solve actor awareness check without async physics
See merge request OpenMW/openmw!1071
2021-07-31 22:18:35 +00:00
fredzio
35928cf4d3
Refactor a bit the physics simulation to make it not actor centric:
...
- inline PhysicsSystem::applyQueuedMovements() into PhysicsSystem::stepSimulation()
- rename PhysicsTaskScheduler::moveActors() to PhysicsTaskScheduler::applyQueuedMovements()
- move the actor movement code from World::doPhysics() to
PhysicsSystem::moveActors() (analogically to the projectile manager)
2021-07-31 23:39:04 +02:00
psi29a
141095b850
Merge branch 'OpenCS-loading-opt' into 'master'
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OpenCS loading time improvements
See merge request OpenMW/openmw!1044
2021-07-31 21:27:29 +00:00
fredzio
c76387162b
Add projectiles number to the resources stats
2021-07-31 23:08:50 +02:00
psi29a
ca011927f3
Merge branch 'ObjectPagingDisappearingTexture' into 'master'
...
Move reference to the right cell according to its geographical position
See merge request OpenMW/openmw!1065
2021-07-31 10:58:20 +00:00
Evil Eye
5cdf1e7e6b
Merge branch 'vec3_vs_xyz' into 'master'
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Use Vec3f instead of x,y,z in World API
See merge request OpenMW/openmw!730
2021-07-31 10:36:11 +00:00
fredzio
a7b190ad29
Change rotateObject() to take a osg::Vec3f argument instead of 3 floats
...
for readability.
2021-07-30 23:24:53 +02:00
fredzio
88a5ca440b
Change moveObject() to take a osg::Vec3f argument instead of 3 floats
...
for readability.
2021-07-30 23:24:49 +02:00
fredzio
4e7c128d25
The LOS cache is now unconditionally used without async physics as well
...
with a TTL of 0 frame. It helps performance when several subsystems
request the same LOS in the same frame (combat, headtracking, etc).
Except it doesn't work if the cache is never trimmed.
2021-07-30 22:23:42 +02:00
Cédric Mocquillon
d0677c3f07
Move reference to the right cell according to its geographical position
2021-07-30 18:28:29 +02:00
psi29a
8c36eb56cf
Merge branch 'stereo_friendly_water' into 'master'
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Stereo friendly water and statesetupdater
See merge request OpenMW/openmw!563
2021-07-30 11:00:49 +00:00
psi29a
c5d49b44ba
Merge branch 'lua_settings' into 'master'
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Add Lua package 'openmw.settings'
See merge request OpenMW/openmw!1017
2021-07-30 10:47:15 +00:00
Evil Eye
779795734f
Remove calm/rally/demoralize and turn undead from the wrong targets
2021-07-29 18:23:45 +02:00
Evil Eye
a366a85c4e
Merge branch 'noalloc_dance_for_npcanimation' into 'master'
...
Don't do an unnecessarily complex memory allocation dance in npcanimation.cpp
See merge request OpenMW/openmw!1042
2021-07-28 17:25:28 +00:00
Evil Eye
88d207b0cd
Merge branch 'land' into 'master'
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Correct creature landing sound type (bug #6118 )
Closes #6118
See merge request OpenMW/openmw!1054
2021-07-28 16:18:44 +00:00
psi29a
ea05b958b8
Merge branch 'FixIssueWithTRData' into 'master'
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Fix issue with Tamriel Data landscapes
See merge request OpenMW/openmw!1064
2021-07-28 10:16:55 +00:00
psi29a
292e6f1a9e
Merge branch 'seducer_ice_queen' into 'master'
...
Prevent a missing weapon animation from partially freezing actors
See merge request OpenMW/openmw!1060
2021-07-28 09:06:13 +00:00
Cédric Mocquillon
c98b0f713d
If same area is defined in multiple plugin the last must wins
2021-07-28 10:29:16 +02:00
elsid
6adf7b10ae
Fix removing heightfield from navigator
...
It's added not as object so it shouldn't be removed as it.
2021-07-27 20:11:22 +02:00
Petr Mikheev
2938aaf05c
Rename API_VERSION
-> API_REVISION
in Lua API.
2021-07-27 20:06:04 +02:00
Petr Mikheev
3e4c0b775d
Add Lua package 'openmw.settings'
2021-07-27 20:06:04 +02:00
Petr Mikheev
68b8a148d7
Initialize Lua packages in LuaManager::init rather than in constructor.
2021-07-27 19:52:17 +02:00
Evil Eye
977f717f8b
Prevent a missing weapon animation from partially freezing actors
2021-07-27 16:33:07 +02:00
Alexei Dobrohotov
536dc6a0c6
Correct creature landing sound type (bug #6118 )
2021-07-27 07:39:21 +03:00
psi29a
5a434aebe0
Merge branch 'SortedStaticLands' into 'master'
...
Replace land static container from vector to flat_set
See merge request OpenMW/openmw!853
2021-07-26 18:29:07 +00:00
Cédric Mocquillon
7772f5111b
std::set version
2021-07-26 18:30:06 +02:00
madsbuvi
41c08b1c3b
Stereo friendly StateSetUpdater
...
(cherry picked from commit 496b3aef88b8fd867dcdd23a6ca43144573b1b2f)
Stereo friendly water
(cherry picked from commit 0e22c55e48a7f965367d3d430c1bef5357b22748)
Option to disable per view mapping.
Include memory header
De-hardcode settings and buffers.
formatting error
Update water.cpp (whitespace)
Update water.cpp (more whitespace)
include render order
c array -> c++ array
2021-07-26 14:01:02 +02:00
psi29a
44ceb9572a
Merge branch 'recast_mesh_heightfield' into 'master'
...
Reduce navmesh cache size by special handling for heightfields
See merge request OpenMW/openmw!1032
2021-07-26 11:49:30 +00:00
glassmancody.info
166e23a6d9
fix CI artifacts, missing header
2021-07-25 20:49:17 -07:00
elsid
9a5ec5fd03
Store heightfields as array of heights instead of triangles
...
To reduce size of RecastMesh and therefore cache size.
2021-07-26 00:22:21 +02:00
elsid
28b2f769c2
Update navmeshtilescache benchmark generators
2021-07-26 00:22:21 +02:00
elsid
fdee9db20c
Consider RecastMeshManager not empty when there is water
2021-07-26 00:22:21 +02:00
elsid
5d6c93566d
Rename DetourNavigator::Water -> Cell
2021-07-26 00:22:21 +02:00
elsid
753767d6d9
Store only water shift
...
Rotation is not used.
2021-07-26 00:22:20 +02:00
elsid
a1549321d7
Move Water struct out of RecastMesh class
2021-07-26 00:22:20 +02:00
elsid
d60edb36aa
Make RecastMesh independent from recast scale factor
...
To avoid scaling until it's required by delaying coordinates conversion until
navmesh generation.
2021-07-26 00:22:20 +02:00
elsid
af7059373c
Make RecastMesh independent from the order of RecastMeshBuilder calls
...
To make sure RecastMesh objects are equal if built with the same data but in
different order. Will be used later when there will be more than one place
building RecasMesh objects.
2021-07-26 00:22:20 +02:00
elsid
100cba6260
Use navigator field in Scene
2021-07-26 00:22:03 +02:00
psi29a
6949dd89c2
Merge branch 'gui_shaders' into 'master'
...
Add shader path for mygui (#6162 )
See merge request OpenMW/openmw!1019
2021-07-25 21:37:39 +00:00
psi29a
b92c6985cd
Merge branch 'auto_in_most_apps' into 'master'
...
Using auto keyword in most apps
See merge request OpenMW/openmw!885
2021-07-25 21:23:26 +00:00
psi29a
7d7427015e
Merge branch 'removing_unused_launcher_imports' into 'master'
...
Removing unused imports in the Launcher
See merge request OpenMW/openmw!884
2021-07-25 21:18:25 +00:00
Petr Mikheev
200ccfab69
Merge branch 'Allow-Zoom-levels-on-the-World-Map' into 'master'
...
Allow Zoom levels on the World Map
See merge request OpenMW/openmw!275
2021-07-25 20:19:11 +00:00
fredzio
7145ef4ce0
Update AABB also in sync cases
2021-07-25 18:00:48 +02:00
Petr Mikheev
e371831086
Merge branch 'esmstore_infix' into 'master'
...
Use prefix increment for iterators in esmstore.cpp
See merge request OpenMW/openmw!1041
2021-07-25 13:28:18 +00:00
jvoisin
ce8c30bf07
Minor code simplification in npcanimation.cpp
2021-07-25 14:20:37 +02:00
Cédric Mocquillon
1051745f29
[Launcher] Add new setting 'allow zooming' to advanced tab in the launcher
2021-07-25 14:17:10 +02:00
CedricMocquillon
9fee9dbc9c
[Global map] Regroup markers when the zoom out
2021-07-25 14:17:10 +02:00
CedricMocquillon
18f5853279
[Global <-> Local] Auto switch between local and global map when zoom in/out
2021-07-25 14:17:09 +02:00
CedricMocquillon
8c87defddf
[Local map] Use the distance view in the local map
2021-07-25 14:17:08 +02:00
CedricMocquillon
ed04ebe9ff
[Local map] Allow zoom on local map
2021-07-25 14:17:08 +02:00
CedricMocquillon
9fadbd5b7a
[Global map] Allow zoom on global map
2021-07-25 14:17:07 +02:00
CedricMocquillon
99cd4b6742
[Refactoring] Several refactorings:
...
[Refactoring] Add marker size method instead of using magic constant
[Refactoring] Simplify worldPosToImageSpace and cellTopLeftCornerToImageSpace usage
[Refactoring] Add a missing 'f' to specify the float type
[Refactoring] Make cellTopLeftCornerToImageSpace more homogenous with worldPosToImageSpace
[Refactoring] Extract createmakrercoords method
[Refactoring] Use worldPosToImageSpace instead of cellTopLeftCornerToImageSpace
Remove cellTopLeftCornerToImageSpace as it is not used anymore
Remove getCellSize as it is not used anymore
[Refactoring] Extract new method createMarker
[Refactoring] Extract new method getMarkerCoordinates
[Refactoring] Extract new method getPosition
[Refactoring] Extract new method centerView
[Refactoring] Extract new method createDoorMarker
[Refactoring] Simplify for loop
[Refactoring] Make the test before the loop
2021-07-25 14:17:06 +02:00
cc9cii
33dcd7585a
OpenCS - Jump To Modified
2021-07-24 20:00:25 +00:00
psi29a
2eea590762
Merge branch 'spawn_fix' into 'master'
...
Fix #6173
Closes #6173
See merge request OpenMW/openmw!1046
2021-07-24 12:04:20 +00:00
cc9cii
3e466699c8
A better way to plug a potential memory leak in the event of an exception during push_back().
2021-07-24 21:23:03 +10:00
cc9cii
fd67ebde25
Changes based on review comments, including:
...
* replace murmurhash with std::unordered_map
* plug potential leak from unique_ptr release
* replacing some sections with cleaner code
2021-07-24 09:17:48 +10:00
fredzio
f348b70733
Set mCanWaterWalk and mOnGround when adding Actor to the scene.
...
mCanWaterWalk was set to false and updated during next frame's simulation
mOnGround is set to true but then was updated as part of the scene
loading logic.
2021-07-23 18:04:58 +02:00
cc9cii
ee3361a118
Fix table being sorted twice (at least it appeared that way according to the sample profiler)
...
- Quoting Qt-4.8: "Note: . Setting the property to true with setSortingEnabled() immediately triggers a call to sortByColumn() with the current sort section and order."
(copied the changes from commit SHA-1: 77394fce99
)
2021-07-23 23:18:11 +10:00
cc9cii
725d689e8a
Call push_back() if inserting to the end of the vector. It seems MSVC may be generating different code compared to insert().
...
(copied the changes from commit SHA-1: 257126ed69
)
2021-07-23 23:17:16 +10:00
cc9cii
44a333b6db
Don't attempt to open files yet to be created.
2021-07-23 21:25:35 +10:00
Petr Mikheev
ec79f26320
Merge branch 'minor' into 'master'
...
Minor code cleanup
See merge request OpenMW/openmw!1038
2021-07-23 11:20:37 +00:00
cc9cii
5c504e4d22
Convert the CellRef record index lookup maps to use integer keys rather than strings.
...
- Morrowind load over 300,000 references, so even small inefficiencies add up to longer loading times.
- std::map is used, but should try others, std::unordered_map or even std::vector
(copied the changes from commit SHA-1: 86945d1912
)
2021-07-23 19:07:56 +10:00
cc9cii
10c6304a1f
Fix typo from commit cfdbd0d471
.
2021-07-23 18:12:09 +10:00
cc9cii
fc2f68a465
Change the loader's top progress bar to show total number of records processed rather than the number of files.
...
(copied the changes from commit SHA-1: ff072441fd
)
2021-07-23 17:34:27 +10:00
cc9cii
5fffcab94f
Performance improvements for loading Info records.
...
- The order of info records with the same topic are maintained in Collection::mRecords
- The index lookup data structure are not ordered. The topic string is hashed. The infos for the topic are simply placed in a vector.
- The index values for appending or inserting a record takes prev/next values (if exist)
- FIXME: prev/next values are not adjusted for adding or removing records
- FIXME: undo after reordering does not reset the modified flag
(copied the changes from commit SHA-1: 06f9922822
)
2021-07-23 16:05:58 +10:00
cc9cii
66bda84240
Convert RefNum index map to use find().
...
(copied the changes from commits 68e16b6cee
and 0de223c637
)
NOTE: it is unclear how this change affects commit 61a4a0807b
2021-07-23 15:30:33 +10:00
cc9cii
be45092e55
Use std::unique_ptr to store records in collections, RefidCollection and RefIdData.
...
(copied the changes from commit 23e7e3c165
)
2021-07-23 14:21:21 +10:00
glassmancody.info
e8c6f31e0c
add shader path for mygui ( #6162 )
2021-07-22 15:55:30 -07:00
jvoisin
73c20be29a
Use prefix increment for iterators in esmstore.cpp
...
See https://pvs-studio.com/en/docs/warnings/v803/
for the rationale.
2021-07-22 22:03:59 +02:00
jvoisin
74fab99b89
Use a const-ref for an osg::Quat
...
Since an osg::Quat contains at least 4 floats,
it should be worth it to use a const-ref instead
of passing it by value.
2021-07-22 21:33:18 +02:00
jvoisin
f86ddef4db
Minor code cleanup
2021-07-22 15:15:41 +02:00
psi29a
469cc44ef7
Merge branch 'tweaks' into 'master'
...
Change settings for async physics
See merge request OpenMW/openmw!778
2021-07-22 07:18:41 +00:00
jvoisin
5e3f000b66
Add a std::noboolalpha to a std::boolalpha
2021-07-21 14:40:54 +02:00
Nuri
36657698fb
Added checks for paralysis, knocked down, and death when picking up items from inventory. Fixes #6165
2021-07-21 07:46:02 +00:00
psi29a
cc642b5335
Merge branch 'slimfast' into 'master'
...
Reduce size of physics objects by 1/3
See merge request OpenMW/openmw!1024
2021-07-20 19:03:14 +00:00
Alexei Dobrohotov
e5f96ab4ae
Merge branch 'lol_so_random' into 'master'
...
Set the ptr's custom data before filling the store so leveled lists have access to the level
See merge request OpenMW/openmw!1028
2021-07-18 14:02:06 +00:00