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27 commits

Author SHA1 Message Date
Alexei Kotov
908f3891fb Add helper method for texture type recovery 2024-05-19 02:26:40 +03:00
Alexei Kotov
443e341ae7 Generalize unsized pixel format computation 2024-04-16 02:52:25 +03:00
Alexei Kotov
3c0c1717a9 Fix red-green normal map handling for terrain 2024-04-15 12:02:52 +03:00
elsid
08902371b4
Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
jvoisin
3cbf1dc042 First pass with include-what-you-use 2022-10-09 10:39:43 +00:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base 2022-09-22 21:35:26 +03:00
Evil Eye
0df45a90b3 Use string_view in the remaining Class methods and push string_views closer to the MyGUI boundary 2022-08-23 22:14:27 +02:00
Alexei Dobrohotov
aaea2bc0f6 Implement transformBoundingSphere for both sphere types (bug #6579) 2022-02-02 16:51:35 +03:00
AnyOldName3
d66907ba67 Log OpenGL Vendor, Renderer and Version on startup 2021-12-15 22:17:38 +00:00
Cody Glassman
d85f772269 Depth refactor 2021-11-21 02:25:05 +00:00
Bo Svensson
b2af81bc18
converts remaining osg::NodeCallback (#3147)
With this PR we convert remaining instantiations of the deprecated osg::NodeCallback in Open MW to SceneUtil::NodeCallback.
2021-10-05 14:21:12 +02:00
glassmancody.info
09e03fde2e refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
glassmancody.info
cad0b151cb enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
glassmancody.info
b457dfd8b8 fix water RTTs and minor math error in non-infinite projection matrix 2021-08-04 17:39:11 -07:00
glassmancody.info
70fac33940 initial reverse-z depth implementation 2021-08-04 17:39:11 -07:00
Evil Eye
2be27da791 Merge branch 'const_refs' into 'master'
Add a ton of const refs

See merge request OpenMW/openmw!954
2021-06-24 18:57:41 +00:00
jvoisin
cf11870b1c Sprinkle some references where it makes sense 2021-06-24 00:28:09 +02:00
jvoisin
1123dc46ee Add a ton of const refs 2021-06-23 23:13:59 +02:00
AnyOldName3
f5a87ee46d Refactor out duplicated RTT setup code 2021-02-26 19:01:27 +00:00
Andrei Kortunov
8ca3c3b123 Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
Andrei Kortunov
8557346fbd Use glow for enchanted arrows (feature #5122) 2019-08-07 12:58:14 +04:00
Andrei Kortunov
9e4a339ad3 Daytime node switch support (feature #4836) 2019-02-02 10:50:15 +04:00
elsid
70a369f70e
Add command to enable NavMesh render
togglenavmesh or tnm
2018-10-13 22:16:28 +03:00
scrawl
03554b2f4b Fix some style issues flagged by cppcheck 2017-10-15 17:06:58 +02:00
scrawl
fc7456e0a1 Explicitely opt for float matrices in performance critical places 2015-11-22 19:54:27 +01:00
scrawl
b0ea51a5c8 Colour conversion utility 2015-04-11 20:09:40 +02:00
scrawl
591a35b8d7 *very* early version of the LightManager 2015-04-10 23:16:17 +02:00