scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e39f49a88f 
								
							 
						 
						
							
							
								
								OSG extensions namespace fixes  
							
							
							
						 
						
							2015-12-06 15:27:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c60f4ba7bd 
								
							 
						 
						
							
							
								
								Make RigGeometry bone references case-insensitive ( Fixes   #3058 )  
							
							
							
						 
						
							2015-12-05 15:02:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								258f7a2b42 
								
							 
						 
						
							
							
								
								LightController fixes  
							
							
							
						 
						
							2015-12-05 00:38:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4a9b37aa53 
								
							 
						 
						
							
							
								
								Fix copy constructor issue  
							
							
							
						 
						
							2015-12-04 18:08:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c442af09c5 
								
							 
						 
						
							
							
								
								Write more documentation for the lighting system  
							
							
							
						 
						
							2015-12-04 18:08:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8e9571d155 
								
							 
						 
						
							
							
								
								Double buffer the light StateAttributes and StateSets  
							
							... 
							
							
							
							Fixes a race condition where the position of a light could jump a frame ahead. 
							
						 
						
							2015-12-04 00:06:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1f8ee9b8d1 
								
							 
						 
						
							
							
								
								StateSetUpdater: use the frameNumber  
							
							... 
							
							
							
							More robust in case a node is updated twice in the same frame (e.g. because it has multiple parents). 
							
						 
						
							2015-12-03 23:46:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eb458bf9c8 
								
							 
						 
						
							
							
								
								Fix inactive RigGeometry not rendering correctly  
							
							
							
						 
						
							2015-12-03 19:49:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1b77428c59 
								
							 
						 
						
							
							
								
								Use const reference, thanks ace13  
							
							
							
						 
						
							2015-11-24 03:42:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								94e8560bf8 
								
							 
						 
						
							
							
								
								RigGeometry: do not allocate new NodePath every frame  
							
							
							
						 
						
							2015-11-22 20:01:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6d5aa272fc 
								
							 
						 
						
							
							
								
								RigGeometry: do not update the geomToSkelMatrix more than once per frame  
							
							
							
						 
						
							2015-11-22 19:54:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								75a464f7ec 
								
							 
						 
						
							
							
								
								Fix a typo  
							
							
							
						 
						
							2015-11-22 19:54:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fc7456e0a1 
								
							 
						 
						
							
							
								
								Explicitely opt for float matrices in performance critical places  
							
							
							
						 
						
							2015-11-22 19:54:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								62169a7039 
								
							 
						 
						
							
							
								
								Use a single-precision PositionAttitudeTransform in speed critical places  
							
							
							
						 
						
							2015-11-22 19:54:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3bd2aaddea 
								
							 
						 
						
							
							
								
								Adjust PulseSlow light controller ( Fixes   #1963 )  
							
							
							
						 
						
							2015-11-18 23:14:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								21e25f4756 
								
							 
						 
						
							
							
								
								Use the traversalNumber as frame number  
							
							
							
						 
						
							2015-11-16 20:03:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								054c3eb24e 
								
							 
						 
						
							
							
								
								Do not deep copy PrimitiveSets when build with OSG 3.5  
							
							
							
						 
						
							2015-11-13 20:39:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0409e5a043 
								
							 
						 
						
							
							
								
								Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change)  
							
							
							
						 
						
							2015-11-10 18:28:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f1ac408f35 
								
							 
						 
						
							
							
								
								Place Drawables directly in the scene graph when built with OSG 3.4  
							
							... 
							
							
							
							OSG 3.4 adds the ability to place Drawables directly in the scene graph, without a Geode decorating them. Leveraging this should give a small performance boost, because the redundant Geodes increase culling overhead.
There is still an oustanding issue with the RemoveDrawableVisitor no longer working correctly, because Drawables can have multiple parents. 
							
						 
						
							2015-11-10 18:23:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								35459f20d5 
								
							 
						 
						
							
							
								
								Refactor lighting mask  
							
							
							
						 
						
							2015-11-10 17:23:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bd8332d2b0 
								
							 
						 
						
							
							
								
								Remove default copyop argument for nodecallback copy constructors  
							
							... 
							
							
							
							Works around a compiler warning with OSG 3.4:
warning: base class 'class osg::Callback' should be explicitly initialized in the copy constructor [-Wextra]
With no default argument for osg::CopyOp&, the compiler no longer sees the function as a real copy constructor and stops warning about the missing virtual initializations.
We don't care about this warning because there is nothing interesting to initialize in the osg::NodeCallback base anyway.
A proper fix for the warning would require to inserting OSG_VERSION conditional compiling all over the place, that is as long as we are still supporting OSG 3.2. 
							
						 
						
							2015-11-09 18:57:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1200ff9186 
								
							 
						 
						
							
							
								
								RigGeometry: fix incorrect bounding box in the first frame  
							
							... 
							
							
							
							The default computeBound() was overriding the manually set bounding box. 
							
						 
						
							2015-11-09 18:31:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0210b87ffc 
								
							 
						 
						
							
							
								
								Revert "Fix LightSource crash"  
							
							... 
							
							
							
							This reverts commit f336c6db87 
							
						 
						
							2015-11-06 23:14:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c996702b56 
								
							 
						 
						
							
							
								
								Fix some uninitialised variables found by static analysis  
							
							
							
						 
						
							2015-11-04 20:34:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c23609e22b 
								
							 
						 
						
							
							
								
								Cache the light list in LightListCallback  
							
							... 
							
							
							
							When multiple cameras are rendering, the later cameras can reuse the light lists from the first camera. 
							
						 
						
							2015-11-04 00:19:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fd1ccd21ff 
								
							 
						 
						
							
							
								
								Disable freezeOnCull for weather particles  
							
							
							
						 
						
							2015-11-02 23:49:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5ca0ae5232 
								
							 
						 
						
							
							
								
								Don't add the same AlphaFader to multiple nodes  
							
							
							
						 
						
							2015-11-02 23:38:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f336c6db87 
								
							 
						 
						
							
							
								
								Fix LightSource crash  
							
							
							
						 
						
							2015-10-29 00:51:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								49df6b7450 
								
							 
						 
						
							
							
								
								LightManager: fix incorrect view matrix for RELATIVE_RF cameras  
							
							
							
						 
						
							2015-10-23 21:25:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6dff11f847 
								
							 
						 
						
							
							
								
								Duplicate code fix  
							
							
							
						 
						
							2015-10-23 18:16:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8552a9d82c 
								
							 
						 
						
							
							
								
								Add multiple camera support to LightManager  
							
							
							
						 
						
							2015-10-23 01:58:22 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8e69c80bf6 
								
							 
						 
						
							
							
								
								Add framenumber checks in various cull callbacks, so we don't update more than once per frame when multiple cameras are used  
							
							
							
						 
						
							2015-09-26 01:21:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f7e5a40143 
								
							 
						 
						
							
							
								
								Fix typo  
							
							
							
						 
						
							2015-09-21 17:58:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e9acd135a6 
								
							 
						 
						
							
							
								
								Update todo comment  
							
							
							
						 
						
							2015-08-30 20:43:39 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cda8a88f0d 
								
							 
						 
						
							
							
								
								Use DEEP_COPY_PRIMITIVES to work around problem in osg::Geometry copy constructor (Bug  #2754 )  
							
							
							
						 
						
							2015-08-30 20:00:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b3f5ac5dbb 
								
							 
						 
						
							
							
								
								Include cleanup  
							
							
							
						 
						
							2015-07-25 02:11:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								49c07de773 
								
							 
						 
						
							
							
								
								Merge pull request  #643  from ace13/win-build-fix  
							
							... 
							
							
							
							Fix build error and a pair of warnings 
							
						 
						
							2015-07-05 22:24:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexander "Ace" Olofsson 
								
							 
						 
						
							
							
							
							
								
							
							
								aaaee74a4d 
								
							 
						 
						
							
							
								
								Fix the comments  
							
							
							
						 
						
							2015-07-05 21:56:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								631cec7304 
								
							 
						 
						
							
							
								
								Take the radius of lights into account when sorting  
							
							
							
						 
						
							2015-07-02 20:46:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								43f9c7f295 
								
							 
						 
						
							
							
								
								Skip the Update traversal for inactive skeletons  
							
							
							
						 
						
							2015-06-30 03:25:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								aad8e7b6d0 
								
							 
						 
						
							
							
								
								Light culling fix  
							
							
							
						 
						
							2015-06-15 19:37:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								18f4eaa8dc 
								
							 
						 
						
							
							
								
								Preliminary handling for overflowing light lists  
							
							
							
						 
						
							2015-06-15 18:56:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								acf9fc2d37 
								
							 
						 
						
							
							
								
								Enable per-frame light list updates (Bug  #2638 , Bug  #2654 )  
							
							... 
							
							
							
							The performance impact isn't so big anymore since the last commit. 
							
						 
						
							2015-06-15 18:15:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1d198a5592 
								
							 
						 
						
							
							
								
								Keep the light list StateSet cache for more than one frame  
							
							
							
						 
						
							2015-06-15 18:09:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b204396b57 
								
							 
						 
						
							
							
								
								Minor fix  
							
							
							
						 
						
							2015-06-14 21:04:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a1e74a35a2 
								
							 
						 
						
							
							
								
								Revert "Use the WorkQueue to update skinning"  
							
							... 
							
							
							
							This reverts commit d52d0d9640 
							
						 
						
							2015-06-10 19:08:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9c86d4f8bc 
								
							 
						 
						
							
							
								
								Race condition fix  
							
							
							
						 
						
							2015-06-10 19:02:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d52d0d9640 
								
							 
						 
						
							
							
								
								Use the WorkQueue to update skinning  
							
							
							
						 
						
							2015-06-10 18:16:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cc71e894e1 
								
							 
						 
						
							
							
								
								Add WorkQueue class  
							
							
							
						 
						
							2015-06-10 18:15:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9c9b83f8e2 
								
							 
						 
						
							
							
								
								Changes to compile with osg-svn 3.3.8  
							
							
							
						 
						
							2015-06-07 23:51:54 +02:00