Commit Graph

24692 Commits (99061345cc652d827e4a1dea9af49958ef207f6e)
 

Author SHA1 Message Date
Gleb Mazovetskiy 99061345cc WholeArchive.cmake: Fix mismatched args warning 4 years ago
Gleb Mazovetskiy daf080ff19 cmake: Move MYGUI/OSG_STATIC default to top-level
Makes it clear that the USE_SYSTEM variables affect the defaults of
STATIC variables.
4 years ago
Gleb Mazovetskiy 377bd27aa7 set(BUILD_SHARED_LIBS ${OSG/MYGUI_STATIC}) 4 years ago
Gleb Mazovetskiy eba151884e Fix Android build
https://github.com/openscenegraph/OpenSceneGraph/pull/1037
4 years ago
Gleb Mazovetskiy f0febe095c extern/CMakeLists.txt: Set OSG/MYGUI_STATIC on PARENT_SCOPE 4 years ago
Gleb Mazovetskiy 402e43678c extern/CMakeLists.txt: Bump OSG 4 years ago
Gleb Mazovetskiy 26814b2386 CMakeLists.txt: Restore policies as we unbumped cmake version 4 years ago
Gleb Mazovetskiy 4dc0fd299f cmake/WholeArchive.cmake: fix typo 4 years ago
Gleb Mazovetskiy 98564b0aae cmake: move cmake_minimum_required bump to extern/CMakeLists.txt 4 years ago
Gleb Mazovetskiy 90766dcc82 cmake: get_whole_archive_options macro -> function 4 years ago
Gleb Mazovetskiy a06f598442 cmake: Move USED_OSG_(COMPONENTS|PLUGINS) before add_subdirectory(extern) 4 years ago
Gleb Mazovetskiy 8737453498 cmake: Compiler-specific whole-archive macro 4 years ago
Gleb Mazovetskiy 93fe84aea8 cmake: Move USED_OSG_(COMPONENTS|PLUGINS) from extern to top-level 4 years ago
Gleb Mazovetskiy 99ba45a308 Optional static builds of OSG, MyGUI, Bullet 4 years ago
psi29a f917037ead Merge branch 'movement_fix2' into 'master'
Fix bug: NPCs don't move if the target is exactly above or exactly below.

See merge request OpenMW/openmw!496
4 years ago
Petr Mikheev bc2cec86e9 Fix bug: NPCs doesn't move if the target is exactly above or exactly below. 4 years ago
psi29a cadd1e7529 Merge branch 'daedric_fog' into 'master'
Don't nuke fog when bounds have changed

Closes #5469

See merge request OpenMW/openmw!522
4 years ago
psi29a a8c5607aa6 Merge branch 'disableinfotablesorting' into 'master'
[OpenMW-CS] Info table dragging to move record order, disable sorting

See merge request OpenMW/openmw!538
4 years ago
psi29a 64b4472efa Merge branch 'stand' into 'master'
Don't adjust actor position until all objects are loader (#5379)

See merge request OpenMW/openmw!546
4 years ago
psi29a c6f14cde20 Merge branch 'Show-level-multipliers-in-levelup-tooltip' into 'master'
Show level multipliers in levelup tooltip

Closes #5783

See merge request OpenMW/openmw!518
4 years ago
Cédric Mocquillon 3bb551a6f1 Show level multipliers in levelup tooltip 4 years ago
Evil Eye 59af819f97 Merge branch 'fix-mem-leak-2' into 'master'
Fix memory leak in MWInput

See merge request OpenMW/openmw!566
4 years ago
Gleb Mazovetskiy fe815d3d8d Fix memory leak in MWInput
mListener wasn't being cleaned up
4 years ago
Frederic Chardon 2353a4d8ec Merge branch 'projectile_crash' into 'master'
Prevent nullptr access

See merge request OpenMW/openmw!565
4 years ago
Evil Eye a2171875a0 Prevent nullptr access 4 years ago
fredzio f219c5992b Add changelog 4 years ago
fredzio f031a191b8 Some actors are supposed to spawn on a static object that belong to an adjacent cell.
Since actors can be active in 3x3 grid around the player, we need to
first load all statics in a 5x5 grid around the player.

Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and physics objects of static
class.
4 years ago
fredzio 165c731492 Remove physics dependency on basenode
Necessary to be able to load physics objects from inactive cells.
4 years ago
psi29a 49c828c138 Merge branch 'threadsafe-createchunk' into 'master'
Avoid OSG setting array binding from multiple threads

Closes #4765

See merge request OpenMW/openmw!557
4 years ago
AnyOldName3 0d2cdd5b7b Merge branch 'fix-mem-leak-2' into 'master'
Clean-up FontLoader::loadFontFromXml fix

See merge request OpenMW/openmw!561
4 years ago
Gleb Mazovetskiy 1e113710ef Clean-up FontLoader::loadFontFromXml fix
Follow-up to !559
4 years ago
AnyOldName3 3300e26c86 Add changelog entry 4 years ago
psi29a b28adafee4 Merge branch 'navcrash' into 'master'
Fix #5798

Closes #5798

See merge request OpenMW/openmw!554
4 years ago
Andrei Kortunov cf9ac9c6c9 Merge branch 'fix-mem-leak-1' into 'master'
Fix memory leak in FontLoader::loadFontFromXml

See merge request OpenMW/openmw!559
4 years ago
Gleb Mazovetskiy bd7d5a8f92 Fix memory leak in FontLoader::loadFontFromXml
Tried building with -DCMAKE_CXX_FLAGS='-fsanitize=address -fsanitize-recover=address'
and this was one of the reported leaks.
4 years ago
Evil Eye a401c517bf Always unload height fields
loadCell always adds a height field, but unloadCell only removed it for
cells with height data. Reloading a cell overwrote the height field
added earlier (leading to its destruction) while the navigator retained
a reference to the now deleted collision shape, leading to a crash.
4 years ago
AnyOldName3 eb80c997b8 Avoid OSG setting array binding from multiple threads 4 years ago
Andrei Kortunov 7b095e8701 Merge branch 'revert-7455dfb3' into 'master'
Revert "Merge branch 'windowing-system' into 'master'"

See merge request OpenMW/openmw!555
4 years ago
Gleb Mazovetskiy cd5e31dc4b Revert "Merge branch 'windowing-system' into 'master'"
This reverts merge request !541
4 years ago
psi29a 0ec953380f Merge branch 'opaque-character-preview-preprocessor' into 'master'
Always write opaque fragments instead of relying on blending being off for translucent RTT II: Daggerfall

Closes #5391

See merge request OpenMW/openmw!552
4 years ago
psi29a d2c5de5211 Merge branch 'projectile_physics' into 'master'
Precise projectile physics (closes #4201)

Closes #4201

See merge request OpenMW/openmw!550
4 years ago
fredzio 1f4c85520f Use convexSweepTest for projectile movement to solve any
imprecision issue with projectile collision detection.
Simplify the mechanics: manage hits in one spot.
Give magic projectiles a collision shape similar in size to their visible
model.

Rename the 2 convex result callback to clearly state their purpose.
4 years ago
AnyOldName3 3c53aa4bb1 Merge branch 'fix_unity_build' into 'master'
Fix unity build (#5803)

See merge request OpenMW/openmw!553
4 years ago
elsid cc24f13b39
Remove duplicated sound_buffer entry 4 years ago
AnyOldName3 b6e92c9c6d Use ShaderVisitor to skip translucent framebuffer specific stuff 4 years ago
AnyOldName3 35fab97478 Add changelog entry 4 years ago
AnyOldName3 8af8ad3840 Always write opaque fragments instead of relying on blending being off for translucent RTT 4 years ago
Alexei Dobrohotov 6d70a3f308 Merge branch 'jumpy' into 'master'
Don't run unstuck if there is no simulation running in async case (#5799)

See merge request OpenMW/openmw!548
4 years ago
psi29a c727e823e8 Merge branch 'nocolladacorruption' into 'master'
[OpenMW-CS] Fix corrupted rendering of collada-models

See merge request OpenMW/openmw!549
4 years ago
Nelsson Huotari 0acae08e52 Add changelog entry 4 years ago