Commit Graph

33639 Commits (9b412bc802a30a91328e2dc288782e84b6e29e08)
 

Author SHA1 Message Date
Dave Corley 7f67d2e805 Add changelog entry for #7841 10 months ago
Dave Corley b2b1c98396 fix(esmtool): Don't try to log a variable that doesn't exist 10 months ago
Dave Corley d04572ac84 Cleanup(loadcell): Rename mHasWater to mHasWaterHeightSub for clarity. 10 months ago
Dave Corley f95cad07f2 Cleanup(loadcell): Remove unused integer water flag 10 months ago
Dave Corley bb35f0366a Fix(loadcell): Save water height regardless of value, if the user actually adjusted it 10 months ago
Dave Corley 1b431bf633 Fix(editor): Don't save dirty water height values 10 months ago
Dave Corley 9c5f269e52 Add changelog entry for #7721 10 months ago
Dave Corley 090a389feb Cleanup(idvalidator): Just don't use isValid function and instead
directly check if input is a printable char
10 months ago
psi29a 35f547ad7c Merge branch 'fatstacks' into 'master'
Allow the NAM9 field to be used if COUN is omitted

Closes #7836

See merge request OpenMW/openmw!3889
10 months ago
psi29a 99d0fc6f75 Merge branch 'fix_controller_controls_cam' into 'master'
Fix player looking/controls via controller

See merge request OpenMW/openmw!3890
10 months ago
psi29a 518f34c869 Merge branch 'bsa_archive' into 'master'
Cleanup and optimize BSA archives code

See merge request OpenMW/openmw!3876
10 months ago
AnyOldName3 2a5f8d5bab Skip the check on MacOS
It doesn't work, the workaround isn't enough to make it work, I can't be bothered making a more powerful workaround, and it's impossible to *package* a MacOS build missing the plugins we need anyway, even if you can build and attempt to run it.
10 months ago
AnyOldName3 f27564ec78 Actually use the plane distances we just computed
We don't get any of the speedup if we don't do this.

We also forget about any objects nearer the camera than the previous value except the groundcover we're just about to deal with.

Fixes https://gitlab.com/OpenMW/openmw/-/issues/7844
10 months ago
Dave Corley 9fc66d5de6 Fix(idvalidator): Allow any printable character in refIds 10 months ago
elsid c2ac1ce046
Use is_directory member function
To reduce the number of syscalls.
10 months ago
psi29a 56596e7589 Merge branch 'fix_menu_docs' into 'master'
Fix Documentation for core.sendMenuEvent to be listed under types.Player

See merge request OpenMW/openmw!3871
10 months ago
psi29a bc873d2869 Merge branch 'equipment' into 'master'
Lua docs: equipment -> getEquipment

See merge request OpenMW/openmw!3892
10 months ago
AnyOldName3 fdd88fd295 c h a n g e l o g 10 months ago
psi29a 7a8b27736e Merge branch 'fix_benchmark_warning' into 'master'
Update google benchmark to 1.8.3 and fix related warnings

See merge request OpenMW/openmw!3877
10 months ago
psi29a 097fad352f Merge branch 'wtf-even-is-force-shaders' into 'master'
Clarify shaders documentation

See merge request OpenMW/openmw!3860
10 months ago
psi29a acb72c9e7e Merge branch 'changelog' into 'master'
Add missing .49 changelog entries

See merge request OpenMW/openmw!3888
10 months ago
Alexei Kotov 4ca3b83ecb Lua docs: equipment -> getEquipment 10 months ago
Alexei Kotov 8ecf1a116a Add missing .49 changelog entries 10 months ago
Alexei Kotov 93bb67a08f Merge branch 'launcher_fixes' into 'master'
Minor launcher improvements

Closes #7843

See merge request OpenMW/openmw!3887
10 months ago
Zackhasacat d96340c902 Return to original order 10 months ago
Zackhasacat fc55b87664 Put it in the right place, again 10 months ago
AnyOldName3 3335ccbc32 Capitulate 10 months ago
AnyOldName3 8c92f6ee87 Make uniform a signed int again 10 months ago
AnyOldName3 d282fdb77a Eliminate unused uniform 10 months ago
AnyOldName3 132c43affa Fix warning
Also attempt to make an equivalent warning fire with MSVC, then have to fix other stuff because /WX wasn't working, then back out of enabling the warning because none of the ones I could find disliked the old code.
10 months ago
AnyOldName3 7391bf2814 Fix OpenGL errors
There's no reason to use the AndModes variant as we never (intentionally) attempt to sample from a shadow map via the FFP.
10 months ago
AnyOldName3 535c5e328a Affect correct texture units when disabling shadows for stateset
Knowing which are right required making the function non-static, so the shadow manager had to become a singleton as the results of passing it around to where it's needed were hellish.

I'm seeing a bunch of OpenGL errors when actually using this, so I'll investigate whether they're happening on master.
I'm hesitant to look into it too much, though, as I'm affected by https://gitlab.com/OpenMW/openmw/-/issues/7811, and also have the Windows setting enabled that turns driver timeouts into a BSOD so a kernel dump is collected that I can send to AMD.
10 months ago
uramer d7bd50e45f Only set controls.jump to true for one frame when jumping 10 months ago
Zackhasacat b4c5a2777a Rename var 10 months ago
Zackhasacat ccb506385f Fix player looking/controls 10 months ago
Evil Eye 254b533512 Allow the NAM9 field to be used if COUN is omitted 10 months ago
Andrei Kortunov 3971abf5e6 Minor launcher improvements (feature 7843) 10 months ago
psi29a 8c8fffc2c6 Merge branch 'fix_shared_library_build' into 'master'
Build fixes related to shared libraries and position independent code

See merge request OpenMW/openmw!3878
10 months ago
psi29a 4de326a2b0 Merge branch 'lua_settings_duplication' into 'master'
Fix #7831

Closes #7831

See merge request OpenMW/openmw!3883
10 months ago
Alexei Kotov 15a42f26a7 Merge branch 'fix_distance_spinbox' into 'master'
Fix viewing distance spinbox in the launcher

Closes #7840

See merge request OpenMW/openmw!3882
10 months ago
Alexei Kotov 592081d3cb Merge branch 'addcarry' into 'master'
Add missing lua function types.Item.isCarriable

See merge request OpenMW/openmw!3879
10 months ago
elsid c9b4c8632a
Update ripples surface only when there is need to do so
This depends on the difference between FPS which is dynamic and ripples update
frequency which is contant. If FPS > ripples update frequency, some frames do
nothing. If FPS <= ripples update frequency each frame runs shaders once. Update
offset, possitions shader uniforms only when it will be run.
10 months ago
AnyOldName3 2c1c8bc8de Work around for listAllAvailablePlugins 10 months ago
elsid 3b01e209b1
Use proper names for static members 10 months ago
elsid 56e69cf7a2
Make some RipplesSurface members private 10 months ago
elsid dc5371d157
Remove unused RipplesSurface::State::mOffset 10 months ago
uramer cfa6dc076b Render global setting groups on renderlua 10 months ago
uramer 586706ffe0 Handle group resets gracefully 10 months ago
uramer ef730c4395 Clean up global setting groups, don't try to destroy setting pages before they were rendered 10 months ago
Andrei Kortunov 6f1710dee1 Fix viewing distance spinbox in the launcher (bug 7840) 10 months ago