elsid
22817dd6a1
Use normalized path for correctMeshPath
2024-11-16 12:49:11 +01:00
elsid
36198e9413
Use normalized path for getLODMeshName
2024-11-15 01:05:36 +01:00
elsid
afa769408a
Use normalized path for correctActorModelPath
2024-11-03 13:50:17 +01:00
elsid
376911f645
Reduce duplication for getting file name
2024-11-03 13:50:17 +01:00
elsid
d2ab366233
Use normalized path in PhysicsSystem
2024-10-18 13:45:29 +02:00
elsid
85edc49f2f
Remove unused argument
2024-09-18 23:53:04 +02:00
psi29a
023c0f7a46
Merge branch 'vfs_normalized_path_6' into 'master'
...
Use normalized path for music related functions
See merge request OpenMW/openmw!4038
2024-04-22 07:02:14 +00:00
elsid
a863899eb1
Use normalized path for SoundManager::streamMusic
2024-04-20 21:14:09 +02:00
Alexei Kotov
1a961f3021
Extremely early handling for BGSM/BGEM files
2024-04-20 19:43:41 +03:00
elsid
e11a5a4352
Use normalized path for SoundManager::playPlaylist
2024-04-19 22:43:20 +02:00
elsid
ec9c829021
Use normalized path for correctSoundPath
2024-02-24 12:42:36 +01:00
Evil Eye
82c92a9a6c
Merge branch 'bookart-is-textures-too' into 'master'
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Consider bookart a valid prefix for regular textures and vice versa
Closes #7535
See merge request OpenMW/openmw!3342
2024-02-24 10:31:13 +00:00
AnyOldName3
6406095bfb
s p a n
2024-02-23 01:34:01 +00:00
AnyOldName3
1717e696b1
Format before clang notices and sends me an angry email
2024-02-23 00:06:51 +00:00
AnyOldName3
db5a43db30
Allow top-level prefix to be found in the middle of a path
2024-02-23 00:04:48 +00:00
elsid
81a483fc7f
Remove unused vfs argument from correctMeshPath
2023-12-26 14:14:52 +01:00
AnyOldName3
4d0aece001
Clarify variable name
2023-12-11 00:05:41 +00:00
AnyOldName3
3a71a78d9e
Combine topLevelDirectory and alternativeDirectories
2023-12-10 19:01:30 +00:00
AnyOldName3
f30676cbc7
Invert condition
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Rebased to account for upstream normalising slashes to replace forward
slashes with backslashes, simplifying the part that needed to check for
both variants. Perhaps if it'd been like that in the first place, I
wouldn't have made the mistake that made the original version of this
commit necessary.
2023-12-10 18:25:00 +00:00
AnyOldName3
69bb65e47b
Allow bookart to be in texutres and texutres to be in bookart.
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Rebased to account for upstream normalising slashes to turn forward
slashes into backslashes. This simplifies some conditions that
previously needed to check for both kinds.
2023-12-10 18:24:07 +00:00
Petr Mikheev
4beed29404
Changes required during review
2023-10-07 17:21:25 +02:00
Alexei Kotov
1da9038b35
Updates to resource path handling
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- Remove consecutive slashes
- Only use backslashes
- Try to find the top level directory in the path before prepending it
2023-10-04 15:54:28 +03:00
Andrei Kortunov
e1cae5a029
Rework music system
2023-09-13 09:11:07 +04:00
Andrei Kortunov
7ce9fc25c5
Implement Lua bindings for sound system
2023-08-15 10:28:29 +04:00
psi29a
6601b0cb15
Merge branch 'fastandloose' into 'master'
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Drop support for --fs-strict
Closes #7394
See merge request OpenMW/openmw!3093
2023-07-02 19:24:14 +00:00
Petr Mikheev
2f16a8d27c
Fix incorrect model part for records created by Lua scripts
2023-06-18 00:19:50 +02:00
Evil Eye
eeda48ec50
Drop support for --fs-strict
2023-06-08 21:10:09 +02:00
Evil Eye
3138eb406b
Fix case sensitive comparison
2023-05-22 18:18:01 +02:00
Alexei Kotov
6ff9b5d326
Make use of ends_with for KF
2023-01-15 01:48:06 +03:00
Alexei Kotov
4d0788e016
Use xnif if its xkf is present even if xnif isn't
2023-01-14 03:35:50 +03:00
florent.teppe
65cdd489fb
create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
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Fixed some types
removed useless header
applied clang format
fixed compile tests
fixed clang tidy, and closer to logic before this MR
Removed hardcoded refids
unless there is a returned value we don't use static RefIds
can use == between RefId and hardcoded string
Fix clang format
Fixed a few instances where std::string was used, when only const std::string& was needed
removed unused variable
2022-12-27 19:15:57 +01:00
fteppe
7da38113be
Changed more hardcoded RefId to be static to avoid multiple runtime creations
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adresses multiple review comments
2022-12-27 19:15:56 +01:00
fteppe
2f2e401559
is Hidden marker now takes a const RefId& instead of a string_view
2022-12-27 19:15:55 +01:00
Cédric Mocquillon
7e77e69a3c
Use a wider type when converting to a signed type
2022-12-18 21:31:51 +01:00
elsid
843753da14
Remove unused includes
2022-10-09 16:44:18 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
Cédric Mocquillon
83ee25711e
Use the pattern according to the esm version
2022-09-03 18:55:06 +02:00
Cédric Mocquillon
6a3d27ce82
Add a dictionary to retrieve the LOD mesh name of a mesh cache
2022-09-03 18:52:27 +02:00
Evil Eye
150d1840d6
Use more string_view and const string&
2022-08-22 16:55:53 +02:00
elsid
f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
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Replace all ciEqual overloads with one having std::string_view as argument.
2022-08-03 22:06:24 +02:00
uramer
1fb136a417
Correct icon and mesh paths in Lua records
2022-06-12 11:30:29 +02:00
Cédric Mocquillon
512d64e514
Extract correctSoundPath method to avoid code duplication. Add unit test for the new method
2021-11-10 23:06:35 +01:00
Bo Svensson
0371072631
removes lowerCaseInPlace ( #3217 )
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This PR removes unneeded `lowerCaseInPlace` calls in in a hot path of `objectpaging.cpp` that are no longer necessary after PR #3197 . In addition, I have been informed that these changes should by coincidence address a compiler specific compilation error we currently experience.
2021-11-04 22:20:06 +01:00
elsid
3caf45807f
Use common implementation to filter hidden markers
2021-08-12 22:35:16 +02:00
Marc Zinnschlag
13f7b53b1c
Revert "Don't force DDS file usage ( fixes #1392 )"
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This reverts commit 90f3ff2da4
.
2018-06-04 17:08:09 +02:00
Capostrophic
90f3ff2da4
Don't force DDS file usage ( fixes #1392 )
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Fallback to a DDS file if the requested texture path doesn't point to an existing file, not vice versa
2018-04-18 17:55:12 +03:00
MiroslavR
c962b6dd6d
Fix correctActorModelPath to work properly when both backward and forward slashes are used in the path ( Fixes #3822 )
2017-04-09 18:34:36 +02:00
scrawl
07b064f616
Rename to lowerCaseInPlace
2015-12-07 22:49:15 +01:00
scrawl
79c2138e53
Port ResourceHelpers to new VFS
2015-03-19 01:45:01 +01:00
scrawl
41b3a9dba9
Rewrite animated collision shape support ( Fixes #2123 )
2015-01-13 05:37:37 +01:00