scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1edcb219a7 
								
							 
						 
						
							
							
								
								Leak fix  
							
							
							
						 
						
							2015-11-11 16:27:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fc93dc6195 
								
							 
						 
						
							
							
								
								Remove a stray method declaration  
							
							
							
						 
						
							2015-11-11 01:32:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7776c49fc1 
								
							 
						 
						
							
							
								
								GraphicsWindowSDL2: adjust the log levels  
							
							
							
						 
						
							2015-11-10 18:42:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0409e5a043 
								
							 
						 
						
							
							
								
								Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change)  
							
							
							
						 
						
							2015-11-10 18:28:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f1ac408f35 
								
							 
						 
						
							
							
								
								Place Drawables directly in the scene graph when built with OSG 3.4  
							
							... 
							
							
							
							OSG 3.4 adds the ability to place Drawables directly in the scene graph, without a Geode decorating them. Leveraging this should give a small performance boost, because the redundant Geodes increase culling overhead.
There is still an oustanding issue with the RemoveDrawableVisitor no longer working correctly, because Drawables can have multiple parents. 
							
						 
						
							2015-11-10 18:23:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								35459f20d5 
								
							 
						 
						
							
							
								
								Refactor lighting mask  
							
							
							
						 
						
							2015-11-10 17:23:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								91583fc027 
								
							 
						 
						
							
							
								
								Fix MWRender::Mask_ParticleSystem  
							
							
							
						 
						
							2015-11-10 17:00:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bd8332d2b0 
								
							 
						 
						
							
							
								
								Remove default copyop argument for nodecallback copy constructors  
							
							... 
							
							
							
							Works around a compiler warning with OSG 3.4:
warning: base class 'class osg::Callback' should be explicitly initialized in the copy constructor [-Wextra]
With no default argument for osg::CopyOp&, the compiler no longer sees the function as a real copy constructor and stops warning about the missing virtual initializations.
We don't care about this warning because there is nothing interesting to initialize in the osg::NodeCallback base anyway.
A proper fix for the warning would require to inserting OSG_VERSION conditional compiling all over the place, that is as long as we are still supporting OSG 3.2. 
							
						 
						
							2015-11-09 18:57:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1200ff9186 
								
							 
						 
						
							
							
								
								RigGeometry: fix incorrect bounding box in the first frame  
							
							... 
							
							
							
							The default computeBound() was overriding the manually set bounding box. 
							
						 
						
							2015-11-09 18:31:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								64abdbabe3 
								
							 
						 
						
							
							
								
								Small refactor of controllers handling, print warning messages for unhandled controllers  
							
							
							
						 
						
							2015-11-09 17:42:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								35f5be680b 
								
							 
						 
						
							
							
								
								Support for NiVisController on trishape nodes  
							
							
							
						 
						
							2015-11-09 17:42:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								af5a1bc16b 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'origin/master'  
							
							
							
						 
						
							2015-11-09 09:07:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								b61b732207 
								
							 
						 
						
							
							
								
								fixed an interference with script warning mode and error downgrading ( Fixes   #2990 )  
							
							
							
						 
						
							2015-11-09 09:07:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								79b3f1e6a8 
								
							 
						 
						
							
							
								
								Small cleanup  
							
							
							
						 
						
							2015-11-08 18:30:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								59aee04ddb 
								
							 
						 
						
							
							
								
								Implement ScalingLayer, for layouting of widgets in screen-relative coordinates  
							
							
							
						 
						
							2015-11-08 18:30:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								57b9eafa0f 
								
							 
						 
						
							
							
								
								osgMyGUI: implement AdditiveLayer  
							
							
							
						 
						
							2015-11-07 17:45:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								51f3a8fec6 
								
							 
						 
						
							
							
								
								osgMyGUI: move Platform methods to the .cpp file  
							
							
							
						 
						
							2015-11-07 17:39:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7ff168b787 
								
							 
						 
						
							
							
								
								osgMyGUI: add support for layers to insert custom rendering state  
							
							
							
						 
						
							2015-11-07 17:33:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0210b87ffc 
								
							 
						 
						
							
							
								
								Revert "Fix LightSource crash"  
							
							... 
							
							
							
							This reverts commit f336c6db87 
							
						 
						
							2015-11-06 23:14:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								72252d4f32 
								
							 
						 
						
							
							
								
								Terrain: restore IncrementalCompileOperation  
							
							
							
						 
						
							2015-11-06 20:22:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7ca8e45d5d 
								
							 
						 
						
							
							
								
								Terrain: remove debug code  
							
							
							
						 
						
							2015-11-06 20:21:39 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ef18f4217f 
								
							 
						 
						
							
							
								
								Terrain: create 4x4 terrain chunks per ESM::Cell to improve performance  
							
							... 
							
							
							
							Improves performance because the number of splatting layers per chunk is reduced, and finer grained frustum culling can be done. 
							
						 
						
							2015-11-06 20:14:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								95cf13e3f2 
								
							 
						 
						
							
							
								
								Terrain: make the blendmapSize and layerTileSize in FixedFunctionTechnique configurable  
							
							
							
						 
						
							2015-11-06 15:23:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								e081eb2c34 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'origin/master'  
							
							
							
						 
						
							2015-11-05 07:56:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								7239481672 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/scrawl-patch-2'  
							
							
							
						 
						
							2015-11-05 07:53:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c996702b56 
								
							 
						 
						
							
							
								
								Fix some uninitialised variables found by static analysis  
							
							
							
						 
						
							2015-11-04 20:34:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f7d0d06134 
								
							 
						 
						
							
							
								
								Compiler: remove unused mNameStartingWithDigit  
							
							
							
						 
						
							2015-11-04 20:31:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c23609e22b 
								
							 
						 
						
							
							
								
								Cache the light list in LightListCallback  
							
							... 
							
							
							
							When multiple cameras are rendering, the later cameras can reuse the light lists from the first camera. 
							
						 
						
							2015-11-04 00:19:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fd1ccd21ff 
								
							 
						 
						
							
							
								
								Disable freezeOnCull for weather particles  
							
							
							
						 
						
							2015-11-02 23:49:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5ca0ae5232 
								
							 
						 
						
							
							
								
								Don't add the same AlphaFader to multiple nodes  
							
							
							
						 
						
							2015-11-02 23:38:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f336c6db87 
								
							 
						 
						
							
							
								
								Fix LightSource crash  
							
							
							
						 
						
							2015-10-29 00:51:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								49df6b7450 
								
							 
						 
						
							
							
								
								LightManager: fix incorrect view matrix for RELATIVE_RF cameras  
							
							
							
						 
						
							2015-10-23 21:25:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6dff11f847 
								
							 
						 
						
							
							
								
								Duplicate code fix  
							
							
							
						 
						
							2015-10-23 18:16:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8552a9d82c 
								
							 
						 
						
							
							
								
								Add multiple camera support to LightManager  
							
							
							
						 
						
							2015-10-23 01:58:22 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2ee6b41887 
								
							 
						 
						
							
							
								
								Handle NiAlphaProperty on a drawable basis  
							
							... 
							
							
							
							Removes the RenderBin nesting complication. Also results in leaner StateSets, so the cull phase should be a bit faster. 
							
						 
						
							2015-10-19 15:46:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								8eb6d337d5 
								
							 
						 
						
							
							
								
								deal with script execution from within a script ( Fixes   #2964 )  
							
							
							
						 
						
							2015-10-09 12:14:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emmanuel Anne 
								
							 
						 
						
							
							
							
							
								
							
							
								b911abd7d8 
								
							 
						 
						
							
							
								
								add a few more possible arguments to choice  
							
							... 
							
							
							
							this fixes some travel dialogs for "Antares Big Mod" 
							
						 
						
							2015-10-07 12:28:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								435e52306a 
								
							 
						 
						
							
							
								
								adjusted a workaround for names starting with digits that interfered with some numerical expressions written without spaces  
							
							
							
						 
						
							2015-09-26 11:34:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								ae54f34f25 
								
							 
						 
						
							
							
								
								removed a redundant else and made unary + work also in the console  
							
							
							
						 
						
							2015-09-26 11:30:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								2158bfe285 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zelurker/scripts_unary_plus'  
							
							
							
						 
						
							2015-09-26 11:25:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8e69c80bf6 
								
							 
						 
						
							
							
								
								Add framenumber checks in various cull callbacks, so we don't update more than once per frame when multiple cameras are used  
							
							
							
						 
						
							2015-09-26 01:21:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emmanuel Anne 
								
							 
						 
						
							
							
							
							
								
							
							
								dace7ab706 
								
							 
						 
						
							
							
								
								scripts: recognize '+' also as a unary operator  
							
							... 
							
							
							
							it fixes the armor sorter in "Blades safe house.esp" 
							
						 
						
							2015-09-25 14:22:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexander "Ace" Olofsson 
								
							 
						 
						
							
							
							
							
								
							
							
								7d4125d97f 
								
							 
						 
						
							
							
								
								Fixes for building with unity build  
							
							
							
						 
						
							2015-09-24 15:21:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f7e5a40143 
								
							 
						 
						
							
							
								
								Fix typo  
							
							
							
						 
						
							2015-09-21 17:58:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a47617c21f 
								
							 
						 
						
							
							
								
								Fix tab indentations in apps/ and components/  
							
							
							
						 
						
							2015-09-16 20:45:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								4d94f38f4b 
								
							 
						 
						
							
							
								
								replaced context-sensitive implementation of allowing digits at the beginning of names with a more general implementation ( Fixes   #1730 )  
							
							
							
						 
						
							2015-09-15 14:57:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								192f01e3ac 
								
							 
						 
						
							
							
								
								Set default creature scale to 1.  Partially resolves bug  #2880 . (no creature verifier yet)  
							
							
							
						 
						
							2015-09-12 10:17:14 +10:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								45aee1b508 
								
							 
						 
						
							
							
								
								Remove AI flag from the UI and instead auto-detect whether to save AIDT records.  Should resolve bug  #2879 .  
							
							
							
						 
						
							2015-09-12 10:15:32 +10:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5252dbcf1f 
								
							 
						 
						
							
							
								
								Add some comments to ESM::Land  
							
							
							
						 
						
							2015-09-11 21:09:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								a445683312 
								
							 
						 
						
							
							
								
								Merge branch 'mergetool'  
							
							... 
							
							
							
							Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/model/tools/tools.cpp 
							
						 
						
							2015-09-11 13:22:15 +02:00