Evil Eye
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a88f0ecc95
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Expose governing attributes to Lua
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2023-11-02 17:43:09 +01:00 |
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Evil Eye
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3baefdf29e
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Merge branch 'invisibilityagain' into 'master'
Improve invisibility breaking consistency (bug #7660)
Closes #7660
See merge request OpenMW/openmw!3539
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2023-11-02 16:00:41 +00:00 |
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Alexei Kotov
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4445a55084
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Merge branch 'font_fix' into 'master'
Fix TrueType fonts scaling
See merge request OpenMW/openmw!3541
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2023-11-02 13:09:17 +00:00 |
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Cody Glassman
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7e9690e531
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[renderer] render scene exclusively to fbo
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2023-10-31 14:45:31 -07:00 |
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Alexei Kotov
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bff4666b7b
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Merge branch 'dont_save_esm4' into 'master'
Stop trying to save ESM4 objects in omwsave files
See merge request OpenMW/openmw!3537
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2023-10-31 21:33:34 +00:00 |
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Alexei Kotov
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629fe8ce81
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Merge branch 'we-all-know-actors-cant-read' into 'master'
Some cleanup of scripted animation handling.
Closes #4742, #7637, and #7636
See merge request OpenMW/openmw!3522
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2023-10-31 21:31:58 +00:00 |
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Alexei Kotov
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6e069161a4
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Merge branch 'sortalphabetcalinrechargeandrepairmenu' into 'master'
Sort repair and recharge menu list alphabetically
See merge request OpenMW/openmw!3524
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2023-10-31 21:27:43 +00:00 |
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Kindi
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733a6e01ad
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Sort repair and recharge menu list alphabetically (bug #7642)
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2023-10-31 21:27:42 +00:00 |
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Alexei Kotov
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0b8739711e
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Merge branch 'settings_values_video' into 'master'
Use settings values for Video settings (#6876)
See merge request OpenMW/openmw!3527
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2023-10-31 21:24:53 +00:00 |
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Alexei Kotov
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c49c401441
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Merge branch 'settings_values_stereo' into 'master'
Use settings values for Stereo settings (#6876)
See merge request OpenMW/openmw!3530
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2023-10-31 21:21:32 +00:00 |
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Andrei Kortunov
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377d8c905c
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Fix TrueType fonts scaling
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2023-10-31 10:59:57 +04:00 |
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Alexei Kotov
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3d5b06a78e
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Sort inactive shader list (#7652)
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2023-10-30 23:46:25 +03:00 |
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Alexei Kotov
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2d38ca4c35
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Improve invisibility breaking consistency (bug #7660)
- Break on recharge attempts
- Break on repair attempts
- Break on potion creation attempts
- Don't break on failed ingredient consuming
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2023-10-30 15:30:01 +03:00 |
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Petr Mikheev
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e51dfca488
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Stop trying to save ESM4 objects in omwsave files because they currently can not be saved and only lead to errors in logs.
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2023-10-29 22:41:53 +01:00 |
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Petr Mikheev
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62b787a214
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Merge branch 'ltexmstt' into 'master'
Add movable static and ESM4 land texture stores, don't show tooltips for unnamed ESM4Named objects
See merge request OpenMW/openmw!3528
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2023-10-29 20:02:07 +00:00 |
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Alexei Kotov
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a891965d20
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Merge branch 'uimodechanged' into 'master'
Queue Lua handler `uiModeChanged`
See merge request OpenMW/openmw!3509
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2023-10-29 19:20:59 +00:00 |
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Mads Buvik Sandvei
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58e3fdac36
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Clang format
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2023-10-29 16:32:35 +01:00 |
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Mads Buvik Sandvei
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85f104fefe
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Comments from Capo
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2023-10-29 15:33:07 +01:00 |
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Mads Buvik Sandvei
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afb9fa06d7
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clang format
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2023-10-29 14:54:01 +01:00 |
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Mads Buvik Sandvei
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70f41b22b6
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Based on the reason for closing !1845, we *should* let a scripted animation get stuck forever if the animation was already playing.
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2023-10-29 14:53:03 +01:00 |
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Mads Buvik Sandvei
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cf5b782c76
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More persist -> script language.
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2023-10-29 14:53:03 +01:00 |
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Mads Buvik Sandvei
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426f5952a5
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Prevent movement only when *scripted* animations are playing. Otherwise idle animations of wandering NPCs will slide.
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2023-10-29 14:53:03 +01:00 |
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Mads Buvik Sandvei
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a9ade184d8
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mLoopCount is the number of *remaining* loops. So we should be checking for >0, not >1.
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2023-10-29 14:53:03 +01:00 |
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Mads Buvik Sandvei
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92a5e52407
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rename "persisted" animations to "scripted", because that is what they actually are. And begin teaching the animation system to distinguish between a scripted and an unscripted animation.
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2023-10-29 14:53:03 +01:00 |
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Mads Buvik Sandvei
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24890a729b
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clang'd
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2023-10-29 14:53:03 +01:00 |
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Mads Buvik Sandvei
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8792e76f5d
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explicitly prevent movement whenever playing scripted animations
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2023-10-29 14:53:03 +01:00 |
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Mads Buvik Sandvei
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cdb325f19a
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Rewrite CharacterController::updateAnimQueue() to properly maintain the animation queue and clean up finished animations.
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2023-10-29 14:53:03 +01:00 |
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Alexei Kotov
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50f3b81096
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Merge branch 'settings_values_terrain' into 'master'
Use settings values for Terrain settings (#6876)
See merge request OpenMW/openmw!3529
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2023-10-29 13:15:54 +00:00 |
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Alexei Kotov
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e6137cff73
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Merge branch 'tapdancers' into 'master'
AiWander must update wandering manually flag when resuming existing path.
Closes #7647
See merge request OpenMW/openmw!3526
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2023-10-29 13:10:01 +00:00 |
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uramer
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1ec4681e40
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Merge branch 'areyouthere' into 'master'
Add record presence early-outs for various script instructions (feature #7625)
Closes #7625
See merge request OpenMW/openmw!3501
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2023-10-29 12:15:48 +00:00 |
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Mads Buvik Sandvei
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24bac3ebd4
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AiWander must update mIsWanderingManually when resuming wander.
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2023-10-29 01:07:46 +02:00 |
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Evil Eye
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6cd5734fb3
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Rate weapons as useless if the actor's skill is 0
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2023-10-28 10:49:18 +02:00 |
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elsid
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bb7ac64f19
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Use settings values for Stereo and Stereo View settings
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2023-10-27 23:30:17 +02:00 |
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elsid
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561a6bf854
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Avoid using camera settings from stereo manager
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2023-10-27 23:29:07 +02:00 |
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elsid
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7e5a1cec04
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Use settings values for Terrain settings
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2023-10-27 22:32:20 +02:00 |
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Alexei Kotov
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84cad3de01
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Don't show tooltips for unnamed ESM4Named
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2023-10-27 22:53:40 +03:00 |
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Alexei Kotov
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3f4591eb3b
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Add movable static and ESM4 land texture stores
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2023-10-27 22:53:40 +03:00 |
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psi29a
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f724b05c57
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Merge branch 'teleport_block' into 'master'
Lua: Add isTeleportingEnabled and setTeleportingEnabled to types.Player
See merge request OpenMW/openmw!3519
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2023-10-27 17:37:04 +00:00 |
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elsid
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dcd81d026f
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Use settings values for Video settings
* Convert window mode, vsync mode into enums, screenshot type into a struct.
* Add missing doc for screenshot type.
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2023-10-27 14:31:23 +02:00 |
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Zackhasacat
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6a671186ee
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Removed unused var
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2023-10-26 11:50:50 -05:00 |
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psi29a
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8380da2e1d
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Merge branch 'missmewiththatscript' into 'master'
Remove missing scripts from actors much like is done for items
Closes #7204
See merge request OpenMW/openmw!3502
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2023-10-26 16:24:35 +00:00 |
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psi29a
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664caa2fc1
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Merge branch 'iseeyou' into 'master'
Prevent fleeing in inappropriate situations (bug #6932)
Closes #6932
See merge request OpenMW/openmw!3508
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2023-10-26 16:24:10 +00:00 |
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psi29a
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bdd0299fe7
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Merge branch 'flyyouscamps' into 'master'
Allow talking with fleeing creatures (bug #7631)
Closes #7631
See merge request OpenMW/openmw!3510
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2023-10-26 16:23:57 +00:00 |
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psi29a
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035004170c
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Merge branch 'datadirs' into 'master'
Launcher: Improve directory appending UX and heuristics (bug #7502)
Closes #7502
See merge request OpenMW/openmw!3490
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2023-10-26 16:23:28 +00:00 |
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Zackhasacat
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3e31142c0b
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Remove lua action
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2023-10-25 17:24:18 -05:00 |
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psi29a
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6a87ba8f33
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Merge branch 'mygui343_fix' into 'master'
Fix MyGUI 3.4.3 issues [#7528]
See merge request OpenMW/openmw!3319
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2023-10-25 12:35:13 +00:00 |
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psi29a
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f3931c8321
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Merge branch 'lua_hud_hide' into 'master'
Add functions to lua ui library to toggle HUD visibility, and check current status.
See merge request OpenMW/openmw!3450
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2023-10-25 12:34:56 +00:00 |
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Zackhasacat
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ac9cfc782a
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Add functions to lua ui library to toggle HUD visibility, and check current status.
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2023-10-25 12:34:56 +00:00 |
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Alexei Kotov
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e6c02efbb7
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Add record presence early-outs for various script instructions (feature #7625)
AddItem, RemoveItem, StartScript, StopScript, AddTopic
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2023-10-24 23:19:53 +03:00 |
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Evil Eye
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23bf6ed878
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Remove missing scripts from actors much like is done for items
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2023-10-24 20:59:45 +02:00 |
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