1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-01-22 14:53:52 +00:00
Commit graph

7 commits

Author SHA1 Message Date
Cody Glassman
ac4787aeec shade refactor 2023-02-25 11:03:39 -08:00
florent.teppe
43b0ae1ce7 all debug renders now use the same shader and it works
remove debug draw shader, now that debug and debugdraw serve the same function

remove debug draw code from actors to clean

replaced int uniforms with bool for better readability

clang format

cleanup, remove unused func, and mistake whitespace

fix namespace

added more colors

fixed missing whitespace
2022-09-11 17:54:01 +02:00
florent.teppe
21971c08ba debug draw shader uses the generic functions
renamed files

roundabout way to change case with windows noticing

fixed type

fix filename in cmakelist.txt

ported shader and c++ code so glsl 120 can be used instead of 330

new debug shader and old one are almost unified

for some reason, even though I get no compilation issue, old debug draws don't work, only the new one implemented by this MR

remove useless const cast
2022-09-11 17:53:59 +02:00
madsbuvi
164458dc56 shader fixes 2022-04-27 17:43:51 +02:00
madsbuvi
dc3045c970 mono-only version of the shader linking system introduced in the stereo MR 2022-04-26 19:54:24 +02:00
glassmancody.info
81267e7be7 add missing centroid to debug vertex shaders 2021-08-07 18:04:11 -07:00
glassmancody.info
cad0b151cb enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00