Bret Curtis
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ae1af0e103
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Merge pull request #2972 from Assumeru/non-unique-additem
Mutate base record when calling add/remove item on non-unique actors
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2020-07-27 23:33:10 +02:00 |
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Bret Curtis
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d197e2887b
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Merge pull request #2977 from Capostrophic/simplewater
Make a horrible simple water hack less horrible
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2020-07-27 01:26:44 +02:00 |
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Bret Curtis
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82a45eb6ae
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Merge pull request #2976 from Capostrophic/unconscious
Add option to always allow stealing from KO'd actors (feature #5545)
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2020-07-27 01:22:51 +02:00 |
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Capostrophic
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03f0bd3df6
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Make a horrible simple water hack less horrible
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2020-07-27 00:32:24 +03:00 |
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Capostrophic
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9c930e38fa
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Add option to always allow stealing from KO'd actors (feature #5545)
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2020-07-26 13:10:44 +03:00 |
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Capostrophic
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cc6e4ad215
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Fix pickpocketing sneaking stance check
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2020-07-26 12:20:17 +03:00 |
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Evil Eye
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040a92c373
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implement additem/removeitem for non-unique actors
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2020-07-26 11:07:18 +02:00 |
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CedricMocquillon
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1f4f10c723
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Add a tab level in advanced settings
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2020-07-25 17:42:31 +02:00 |
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psi29a
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fc7266d4ee
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Merge branch 'Improve-cell-name-autocompleter-implementation' into 'master'
#5520 Improve cell name autocompleter implementation
See merge request OpenMW/openmw!267
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2020-07-25 13:58:42 +00:00 |
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Cédric Mocquillon
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2e27de027e
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Add members in AdvancedPage class to avoid memory leak when the list of cells names is updated as we recreated a completer at each notification event
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2020-07-25 13:58:42 +00:00 |
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Bret Curtis
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21ee1ed317
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Merge pull request #2973 from akortunov/refactoring
Use more C++11 loops in game mechanics code
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2020-07-25 15:43:42 +02:00 |
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Andrei Kortunov
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e6036e13b9
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Use more C++11 loops in game mechanics code
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2020-07-25 15:54:49 +04:00 |
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Petr Mikheev
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8cdc7031f5
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Support vectors in settings.cfg
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2020-07-24 21:47:49 +02:00 |
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Petr Mikheev
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62c8ea373b
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Fix not completely correct camera transition when switching from 1st person to 3rd person if armed.
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2020-07-19 22:12:17 +02:00 |
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Petr Mikheev
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d78b227670
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Fix inverted preview rotation when using controller
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2020-07-19 18:21:40 +02:00 |
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Petr Mikheev
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2e6aa155a3
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New settings 'preview if stand still' and 'deferred preview rotation'.
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2020-07-19 18:21:40 +02:00 |
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Petr Mikheev
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9f850b6ffc
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Move deferred rotation logic from renderingmanager.cpp to camera.cpp
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2020-07-19 18:21:40 +02:00 |
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Petr Mikheev
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63cab4052d
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Refactoring in mwrender::Camera. enum for normal/preview/vanity mode.
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2020-07-19 18:21:40 +02:00 |
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Petr Mikheev
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8ac7ffc32b
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Remove 'separate preview camera' and make the new behavior the default one.
Also minor refactoring in camera.cpp
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2020-07-17 22:59:44 +02:00 |
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Petr Mikheev
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4d206d2c67
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Improved preview mode
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2020-07-17 20:35:52 +02:00 |
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elsid
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c3b581131d
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Merge branch 'third_person_fix' into 'master'
Minor fixes for 'view over shoulder'
See merge request OpenMW/openmw!265
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2020-07-17 18:11:35 +00:00 |
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Petr Mikheev
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8ac143c983
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Camera can pull out after clearing obstruction instead of instant snapback.
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2020-07-17 10:19:46 +02:00 |
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Petr Mikheev
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68148f5ec7
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1. Skip smooth camera transition after changing cell; 2. Fix 'zoom out when move' for extremely high speed;
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2020-07-16 22:21:50 +02:00 |
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elsid
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9240833bda
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Init sound by a single object
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2020-07-15 19:46:34 +02:00 |
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Bret Curtis
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74c67218e4
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Merge pull request #2968 from elsid/fix_flee_cliff_racers
Adjust actor rotation when flee by axis x (bug #5531)
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2020-07-14 17:04:04 +02:00 |
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Bret Curtis
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e98ae3262e
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Merge pull request #2969 from akortunov/scripts
Resume failed scripts execution after game reload
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2020-07-14 10:44:58 +02:00 |
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Andrei Kortunov
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b05d071e69
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Resume failed scripts execution after game reload (feature #5524)
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2020-07-14 10:53:01 +04:00 |
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elsid
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b7c1c52439
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Adjust actor rotation when flee by axis x
Otherwise Cliff Racers can go underwater.
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2020-07-13 20:08:37 +02:00 |
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elsid
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bcd526b706
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Merge branch 'third_person_new' into 'master'
Further improvements of "view over shoulder"
See merge request OpenMW/openmw!237
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2020-07-13 09:42:19 +00:00 |
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Bret Curtis
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a5da59e840
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Merge pull request #2967 from Capostrophic/casesensitivity
Fix search filter unicode character case sensitivity
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2020-07-12 22:41:24 +02:00 |
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Petr Mikheev
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383fa3d3ab
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Make 'zoom out when move' configurable.
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2020-07-12 21:03:18 +02:00 |
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Petr Mikheev
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173c1fdabb
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Make transition in 'auto switch shoulder' smoother.
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2020-07-12 20:51:38 +02:00 |
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Petr Mikheev
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51173ebcf5
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Refactoring. Move all code related to 'view over shoulder' to a separate file.
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2020-07-12 20:51:38 +02:00 |
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Petr Mikheev
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5bdf61a886
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Slightly pulls camera away when the character moves
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2020-07-12 20:51:38 +02:00 |
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Petr Mikheev
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ef03f2c033
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Auto switch shoulder
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2020-07-12 20:51:38 +02:00 |
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Petr Mikheev
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5675d6ce81
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Generalize calculation of focal point offset for 3rd person camera.
When player swim, the view slowly switches from "over shoulder" to "above head".
New functions to switch shoulder.
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2020-07-12 20:51:38 +02:00 |
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Capostrophic
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65ac0c86b8
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Fix search filter unicode character case sensitivity
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2020-07-12 19:05:47 +03:00 |
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Evil Eye
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271f7040a6
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Fix a regression caused by #2648 (fixes #5513)
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2020-07-12 13:25:40 +02:00 |
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Andrei Kortunov
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7f936e4cde
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Merge pull request #2961 from akortunov/move
Do not use outdated references when moving objects to new cells
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2020-07-12 12:11:22 +04:00 |
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Bret Curtis
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3acb84f4d5
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Merge pull request #2964 from elsid/osg_rendering_stats
Report OSG rendering stats to file
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2020-07-11 23:45:26 +02:00 |
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Roman Siromakha
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0f6badc581
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Merge pull request #2958 from akortunov/statswatcher
Corrections for StatsWatcher
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2020-07-11 22:54:35 +02:00 |
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Andrei Kortunov
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da791590ac
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Update HUD icons during mechanics update again to avoid crashes
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2020-07-11 20:40:00 +04:00 |
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elsid
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db0ad8421f
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Report OSG rendering stats
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2020-07-11 18:32:57 +02:00 |
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Andrei Kortunov
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58e3900ea0
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Avoid redundant call
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2020-07-11 20:11:49 +04:00 |
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Andrei Kortunov
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db8f0ad6fd
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Do not use outdated references when moving objects to new cells (bug #5387)
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2020-07-11 17:24:20 +04:00 |
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elsid
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a4e3f32ec8
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Fix TSAN warnings for ripples emitter
While main thread creates particles rendering thread draws them so
sychronization is required.
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2020-07-11 13:29:30 +02:00 |
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psi29a
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b372ac9119
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Merge branch '#5493_better_handle_objects_across_cells' into 'master'
Resolve #5493 by better supporting objects that are placed across cells.
Closes #5493
See merge request OpenMW/openmw!260
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2020-07-11 08:27:27 +00:00 |
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psi29a
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15c5cf42c0
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Merge branch '#5517_ag_rotate_object_fix' into 'master'
Resolves #5517 by removing the object being rotated from the paging system.
Closes #5517
See merge request OpenMW/openmw!259
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2020-07-10 18:09:42 +00:00 |
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psi29a
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8f86617262
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Merge branch 'master' into 'master'
Fixed passed indexes for object deletion #5384
See merge request OpenMW/openmw!196
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2020-07-10 12:10:33 +00:00 |
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psi29a
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c3a44212c7
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Merge branch 'player_resurrection_spell_fix' into 'master'
Don't clear spells for a dead player, preventing resurrection problems
See merge request OpenMW/openmw!207
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2020-07-10 12:00:24 +00:00 |
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