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21662 commits

Author SHA1 Message Date
Capostrophic
713330351b Experimental animation regression fixes
Don't unnecessarily start movement and jump animations from loop start
Don't play movement animation until jumping animation finishes
2018-09-24 19:30:02 +03:00
Sergey Fukanchik
657d95a0be Paperwork for the pull request #1935 2018-09-24 15:30:30 +03:00
Sergey Fukanchik
b2a52a5b6c Change 'after function'-style doxygen comment to normal. 2018-09-24 14:59:10 +03:00
Marc Zinnschlag
6ce6108eb4 Merged pull request #1932 2018-09-24 11:57:08 +02:00
Marc Zinnschlag
84a2752db9 Merged pull request #1933 2018-09-24 11:53:07 +02:00
Marc Zinnschlag
34b0344166 Merged pull request #1934 2018-09-24 11:51:46 +02:00
Bret Curtis
621ef69f58
Merge pull request #1939 from Capostrophic/optional
Discard count arguments for AddSoulGem and RemoveSpell (bug #3762)
2018-09-24 07:47:37 +02:00
Capostrophic
92259c6cca Discard count arguments for AddSoulGem and RemoveSpell (bug #3762) 2018-09-23 22:30:06 +03:00
Sergey Fukanchik
f00f35ba86 Add const to canRest() 2018-09-23 06:25:20 +03:00
Sergey Fukanchik
f2e11e6def Fix MSVC C4596 illegal qualified name 2018-09-23 04:06:29 +03:00
Capostrophic
52da65b776 Fix issues with sun specularity (bug #4527) 2018-09-23 03:39:06 +03:00
Sergey Fukanchik
44bcd9b25f Fix tab characters 2018-09-23 02:46:29 +03:00
Sergey Fukanchik
c50ee22772 Wrap up World::canRest() implementation by moving enemiesNearby() from InputManager::rest() to World::canRest(). 2018-09-23 01:52:56 +03:00
Andrei Kortunov
cd60d4fdf0 Store character controller in the variable make code less bulk 2018-09-22 21:13:00 +04:00
Andrei Kortunov
2ac2d01432 Optimize drowning state update 2018-09-22 21:12:56 +04:00
Andrei Kortunov
90d35aaa8f Handle current health level during levelup (bug #4649) 2018-09-22 07:48:47 +04:00
Andrei Kortunov
b3fd173e00 Check if current weapon has health at all in HUD (bug #4648) 2018-09-22 06:51:56 +04:00
Andrei Kortunov
1634284739 Cache player's position outside of loops 2018-09-21 22:39:47 +04:00
Andrei Kortunov
b9346798c6 Optimize combat music update 2018-09-21 22:34:18 +04:00
Andrei Kortunov
fb484c6fde Optimize AI loop a bit 2018-09-21 19:02:28 +04:00
Marc Zinnschlag
7be9f2ca45 Merged pull request #1891 2018-09-21 11:38:19 +02:00
Andrei Kortunov
01b3f92f7e Make coc and fixme console commands close to vanilla (bug #4292, bug #4217) 2018-09-20 16:25:02 +04:00
Andrei Kortunov
bdd9eba2b8 Use C++ limits instead of C ones 2018-09-20 16:02:26 +04:00
Andrei Kortunov
276b7830a9 Mass potion creation (feature #4642) 2018-09-20 15:45:14 +04:00
Marc Zinnschlag
3761aaadfd Merged pull request #1928 2018-09-20 13:31:56 +02:00
Marc Zinnschlag
82d37dda20 Merged pull request #1927 2018-09-20 13:31:41 +02:00
Marc Zinnschlag
29bc5cbecf Merged pull request #1925 2018-09-20 13:14:55 +02:00
Andrei Kortunov
6f4f6a155f Combat AI: take ranged weapon speed in account 2018-09-19 12:23:24 +04:00
Andrei Kortunov
62f6f174cf Show attack speed of ranged weapons 2018-09-19 12:23:21 +04:00
Andrei Kortunov
989de05f80 Do not show duration for infinite light sources as -1 2018-09-18 15:23:16 +04:00
Andrei Kortunov
6d0e6ab012 Use book font by default in the text formatter 2018-09-17 22:24:21 +04:00
Andrei Kortunov
dda02bd696 Do not use book fonts for dialogue window 2018-09-17 19:56:36 +04:00
Andrei Kortunov
70ed8fd1a9 Use constants instead of widely used magic numbers (task #4645) 2018-09-17 19:22:50 +04:00
Bret Curtis
07be9ae8ac
Merge pull request #1926 from akortunov/warnfix
Fix MSVC warning about possibly uninitialized movestate variable
2018-09-17 17:10:25 +02:00
Andrei Kortunov
9c8fc0557a Fix MSVC warning about possibly uninitialized movestate variable 2018-09-17 14:45:16 +04:00
Marc Zinnschlag
06b2a23e74 Merged pull request #1768 2018-09-17 12:10:21 +02:00
Marc Zinnschlag
d76367918a Merged pull request #1907 2018-09-17 12:10:00 +02:00
Marc Zinnschlag
c6b62308cd Merged pull request #1921 2018-09-17 12:02:44 +02:00
Marc Zinnschlag
29f6ee30a6 Merged pull request #1922 2018-09-17 12:00:49 +02:00
Marc Zinnschlag
107165d36d Merged pull request #1923 2018-09-17 11:59:28 +02:00
Marc Zinnschlag
deb779af35 Merged pull request #1924 2018-09-17 11:58:24 +02:00
Andrei Kortunov
2961f0d810 Allow to use the %Name for creatures (bug #4644) 2018-09-16 21:53:28 +04:00
Capostrophic
2f054cc7a8 Update changelog 2018-09-16 17:09:47 +03:00
Capostrophic
95aa05e41b Tweaks to script parser messages and pathgrid warnings 2018-09-16 16:47:33 +03:00
Andrei Kortunov
09427d3f5e Take in account transformations of NiTriShape and NiSkinData in skinning (bug #4437) 2018-09-16 14:38:58 +04:00
Andrei Kortunov
ae1c054635 Make GetPCJumping return true only when jumping (bug #4641) 2018-09-16 11:58:01 +04:00
Capostrophic
5909297809 Make underwater SFX always apply based on camera position (bug #4532) 2018-09-15 23:26:07 +03:00
Bret Curtis
29ea72ed6c
Merge pull request #1920 from Capostrophic/notation
Actually fix General (%g) number formatting (bug #4463)
2018-09-15 21:51:43 +02:00
Capostrophic
5a86554f97 Cleanup 2018-09-14 21:55:50 +03:00
Capostrophic
c025427575 Implement enchantment record effect list verification (feature #1617) 2018-09-14 21:06:50 +03:00