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22753 commits

Author SHA1 Message Date
elsid
6cd76fb8a7
Use normalized path for Class::getCorrectedModel 2024-11-18 21:21:34 +01:00
elsid
630e815f66
Forbid to use toNormalized for normalized path 2024-11-18 21:21:33 +01:00
AnyOldName3
4a911a647d Merge branch 'activewetshoes' into 'master'
Preserve node level data variance when merging objects in the active grid

Closes #8231

See merge request OpenMW/openmw!4456
2024-11-18 14:12:52 +00:00
psi29a
79dbbceb10 Merge branch 'vfs_normalized_path_20' into 'master'
Use normalized path for correctMeshPath and getLODMeshName (#8138)

See merge request OpenMW/openmw!4455
2024-11-17 12:30:15 +00:00
elsid
22817dd6a1
Use normalized path for correctMeshPath 2024-11-16 12:49:11 +01:00
Evil Eye
0a07b1eb3a Preserve node level data variance when merging objects in the active grid 2024-11-16 11:56:01 +01:00
elsid
36198e9413
Use normalized path for getLODMeshName 2024-11-15 01:05:36 +01:00
Andrei Kortunov
2522fe9517 Remove dead code 2024-11-14 22:16:05 +04:00
Evil Eye
d6e300ba25 Make GetHealthGetRatio return 1 for actors with a max health of 0 2024-11-12 21:29:18 +01:00
Pi03k
306982cdd1 Move from qt_wrap_ui to AUTOUIC for opencs
Set opencs target properties in appropriate section
Use forward declaration for Ui::FileDialog

(#7348)
2024-11-10 20:38:14 +01:00
pi03k
18080a83d6 Move from qt_wrap_ui to AUTOUIC for launcher and wizard
(#7348)
2024-11-10 20:38:14 +01:00
psi29a
ac7b54af80 Merge branch 'refnumremapping' into 'master'
Use the right deserializer for unloaded scripts

See merge request OpenMW/openmw!4449
2024-11-10 16:13:07 +00:00
psi29a
f5c457c474 Merge branch 'pageswithattitude' into 'master'
Apply rotation when computing the bounding box of a paged reference

See merge request OpenMW/openmw!4447
2024-11-09 20:14:53 +00:00
Evil Eye
6572122acc Use the right deserializer for unloaded scripts 2024-11-09 13:05:39 +01:00
Alexei Kotov
32a6ed6f49 Merge branch 'creaturesstronk' into 'master'
Allow creatures' strength to be edited

See merge request OpenMW/openmw!4448
2024-11-08 20:18:24 +00:00
psi29a
d356fea5b6 Merge branch 'whycantitalkthedoorintoopening' into 'master'
Let AI open moved doors (#7548)

Closes #7548

See merge request OpenMW/openmw!4435
2024-11-07 17:55:40 +00:00
Evil Eye
7bd2f73fe5 Allow creatures' strength to be edited 2024-11-07 17:12:00 +01:00
Evil Eye
79bd6309a5 Apply rotation when computing the bounding box of a paged reference 2024-11-07 16:53:03 +01:00
elsid
afa769408a
Use normalized path for correctActorModelPath 2024-11-03 13:50:17 +01:00
psi29a
3e804042c4 Merge branch 'soitsthesametypeofstandasstarplatinum' into 'master'
Update spell window effect icons if the world is unpaused

See merge request OpenMW/openmw!4439
2024-11-01 13:53:05 +00:00
psi29a
6c52d92832 Merge branch 'ducksinarow' into 'master'
Improve memory alignment of CreatureStats to reduce memory usage

See merge request OpenMW/openmw!4433
2024-11-01 10:23:25 +00:00
psi29a
362eec43be Merge branch 'noblacklisting' into 'master'
Exterminate script blacklisting (#8214)

Closes #8214

See merge request OpenMW/openmw!4440
2024-11-01 10:22:26 +00:00
psi29a
62079499c1 Merge branch 'nowaterculling' into 'master'
Allow opting out of water culling (#7318)

Closes #7318

See merge request OpenMW/openmw!4441
2024-11-01 10:21:45 +00:00
Alexei Kotov
5d37cb3b74 Exterminate script blacklisting (#8214) 2024-10-31 14:59:55 +03:00
Alexei Kotov
4f521a94d7 Allow opting out of water culling (#7318) 2024-10-31 14:54:05 +03:00
Alexei Kotov
fdafdaf599 Update spell icons if the world is unpaused 2024-10-31 11:22:49 +03:00
Alexei Kotov
476abb83d8 Don't enable groundcover for non-default worldspaces (#7692) 2024-10-30 21:23:29 +03:00
psi29a
34b6a9d402 Merge branch 'howdidabdufindthis' into 'master'
Don't assign vertical movement for inert characters out of water (#7968)

Closes #7968

See merge request OpenMW/openmw!4432
2024-10-30 14:21:34 +00:00
jvoisin
540eee9c97 Merge branch 'draganddropdead' into 'master'
Don't update displayed armor rating when there's no player pointer (#8211)

Closes #8211

See merge request OpenMW/openmw!4430
2024-10-30 12:14:15 +00:00
Alexei Kotov
4fdfd6ae91 Let AI open moved doors (#7548) 2024-10-30 12:41:36 +03:00
Evil Eye
ee16dbd2e2 Improve memory alignment of CreatureStats to reduce memory usage 2024-10-29 19:52:12 +01:00
Evil Eye
4c11dcdd7d Merge branch 'display_fix' into 'master'
Improve screen detection for editor's widgets

Closes #8146

See merge request OpenMW/openmw!4364
2024-10-29 16:51:37 +00:00
Alexei Kotov
84aebccbb0 Don't assign vertical movement for inert characters out of water (#7968) 2024-10-29 14:33:05 +03:00
Alexei Kotov
636e5ed08b Don't update displayed armor rating when there's no player pointer (#8211) 2024-10-29 10:44:28 +03:00
psi29a
64fdf72c4c Merge branch 'mfwnotext' into 'master'
Fix #8202 (probably)

Closes #8202

See merge request OpenMW/openmw!4422
2024-10-28 16:19:49 +00:00
psi29a
1dc1bfe543 Merge branch 'launcherimportdefaults' into 'master'
Save/load INI importer flags in the launcher (#8189)

Closes #8189

See merge request OpenMW/openmw!4429
2024-10-28 16:19:28 +00:00
Evil Eye
b288448893 Merge branch 'ulfricstormcloakjarlofwindhelm' into 'master'
Revise storm wind effect on velocity (bug #8206)

Closes #8206

See merge request OpenMW/openmw!4426
2024-10-28 15:33:46 +00:00
Alexei Kotov
a239724316 Revise storm wind effect on velocity (bug #8206) 2024-10-28 13:10:16 +03:00
Alexei Kotov
e78d3e8ac6 Add a lower cap to launcher viewing distance spinbox (#8208) 2024-10-28 13:04:16 +03:00
psi29a
891bb67ac5 Merge branch 'fatiguecrit' into 'master'
Only play critical hit sound for health damage (#8207)

Closes #8207

See merge request OpenMW/openmw!4427
2024-10-28 09:53:58 +00:00
Alexei Kotov
eea916a43d Save/load INI importer flags in the launcher (#8189) 2024-10-27 21:30:23 +03:00
Evil Eye
7bbb1bf05d Merge branch 'loosey-goosey' into 'master'
Store original representation of paths in content lists. Also compare against existing content lists in a more forgiving way.

See merge request OpenMW/openmw!4424
2024-10-27 12:31:41 +00:00
Alexei Kotov
71f6341f30 Only play critical hit sound for health damage (#8207) 2024-10-27 08:17:33 +03:00
Evil Eye
a8710b7b42 Don't modify base records from Lua 2024-10-25 16:35:23 +02:00
psi29a
a11e683a40 Merge branch 'content-lists-could-provide-duplicate-fallback-archives' into 'master'
Gracefully handle content lists that specify duplicate BSAs

Closes #8200

See merge request OpenMW/openmw!4421
2024-10-25 11:08:41 +00:00
AnyOldName3
7640b6bcf4 Typo 2024-10-25 00:32:12 +00:00
AnyOldName3
c2b383ea92 Store original representation of paths in content lists
Also compare against existing content lists in a more forgiving way.

The first improvement makes it possible to use relative paths in openmw.cfg without the launcher canonicalising them.
This was really annoying if you used a relative path on purpose.
It also stops the launcher converting all paths to Qt's convention, where forward slashes are used on Windows even though they're not native.
The engine doesn't care, so you could always put either in the config file, but the launcher wouldn't stand for that, and would make them match.

To make this work, we need to store a path's originalRepresentation in the content list, compare paths loaded from openmw.cfg based on their originalRepresentation, and convert paths from originalRepresentation to absolute value when loading them from a content list.

The second improvement means that paths that are equivalent, but expressed differently (e.g. mismatched case on Windows, mismatched separators on Windows, or mild differences like unnecessary `./`es and doubled separators) don't trigger the creation of a new effectively-identical content list.

To make this work, we had to switch the comparison to lexicaly normalise the path first.
It could only be lexical normalisation as originalRepresentation might be absolute, relative, or absolute-but-based-on-a-path-slug, and we didn't want slugs to break things or relative paths to count as equivalent to absolute ones that refer to the same file.
The comparison is case-insensitive on Windows, and case-sensitive elsewhere.
This isn't strictly right, as you can have case-sensitive things mounted on Windows or tell a Linux directory to be case-insensitive, but we can't tell when that might happen based on a lexical path as it depends on real directory properties (and might differ for different parts of the path, which is too much hassle to support).
2024-10-25 00:49:59 +01:00
psi29a
cd2f261ff5 Merge branch 'case-insensitive-bsa-name' into 'master'
Make the launcher ignore case in bsa names

Closes #8201

See merge request OpenMW/openmw!4418
2024-10-23 22:23:27 +00:00
Alexei Kotov
13cca461f2 Maybe fix #8202 2024-10-23 22:23:28 +03:00
AnyOldName3
0537b53d21 Gracefully handle content lists that specify duplicate BSAs
Previously, if fed bad data, or a content list predated a BSA being moved to a non-user config file, or possibly in other situations (but not any of the obvious ones as those had other guards), the `selectedArchives` list could be longer than the number of archives available due to duplicate entries.

This ensures they're handled like entries specifying no-longer-present archives, and just skips the duplicates.
The same would happen elsewhere in similar situations, but those code paths aren't always taken.
2024-10-22 22:40:16 +01:00