scrawl
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fbaedd2c3a
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new underwater colors
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2012-05-30 16:20:35 +02:00 |
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scrawl
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69e6bc6588
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add water settings to settings window
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2012-05-29 06:45:44 +02:00 |
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scrawl
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2a4fcf42a3
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basic shadows
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2012-04-11 18:53:13 +02:00 |
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scrawl
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0b2dab0b5d
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disable water fog due to some issues
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2012-04-08 18:17:52 +02:00 |
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scrawl
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c0f991ac0a
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underwater depth effect
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2012-04-06 18:51:30 +02:00 |
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scrawl
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456eb95209
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reversed sun and moon paths (sunrise at east)
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2012-04-06 18:22:37 +02:00 |
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scrawl
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2976625b00
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better underwater
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2012-04-06 15:51:57 +02:00 |
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scrawl
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a41eee9a72
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specular lighting
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2012-04-06 14:07:52 +02:00 |
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scrawl
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b8a470efcd
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put transparent objects in a seperate render queue, in order to not mess up the mrt textures
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2012-04-05 19:07:21 +02:00 |
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scrawl
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add4ebe445
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fresnel effect
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2012-04-05 12:59:56 +02:00 |
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scrawl
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8ddc8131a5
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fresnel test
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2012-04-05 11:18:58 +02:00 |
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scrawl
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36fd9b9f26
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shore transition test
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2012-04-05 10:39:22 +02:00 |
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scrawl
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3f05aba76d
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got MRT working, some minor quirks to solve (black viewport background)
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2012-04-05 01:21:36 +02:00 |
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scrawl
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328bdaafb6
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fixed a problem with the underwater compositor
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2012-04-03 22:53:08 +02:00 |
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scrawl
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2fa9bac517
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added fog
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2012-04-03 22:04:37 +02:00 |
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scrawl
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cc4076d42a
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basic noise
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2012-04-03 21:16:43 +02:00 |
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scrawl
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fe63f2b2aa
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first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering)
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2012-04-03 19:10:02 +02:00 |
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scrawl
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6481cf87fc
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cleanup resources
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2012-04-03 17:07:16 +02:00 |
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scrawl
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b3a186e729
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simple water without shaders that uses original MW textures
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2012-04-03 16:37:54 +02:00 |
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