Commit Graph

22691 Commits (bd149b909feb037a09f9c23c0c55f4f8df61e74c)
 

Author SHA1 Message Date
elsid bd149b909f
Remove unused virtual modifiers in ShadowManager
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp💯9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
        setupShadowSettings();
        ^
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp💯9: note: This constructor of an object of type 'ShadowManager' has not returned when the virtual method was called
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp💯9: note: Call to virtual function during construction
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp:104:9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
        enableOutdoorMode();
        ^
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp:104:9: note: This constructor of an object of type 'ShadowManager' has not returned when the virtual method was called
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp:104:9: note: Call to virtual function during construction
5 years ago
Chris Djali 5f04c12ac3
Merge pull request #2601 from akortunov/warnfix
Clamp number of shadow maps
5 years ago
Andrei Kortunov f09d20434c Clamp number of shadow maps 5 years ago
Andrei Kortunov 6554130f6f
Merge pull request #2594 from Capostrophic/summonsummon
Minor summoned creature cleanup fixes
5 years ago
Andrei Kortunov ec8aa20b3d
Merge pull request #2599 from akortunov/master
Add missing isNpc() check
5 years ago
Andrei Kortunov 8dbbe42f21 Add missing isNpc() check (bug #5206) 5 years ago
Alexei Dobrohotov ef138e9afc
Merge pull request #2592 from akortunov/switchnode
Use transformations of NiSwitchNode
5 years ago
Bret Curtis 454b9f1964
Merge pull request #2597 from akortunov/coverity
CoverityScan fixes, part 2
5 years ago
Alexei Dobrohotov f332df8839
Fix terrain shadows checkbox loading 5 years ago
Andrei Kortunov df4344d253
Merge pull request #2595 from Capostrophic/defaults
Default visual settings tweaks
5 years ago
Andrei Kortunov b21dc17538 Attempt to shut up CoverityScan warnings about tainted values 5 years ago
Alexei Dobrohotov b5992b380e
Merge pull request #2586 from unelsson/allowselectionalledges
Allow selecting cell edges everywhere
5 years ago
Andrei Kortunov b210e99abc Avoid divizion by zero 5 years ago
Nelsson Huotari 120583f443 optimize isInCellSelection calls 5 years ago
Bret Curtis 1c810b06fb
Merge pull request #2596 from akortunov/coverity
Fix some issues, found by CoverityScan
5 years ago
Andrei Kortunov 3970baeb84 Fix possible usage of destroyed variable 5 years ago
Andrei Kortunov 34873b6065 Fix dead code 5 years ago
Andrei Kortunov 5561eb5415 Do not discard division reminder 5 years ago
Andrei Kortunov 238dcdbbd4 Fix copy-paste error 5 years ago
Andrei Kortunov 7074baa1c2 Clamp number of shadow maps, as described in docs 5 years ago
Andrei Kortunov 5c6ca82c45 Clamp fallback value from config 5 years ago
Andrei Kortunov 079c77ff22 Avoid zero division 5 years ago
Andrei Kortunov ca2a524a5f Avoid null pointer dereference 5 years ago
Andrei Kortunov af41e9acc1 Initialize variables to avoid undefined values 5 years ago
Andrei Kortunov 0d6f0a9b4d
Merge pull request #2593 from Capostrophic/speed
[Regression] Make sure movement not controlled by an animation has the valid velocity
5 years ago
Capostrophic 120b7dcd2f Clean up summoned creatures when corpses are disposed 5 years ago
Capostrophic ae1f456b0a Default setting value tweaks 5 years ago
Capostrophic 1097c2cfc4 Minor summoned creature cleanup fixes 5 years ago
Capostrophic 9c78e8cc56 Make sure movement not controlled by animation has valid velocity
Fixes erroneously always normalized movement speed in first person
5 years ago
Alexei Dobrohotov a1ed0144e1
Merge pull request #2590 from akortunov/guifixes
UI textures scaling corrections
5 years ago
Andrei Kortunov 51cfd070c6 Use transformations of NiSwitchNode 5 years ago
Alexei Dobrohotov d3cd6403fe
Merge pull request #2591 from akortunov/sheathing
Do not show shields in the 1st-person view when shield sheathing is enabled
5 years ago
Andrei Kortunov 1835a39c57 Do not show shields in the 1st-person view when shield sheathing is enabled 5 years ago
Andrei Kortunov 6a625b1dac Scale magic items frames in the quick keys menu 5 years ago
Andrei Kortunov bfc07afa28 Restore normal size of quests buttons in journal 5 years ago
Andrei Kortunov bafc0d9e90 Added support for texture fragment usage to the ImageButton 5 years ago
Andrei Kortunov f335044026
Merge pull request #2587 from Capostrophic/sheathing
Minor sheathing-related changes
5 years ago
Capostrophic 5a5bc0bef8 Uncheck sheathing checkboxes automatically when appropriate
Fix their order and bogus saveSettingBool calls
5 years ago
Alexei Dobrohotov ff44b2c66f
Merge pull request #2589 from akortunov/effects
Display magic effects according to research page
5 years ago
Andrei Kortunov 6eb8e0cf4d Display magic effects according to research page 5 years ago
Alexei Dobrohotov a8843fa5a8
Make sure MultiChar::data() constructs a valid string
mData may ultimately not be a valid C-string (e.g. if it contains 4 significant characters) so it may not necessarily be converted into a valid std::string
5 years ago
Capostrophic 5eab913a9c Make additional anim sources dependency more obvious 5 years ago
Andrei Kortunov 5ede09a6cd
Merge pull request #2588 from elsid/fix_warning
Fix warning -Woverloaded-virtual
5 years ago
elsid d42b5fd28e
Fix warning -Woverloaded-virtual
In file included from openmw/components/terrain/quadtreeworld.cpp:10:
openmw/components/terrain/quadtreenode.hpp:95:14: warning: 'Terrain::QuadTreeNode::traverse' hides overloaded virtual function [-Woverloaded-virtual]
        void traverse(ViewData* vd, const osg::Vec3f& viewPoint, LodCallback* lodCallback, float maxDist);
             ^
OpenSceneGraph/build/clang/release/include/osg/Group:43:22: note: hidden overloaded virtual function 'osg::Group::traverse' declared here: different number of parameters (1 vs 4)
        virtual void traverse(NodeVisitor& nv);
                     ^
1 warning generated.
5 years ago
Capostrophic 7885b8c75e Sheathing-related changes
Add weapon and shield sheathing and use additional anim sources checkboxes into the Advanced tab of the launcher
Remove outdated information from the documentation
5 years ago
Nelsson Huotari 45d43045eb Remove unused std::string 5 years ago
Nelsson Huotari aeb0ccff90 Allow selecting cell edges everywhere 5 years ago
Alexei Dobrohotov 2ee17f39fd
Merge pull request #2585 from unelsson/terrainselectionfixes
Terrain selection fixes
5 years ago
Nelsson Huotari 8f6dc78217 Get vertex height from data, if not available in visible cells. 5 years ago
Nelsson Huotari 9677203215 Don't allow vertex selection outside visible cells 5 years ago