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189 commits

Author SHA1 Message Date
Alexei Kotov
53f5e4dd3c Merge branch 'highlight_color' into 'master'
Highlight new items in launcher by text formatting, not by color

See merge request OpenMW/openmw!3625
2023-12-03 20:29:25 +00:00
Andrei Kortunov
5e96825e6b Highlight new items in launcher by text formatting, not by color 2023-11-29 11:14:44 +04:00
Andrei Kortunov
81a6a7cd2f Rework resolution selection (feature 7709) 2023-11-28 22:22:34 +04:00
jvoisin
d8cd465d61 Merge branch 'navmesh_doc' into 'master'
Reword navigation mesh related docs and tooltips

See merge request OpenMW/openmw!3569
2023-11-08 22:48:52 +00:00
elsid
392218dde3
Reword navigation mesh related docs and tooltips
To explain the effect of the setting in a more user friendly language.
2023-11-06 10:52:52 +01:00
Mads Buvik Sandvei
4886d31d89 Language, bob -> sway 2023-11-04 13:37:23 +01:00
Mads Buvik Sandvei
9c93d907dc Settings page entry for the "player movement ignores animation" setting. 2023-11-02 19:30:51 +01:00
elsid
5dfb70e8a7
Name ui elements 2023-03-21 09:34:27 +01:00
Andrei Kortunov
be488649c3 Add support for non-adaptive VSync (feature 7129) 2023-02-26 15:19:19 +04:00
Andrei Kortunov
902c48d1bb Rework launcher UI 2023-01-15 12:36:08 +04:00
Alexei Kotov
58b8bf883a Merge branch 'text_wrap_tooltip' into 'master'
Add text-wrapping to a tooltip (redo)

See merge request OpenMW/openmw!2580
2023-01-15 00:53:29 +00:00
glassmancody.info
9a4977d334 rain occlusion 2023-01-06 22:23:03 -08:00
Jack Hill
4a16bdb767 Add text-wrapping to a tooltip
Namely the "Always allow NPC to follow over water surface" tooltip.
2023-01-04 22:43:29 +00:00
Petr Mikheev
1879c70d1e Return back old settings description and mention that they are moved to the in-game menu 2022-12-28 22:04:19 +01:00
Petr Mikheev
1869aeae5c Move some of player controls logic from C++ to Lua 2022-12-28 22:04:19 +01:00
AnyOldName3
66b8d4fb29 Add a setting to control coverage adjustment
With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.

With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.

It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
2022-12-09 00:22:08 +00:00
Evil Eye
a648e4cc11 Add option to restore non-MCP Calm spell behaviour 2022-11-23 20:59:37 +01:00
Andrei Kortunov
3037f190be Implement per-font resolution 2022-08-30 12:16:30 +04:00
Andrei Kortunov
3178868cc3 Improve built-in default fonts 2022-08-30 07:54:20 +00:00
psi29a
4078f19c74 Merge branch 'SHADER_HOT_RELOAD' into 'master'
Shaders: Hot reload, togglable by lua debug command

See merge request OpenMW/openmw!2238
2022-08-21 09:08:27 +00:00
Andrei Kortunov
2cae8bea5d Improve layout of Interface tab 2022-08-18 14:21:39 +04:00
Andrei Kortunov
c3d3f3140b Allow to change font settings in the launcher 2022-08-18 13:29:12 +04:00
Andrei Kortunov
43f552f48f Allow users to decide if they need to import bitmap fonts 2022-08-17 22:12:15 +04:00
florent.teppe
df69fc7659 Post processing shaders now use the same lua commands, no more launcher option to enable live reload 2022-08-07 00:19:19 +02:00
elsid
8b8e4f78b6
Support cylinder and rotating box collision shape types for actors
Cylinder collision shape should give the best consistency between physics
simulation and pathfinding. Rotating box is already used by some actors, so
add it to have the same collision shape type for all actors.
2022-07-30 14:28:21 +02:00
Ivan Beloborodov
f960e30d01 Implement Add switch for armor degradation fix. #6888 2022-07-29 13:24:16 +00:00
glassmancody.info
fd4966f77a temporary fix for auto exposure 2022-07-22 20:41:08 -07:00
Cody Glassman
24749b066c Add sky blending to launcher 2022-07-11 00:26:22 +00:00
Petr Mikheev
65efd6f1c2 Remove from settings.cfg camera settings that are controlled from Lua 2022-06-12 00:06:39 +02:00
Alexei Kotov
6cbda10bd5 Content selector: Remove the title 2022-06-06 12:43:28 +03:00
Alexei Kotov
323b671f6d Launcher: Properly capitalize navmesh cache tab name 2022-06-06 12:42:52 +03:00
cody glassman
04843fed6d moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
cody glassman
ad139f2f9a rename to windowed fullscreen 2022-05-08 22:56:39 -07:00
cody glassman
05901a2480 add borderless windows, deprecate fullscreen mode 2022-05-08 22:56:39 -07:00
Frederic Chardon
ad1ab1c880 Follow up to !192 2022-04-27 19:51:54 +00:00
fredzio
b88d32ff5b Add 3 tabs in the "Data Files" page
1 with the data directories
2 with the BSA archives
3 with the content selector

When user select a directory to be added, first we walk the directory
hierarchy to make a list of all potential data= entries. If we find
none, the selected directory is added.

If more than one data directory is found, user is presented with a
directory list to check which one(s) are to be added.

Directories containing one or more content file are marked with an icon.

data= and fallback-archive= lines are handled like content= lines:
- they are part of the profile in launcher.cfg, prefixed by the profile
name
- they are updated in openmw.cfg when profile is selected / created

Directories can be moved in the list by drag and drop or by buttons.
Insertion is possible anywhere in the list.
Global data path and data local are shown but are greyed out, as they
are always included.

No attempt is made to ensure that the user choice are valid
(dependencies, overwrite of content).

After a profile is loaded, any added content is highlighted in green.
2022-04-23 09:54:45 +02:00
elsid
7038c82690
Configure mav navmeshdb file size from the launcher 2022-04-07 16:38:01 +02:00
elsid
1baee5ddba
Add check box to remove unused tiles 2022-04-07 15:55:12 +02:00
elsid
fbb72a1951 Make back launcher "Game Mechanics" tab to be default 2022-01-19 11:31:49 +00:00
Cody Glassman
8ec0a52605 Toggable day night switch (#5928) 2022-01-11 09:34:19 +00:00
elsid
9e0451c714
Support navmesh generation from launcher 2021-12-11 00:22:04 +01:00
Thomas Lowe
3daa716090 Updated button description. 2021-12-03 06:45:54 -05:00
Thomas Lowe
f50cbcad81 * AA combo box no longer disables the AA alpha test checkbox.
* Updated AA alpha test description to be more accurate
2021-11-30 20:07:29 -05:00
Thomas Lowe
bdb7b6079e Removed a period from the checkbox's display text to conform with other buttons. 2021-11-29 20:49:31 -05:00
Thomas Lowe
5f355a14cd Changed default setting for anti-alias alpha test to true.
Added checkbox in advanced page for anti-alias alpha test, connected to AA combobox in the graphics page.
2021-11-29 07:18:49 -05:00
glassmancody.info
4461366761 settings update and launcher option 2021-11-01 09:26:50 -07:00
Cédric Mocquillon
1051745f29 [Launcher] Add new setting 'allow zooming' to advanced tab in the launcher 2021-07-25 14:17:10 +02:00
elsid
4259f7f230
Add setting to enable/disabled notification for saved screenshots 2021-07-08 21:14:01 +02:00
psi29a
f66196588c Merge branch 'object_paging_min_size_combo_box' into 'master'
Adding Object Paging Min Size combo box to Advanced -> Visuals

See merge request OpenMW/openmw!917
2021-06-19 00:20:29 +00:00
psi29a
9058fa9f60 Merge branch 'fix_launcher_ui' into 'master'
Make launcher Advanced/Visuals tab look more like other

See merge request OpenMW/openmw!908
2021-05-30 11:53:18 +02:00