Commit Graph

1299 Commits (c173348cbe0418dbd42133ebb942c62435266ff1)

Author SHA1 Message Date
glassmancody.info ee1acd6eb1 add sfc setting, only add to subgraph when enabled 2 years ago
psi29a 6a250c5900 Merge branch 'baby_it_is_occluded_outside' into 'master'
Weather Particle Occlusion (#5492)

Closes #5492

See merge request OpenMW/openmw!1328
2 years ago
Andrei Kortunov 9630246cae Sort quests in journal by name (bug 7054) 2 years ago
glassmancody.info 9a4977d334 rain occlusion 2 years ago
psi29a c9d57788fb Merge branch 'save_fix' into 'master'
Clear character name in the loading menu when there are no saves left

See merge request OpenMW/openmw!2583
2 years ago
Andrei Kortunov 760135591b Clear character name in the loading menu when there are no saves left (bug 7088) 2 years ago
Andrei Kortunov b217d1fc36 Use OpenMW logging levels for MyGUI log (feature 7130) 2 years ago
elsid 9c91fdcf5d
Move #7121 changelog record to 0.48 2 years ago
psi29a 80e2cd79ec Merge branch 'boat_closer_to_todd' into 'master'
Ignore special characters preceding script commands

Closes #6807

See merge request OpenMW/openmw!2555
2 years ago
psi29a ba2ececa93 Merge branch 'resolution' into 'master'
Improve window mode change

Closes #7087

See merge request OpenMW/openmw!2530
2 years ago
elsid 25ead80d8b
Fix hour modulo expression
Round result of std::fmod(hours, 24) to the nearest float below 24 on double to
float conversion when it is not. Add special type and conversion function along
with tests to be used in all places where such conversion happens.

To avoid producing hours equal to 24 due to double to float precision loss.
2 years ago
Evil Eye b19ad079c2 Ignore special characters preceding script commands 2 years ago
Andrei Kortunov 08f7554e38 Improve window mode change (feature #7087) 2 years ago
Alexei Kotov cdd6a8c007 Merge branch 'models_for_the_model_god' into 'master'
Implement TestModels/T3D

Closes #7058

See merge request OpenMW/openmw!2506
2 years ago
Evil Eye 209a102061 Update a reference's base record pointer on resurrection 2 years ago
AnyOldName3 08361a6682 Merge branch 'LOD-support-to-Object-Paging' into 'master'
Add LOD support to Object Paging

See merge request OpenMW/openmw!2459
2 years ago
Cédric Mocquillon 9aee876687 Update changelog 2 years ago
psi29a d29d68f1ba Merge branch 'allycache' into 'master'
Always consider an actor their own ally (bug #6313)

Closes #4229 and #6313

See merge request OpenMW/openmw!2504
2 years ago
Evil Eye 0ae5755abb Implement TestModels/T3D 2 years ago
Alexei Kotov 5d11238723 Always consider an actor their own ally (bug #6313) 2 years ago
Alexei Kotov a5adb73900 Make idle emitters emit ripples every 1.5 seconds (bug #5883) 2 years ago
psi29a 3ca17e5183 Merge branch 'landofwindandshade' into 'master'
Handle landing in the frame the jump is over (bug #5849)

Closes #5849

See merge request OpenMW/openmw!2499
2 years ago
Alexei Kotov 180963488f Play shield hit sound when the hit is blocked (bug #6645) 2 years ago
Alexei Kotov 9b8399c353 Handle landing in the frame the jump is over (bug #5849) 2 years ago
psi29a 48232bfece Merge branch 'consecutiveseriouspunches' into 'master'
Don't process unexpected hit text keys (bug #7042)

Closes #7042

See merge request OpenMW/openmw!2473
2 years ago
Alexei Kotov ece7a98e03 Only prevent initially dead actors from floating up (bug #4204) 2 years ago
Alexei Kotov eadade9dfc Don't process unexpected hit text keys (bug #7042) 2 years ago
Evil Eye 60c26832d2 Use class service flags for autocalc NPCs 2 years ago
Evil Eye e6592aa850 Add key flag on load 2 years ago
elsid b92d80249e
Adjust initial distance when destination is changed for obstacle check
Changed destination may create a situation when the distance actor moved between
2 update calls is less than initial distance because destination has been changed.
This forces actor to take evasive action when there is no actual obstacle.
2 years ago
elsid 953954ff95
Do not adjust position for falling actors 2 years ago
Evil Eye 7cc55022a1 Implement sun damage based on the research on the wiki 2 years ago
elsid 8068d0153f
Initialize reserved names once to avoid race condition
CanOptimizeCallback::isReservedName function may be executed by multiple threads
simultaneously. One of them creates a static but both of them run if statement
and see it's empty because none of them added elements there yet. Both of them
go to the branch where new elements are added doing it without any
synchronization possibly causing SIGSEGV.
2 years ago
psi29a 7e6011751c Update CHANGELOG.md 2 years ago
Andrei Kortunov a2c02d2999 Support high-resolution cursor textures (feature 6933) 2 years ago
Andrei Kortunov 6ec9616ddd Localize the 'show effect duration' option 2 years ago
psi29a 1859c6eded Merge branch 'pcvisionbonus' into 'master'
Implement PCVisionBonus functions

Closes #6983

See merge request OpenMW/openmw!2371
2 years ago
psi29a 1943486812 Merge branch 'savescreenshots' into 'master'
!2358 follow-up (bug #6661)

Closes #6661

See merge request OpenMW/openmw!2376
2 years ago
Alexei Kotov 336bef0403 Update changelog 2 years ago
Alexei Kotov a285c62e54 Update changelog 2 years ago
Evil Eye 6117b10cfa Derive screen brightness from the blind modifier 2 years ago
Evil Eye 489c7a10b6 Implement PCVisionBonus functions 2 years ago
Evil Eye 9484d8ce51 Make the Sound magic effect make noise 2 years ago
psi29a 647b22e175 Merge branch 'DistantLOD' into 'master'
Support for TES distant LOD

See merge request OpenMW/openmw!1861
2 years ago
psi29a 71cafeae38 Merge branch 'i_like_to_dance_close_to_the_explosion' into 'master'
Always create touch explosions for non-actors

Closes #5714

See merge request OpenMW/openmw!2364
2 years ago
psi29a a247bba981 Merge branch 'damage_over_time' into 'master'
Keep showing NPC health while dealing damage

Closes #6427

See merge request OpenMW/openmw!2362
2 years ago
Evil Eye bd4322360d Always create touch explosions for non-actors 2 years ago
unknown d5b42bc843 Reflect non-harmful effects as well 2 years ago
unknown f68e7ce0b5 Keep showing NPC health while dealing damage 2 years ago
Cédric Mocquillon 160cbfa04e Add changelog entry 2 years ago