Apply minor fixes to Lua documentation
See merge request OpenMW/openmw!2785
(cherry picked from commit 56c8c25a0e)
ccdd381f Minor fixes to Lua documentation
With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.
With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.
It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
Clear storage of setting groups on reloadlua
See merge request OpenMW/openmw!2497
(cherry picked from commit 523fabe1e8)
17891600 Clear storage of setting groups on reloadlua
Fix Lua settings UI not working after a save (#7005)
See merge request OpenMW/openmw!2495
(cherry picked from commit 084396f29e)
589d7e82 Fix Lua settings UI not working after a save (#7005)
Revert changes in the progress bars layout
See merge request OpenMW/openmw!2366
(cherry picked from commit 5815faecda)
cbe923ea Revert changes in the progress bars layout
Bloom shader (MR2313) french localisation
See merge request OpenMW/openmw!2347
(cherry picked from commit 2ee36c2d8f)
297952bb Add lines to be translated
b8d32986 Bloom shader translation, first pass
d911e992 Missing acute accents
d58f94e5 Other typos
Enlarge character selection widget
See merge request OpenMW/openmw!2350
(cherry picked from commit a0029cb512)
8bac073f Enlarge character selection menu to fit long character or class names
Add wareya's linear bloom shader
See merge request OpenMW/openmw!2313
(cherry picked from commit 537c6e96ab)
534f0377 Add wareya's linear bloom shader
84c72b1c Add dots at the end, and add the .ru translation
Shaders: Hot reload, togglable by lua debug command
See merge request OpenMW/openmw!2238
(cherry picked from commit 4078f19c74)
8d194a16 Shaders: rudimentary hot reloader on shaders
4e7c1c5b Added break when the operation failed
6b38d622 Added lua bindings to toggle hot reload (disabled by default) or to trigger a reload
31d41252 forgot memory include
f78fa989 fixed include, cleaned comments and indentation
fc8838c7 Renamed lua binding, and use action to avoid concurrency issue
aa51d6de Missing chrono include ?
68d06989 Fixed cyclical included check
b6d7293a Removed weird lines that I thought were necessary to please the compiler
9a475b0c fixed blank lines and missing breaks
cdd95f78 replaced empty function body by default
a1c8dc9d C++17 compat ?
7b78bf4b Fix files with different defines weren't added to the hot reload manager
cc9d4364 includes now work when the same shader has different defines
15751c57 Lua debug api doc
3ab0a991 Hot reload done only once every 200 ms, no point in beeing faster
df69fc76 Post processing shaders now use the same lua commands, no more launcher option...
c71f3508 changed overview.rst of post processing
603b30e1 Added some variable names to make it clearer what their function was
baadc06e Merge branch 'master' into 'SHADER_HOT_RELOAD'
decfbc53 Fix threading issues
b14cc673 adds missing decleration
16a4b571 adds missing include
166717d6 Makes sure threads are only stopped once ,and that they will be re-started
25c1f0ca Renamed variable to fix case issue
Font fixes
See merge request OpenMW/openmw!2297
(cherry picked from commit 7bb1856b74)
c3d3f314 Allow to change font settings in the launcher
2cd2b42e Improve handling of larger font size
2cae8bea Improve layout of Interface tab
3117a993 Fix documentation
Allow users to decide if they need to import bitmap fonts
See merge request OpenMW/openmw!2270
(cherry picked from commit 1e4dd46688)
43f552f4 Allow users to decide if they need to import bitmap fonts
Updated Swedish strings for built-in shaders
See merge request OpenMW/openmw!2284
(cherry picked from commit 2a892a2525)
b3b16284 Update BuiltInShaders/sv.yaml
Cylinder collision shape should give the best consistency between physics
simulation and pathfinding. Rotating box is already used by some actors, so
add it to have the same collision shape type for all actors.