glassmancody.info
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27fe8d42ae
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fix pass normals
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2023-01-19 09:28:51 -08:00 |
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Petr Mikheev
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3bf18c601c
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Better fog
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2022-06-21 02:21:20 +02:00 |
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cody glassman
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04843fed6d
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
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madsbuvi
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164458dc56
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shader fixes
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2022-04-27 17:43:51 +02:00 |
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madsbuvi
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dc3045c970
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mono-only version of the shader linking system introduced in the stereo MR
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2022-04-26 19:54:24 +02:00 |
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psi29a
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68e7a4083e
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Merge branch 'master' into 'master'
Overhaul raindrop water ripple effect
Closes #6360
See merge request OpenMW/openmw!1316
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2021-11-13 21:44:25 +00:00 |
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wareya
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a1d03d178d
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Update water_fragment.glsl
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2021-11-12 06:55:19 +00:00 |
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Andreas Stöckel
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fbc7cf5e65
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Fix #6386
Use `gl_FragCoords` instead passing the normalised screen-space coordinates
to the fragment shader in a numerically unstable way.
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2021-11-09 23:25:06 -05:00 |
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wareya
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9b030e174f
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removing this part was a mistake, made the ripples more repetitive
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2021-10-31 15:52:54 -04:00 |
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wareya
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e1378cd290
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Replace uniform with define
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2021-10-31 13:18:19 -04:00 |
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wareya
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226d3eac0d
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Improve performance, add simpler ripples, add a setting, fix nighttime brightness
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2021-10-31 10:33:28 -04:00 |
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wareya
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1848f7f915
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Overhaul raindrop water ripple effect
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2021-10-22 21:33:32 -04:00 |
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glassmancody.info
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09e03fde2e
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refactor and fix wobbly shores
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2021-08-04 17:49:57 -07:00 |
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glassmancody.info
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70fac33940
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initial reverse-z depth implementation
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2021-08-04 17:39:11 -07:00 |
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psi29a
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a7881b9196
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Merge branch 'wobblywater' into 'master'
Wobbly Water: make shorelines wavy when refraction is enabled
See merge request OpenMW/openmw!673
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2021-07-25 21:35:52 +00:00 |
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glassmancody.info
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d4e7d25d14
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Make life not suck for whoever wants to edit lighting shaders
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2021-04-13 11:09:49 -07:00 |
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glassmancody.info
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71c30a31df
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in-game settings, some require restart
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2021-04-13 11:09:49 -07:00 |
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glassmancody.info
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280fd2b162
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Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
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2021-04-13 11:09:35 -07:00 |
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glassmancody.info
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690995988b
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More formatting, OpenCS cells are unbroken
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2021-04-13 11:09:35 -07:00 |
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glassmancody.info
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7370acdf54
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Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
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2021-04-13 11:09:19 -07:00 |
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glassmancody.info
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43ac32921c
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Rewrite, support different lighting methods
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2021-04-13 11:09:19 -07:00 |
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glassmancody.info
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dda735c54a
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initial commit
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2021-04-13 11:06:16 -07:00 |
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Andrei Kortunov
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1ab5a9f530
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Revert "Merge branch 'refractiontest' into 'master'"
This reverts commit b31459cc00 , reversing
changes made to 369adf1583 .
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2021-03-30 15:32:01 +04:00 |
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wareya
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2ea0bf91e6
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try to estimate vertical water depth, not screen-direction water depth
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2021-03-20 13:11:19 -04:00 |
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wareya
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56fe1a8c12
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wobbly water
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2021-03-19 21:49:17 -04:00 |
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wareya
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1a4e9df707
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add bit to suppress coastline artifacts at more of a distance
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2021-03-19 20:12:40 -04:00 |
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wareya
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bf336e4cb4
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make sun scattering color stop being an ugly radioactive green
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2021-03-19 18:51:52 -04:00 |
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wareya
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845e3944d6
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make refraction more visible even at a distance
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2021-03-19 17:54:08 -04:00 |
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psi29a
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6f0b90e606
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documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709; documentation fixes
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2020-12-02 23:03:10 +00:00 |
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Bret Curtis
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355996c2ff
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supress -> suppress
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2020-06-27 01:20:57 +02:00 |
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Capostrophic
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bbf6b4e517
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Don't radialize underwater fog
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2020-04-18 12:30:59 +03:00 |
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Andrei Kortunov
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02444add2a
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Support for radial fog (feature #4708)
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2020-03-17 23:09:28 +04:00 |
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bzzt
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b6ed2f1718
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Add optional shadow map max distance and fading
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2019-11-02 18:06:39 +03:00 |
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Capostrophic
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cf0c71c651
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Water shader cleanup
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2019-08-30 22:32:48 +03:00 |
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Andrei Kortunov
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1c545c8f6d
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Fix a regression with variable declarations in water shader
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2019-05-12 10:22:49 +04:00 |
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Alexei Dobrohotov
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4a5e2d1d4e
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Merge pull request #2281 from akortunov/shaders
Minor water shader fixes
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2019-05-11 18:07:58 +03:00 |
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Capostrophic
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e49232074b
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Shader adjustments
Clamp directional per-vertex diffuse lighting
Simplify vectors
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2019-05-01 11:33:19 +03:00 |
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bzzt
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4708db258e
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Minor water shader cleanup - avoid redundant calculations
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2019-03-23 15:44:27 +04:00 |
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AnyOldName3
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0124be5713
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Merge upstream/master
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2018-10-10 21:23:19 +01:00 |
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Capostrophic
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52da65b776
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Fix issues with sun specularity (bug #4527)
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2018-09-23 03:39:06 +03:00 |
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AnyOldName3
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cc23a968d1
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Merge upstream/master
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2018-08-01 14:13:45 +01:00 |
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AnyOldName3
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f717c9e56d
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Sort out some tabs which snuck into the water shader
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2018-08-01 14:07:02 +01:00 |
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Miloslav Číž
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4e3bc3e403
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Change wave parameters based on weather
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2018-07-11 17:03:59 +02:00 |
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AnyOldName3
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85aba2e1da
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Add toggleable shadow debug overlay.
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2018-06-28 17:24:36 +01:00 |
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AnyOldName3
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a7e53df278
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Move common shadow code to shared shadow shader headers
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2018-06-24 23:40:52 +01:00 |
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AnyOldName3
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933ed77ef6
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Fix water shader alignment issues noticed while removing tabs.
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2018-06-22 01:05:45 +01:00 |
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AnyOldName3
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b25b356081
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Sort out shader indentation
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2018-06-22 01:02:01 +01:00 |
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AnyOldName3
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84284a60a7
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Make CSM shader changes controllable by the setting.
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2018-05-17 17:35:55 +01:00 |
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AnyOldName3
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aa68af4f8b
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Make shaders pick the correct shadow cascade level and blend near cascade edges.
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2018-05-16 18:20:21 +01:00 |
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AnyOldName3
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44b2cf2b7f
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Merge upstream.
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2018-05-11 19:15:04 +01:00 |
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