Rob Cutmore 
								
							 
						 
						
							
							
							
							
								
							
							
								3714c2a0f2 
								
							 
						 
						
							
							
								
								Editor: add ID validator to pathgrid input  
							
							
							
						 
						
							2017-03-21 08:14:04 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Rob Cutmore 
								
							 
						 
						
							
							
							
							
								
							
							
								207695e094 
								
							 
						 
						
							
							
								
								Editor: switch input for pathgrid creator  
							
							... 
							
							
							
							Switched from QComboBox to DropLineEdit for pathgrid creator input.
This allows the input the use auto-complete and be a drop target from
the cells table. 
							
						 
						
							2017-03-21 07:58:01 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c992cb6e82 
								
							 
						 
						
							
							
								
								Fix texture not being applied on rendering the composite map ( Fixes   #3791 )  
							
							
							
						 
						
							2017-03-19 19:15:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								c2ecd47acd 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'rcutmore/bug-3345'  
							
							
							
						 
						
							2017-03-19 13:24:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4a1406c638 
								
							 
						 
						
							
							
								
								Merge pull request  #1226  from MiroslavR/scdt_size  
							
							... 
							
							
							
							Downgrade SCDT size mismatch error to a warning 
							
						 
						
							2017-03-18 19:04:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								06dc94552f 
								
							 
						 
						
							
							
								
								Log a warning if size in SCHD (script header) does not match SCDT (bytecode) size instead of failing  
							
							
							
						 
						
							2017-03-18 15:42:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Rob Cutmore 
								
							 
						 
						
							
							
							
							
								
							
							
								0dcb6a9bd4 
								
							 
						 
						
							
							
								
								Editor: update pathgrid creator input on changes  
							
							... 
							
							
							
							When data changes the cell input for pathgrid creator is repopulated
with valid choices. This handles the case where a cell is added or
removed, and also when a cell's pathgrid is added or completely
removed. 
							
						 
						
							2017-03-18 10:20:16 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Rob Cutmore 
								
							 
						 
						
							
							
							
							
								
							
							
								491fd3d0be 
								
							 
						 
						
							
							
								
								Editor: set combo box events for pathgrid creator  
							
							... 
							
							
							
							- Handles when combo box should automatically gain or lose focus.
- Checks user input when combo box selection changes. 
							
						 
						
							2017-03-18 09:20:14 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Rob Cutmore 
								
							 
						 
						
							
							
							
							
								
							
							
								95d164a6e6 
								
							 
						 
						
							
							
								
								Editor: use combo box when creating pathgrids  
							
							... 
							
							
							
							Instead of using QLineEdit for user input, use a QComboBox populated
with valid choices. This prevents user from being able to create a
pathgrid for a non-existent cell. 
							
						 
						
							2017-03-18 07:49:46 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								1286754fb3 
								
							 
						 
						
							
							
								
								Add a new option to show arrow damage (feature  #2923 )  
							
							
							
						 
						
							2017-03-18 08:07:36 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f151eccc23 
								
							 
						 
						
							
							
								
								Update AUTHORS.md  
							
							
							
						 
						
							2017-03-15 18:51:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3a2a5a90bd 
								
							 
						 
						
							
							
								
								Merge pull request  #1225  from akortunov/master  
							
							... 
							
							
							
							Disable weapons and spells cycling in GUI mode 
							
						 
						
							2017-03-15 18:51:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a070551af3 
								
							 
						 
						
							
							
								
								Attempt to fix naming conflict on windows  
							
							
							
						 
						
							2017-03-15 17:51:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3d58ba7301 
								
							 
						 
						
							
							
								
								Fix boolean test  
							
							
							
						 
						
							2017-03-15 17:50:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								eb81ab5b24 
								
							 
						 
						
							
							
								
								Disables weapon and spells cycling in GUI mode (bugs  #2409 ,  #2483 ,  #2645 )  
							
							
							
						 
						
							2017-03-15 17:07:25 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e987fe85d0 
								
							 
						 
						
							
							
								
								Add abort flag to TerrainPreloadItem  
							
							
							
						 
						
							2017-03-14 21:28:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								aed4cbaf29 
								
							 
						 
						
							
							
								
								Update settings documentation  
							
							
							
						 
						
							2017-03-14 21:28:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								42e9891504 
								
							 
						 
						
							
							
								
								Fix issues caused by loading multiple views into the same terrain View  
							
							
							
						 
						
							2017-03-14 20:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								97ed999097 
								
							 
						 
						
							
							
								
								Fix cleanup issue  
							
							
							
						 
						
							2017-03-14 20:02:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fd215caa02 
								
							 
						 
						
							
							
								
								Add local LandCache to cut down on store searches  
							
							
							
						 
						
							2017-03-14 19:27:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								088d5604bf 
								
							 
						 
						
							
							
								
								Use a shader if required to display the composite map  
							
							... 
							
							
							
							Fixes composited terrain not respecting the 'clamp lighting' setting. 
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7f5beb3172 
								
							 
						 
						
							
							
								
								Remove unused includes  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5044816770 
								
							 
						 
						
							
							
								
								Remove unused code  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b66c2abfe3 
								
							 
						 
						
							
							
								
								Build the bounding sphere in the loading thread (only relevant for TerrainGrid)  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9e9c028f1d 
								
							 
						 
						
							
							
								
								Skip light collection for far away terrain  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0782839a42 
								
							 
						 
						
							
							
								
								Avoid redundant culling tests on the transform/drawable  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fb8ac06524 
								
							 
						 
						
							
							
								
								Reduce the minSize of quad tree nodes for better performance  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a041546b54 
								
							 
						 
						
							
							
								
								Use the quad tree's minSize in the LodCallback  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c22fde2bcd 
								
							 
						 
						
							
							
								
								Preload terrain while reading savegame  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e4e8821902 
								
							 
						 
						
							
							
								
								Refactor update of lodFlags  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2aa09639a9 
								
							 
						 
						
							
							
								
								Re-enable terrain intersections  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9371100fde 
								
							 
						 
						
							
							
								
								Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								db00d47ca2 
								
							 
						 
						
							
							
								
								Hold a ref to the intersection visitor's view if possible  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								59bf100907 
								
							 
						 
						
							
							
								
								Fill exteriorPositions in preloadFastTravel  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								11bee6ee35 
								
							 
						 
						
							
							
								
								Avoid compiling composite maps that are no longer referenced  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								03c07d3bd5 
								
							 
						 
						
							
							
								
								Remove old code  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								86e75f0987 
								
							 
						 
						
							
							
								
								Preload terrain even when cell preloading is disabled  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9eed7fa6f5 
								
							 
						 
						
							
							
								
								Fix composite map when force shaders is enabled  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d055dc25bf 
								
							 
						 
						
							
							
								
								Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7d50b6c2e2 
								
							 
						 
						
							
							
								
								Add QuadTreeWorld::cacheCell to preload cells at max LOD for local maps  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6ccb6009ee 
								
							 
						 
						
							
							
								
								Use the View-based preloading for TerrainGrid as well  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3c29e2dbeb 
								
							 
						 
						
							
							
								
								Refactor ownership of terrain views  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								28fd492711 
								
							 
						 
						
							
							
								
								Don't use terrain LOD for the map camera  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e7a0878c10 
								
							 
						 
						
							
							
								
								Add CompositeMapRenderer info to the stats panel  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ec0b743123 
								
							 
						 
						
							
							
								
								Revert "Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer."  
							
							... 
							
							
							
							This reverts commit 7d72c70c93ee3c0cc3d00d37b22c339d0103cd19. 
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c921620ef3 
								
							 
						 
						
							
							
								
								Compile the drawables of a composite map one by one to avoid frame drops for larger maps  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								47ca8aeee5 
								
							 
						 
						
							
							
								
								Use the time elapsed instead of # compiled as limit  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8a6d909b22 
								
							 
						 
						
							
							
								
								Fix composite map being compiled twice  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								683e625c6c 
								
							 
						 
						
							
							
								
								Rewrite CompositeMapRenderer to be based on Drawable and share the FBO  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4549196b31 
								
							 
						 
						
							
							
								
								Use the new way of terrain preloading in CellPreloader/Scene  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00