| 
								
								
									 scrawl | 8cf57ef6ac | Move BulletShapeManager and BulletShape to resource/ | 2015-11-17 00:20:15 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | cdc47fa874 | Remove BulletNifLoader dependency on keyframe manager This will make threaded loading easier. | 2015-06-11 17:59:49 +02:00 |  | 
				
					
						| 
								
								
									 scrawl | fe439e53ff | Bullet include cleanup | 2015-05-27 22:32:11 +02:00 |  | 
				
					
						| 
								
								
									 scrawl | 65f0195c71 | Readded animated collision shape support | 2015-05-12 16:26:11 +02:00 |  | 
				
					
						| 
								
								
									 scrawl | 47758c11cd | Readded collision objects and movement physics | 2015-05-12 03:02:15 +02:00 |  | 
				
					
						| 
								
								
									 scrawl | c843cfc8e2 | Physics stub in preparation for rewrite | 2015-05-10 00:28:51 +02:00 |  | 
				
					
						| 
								
								
									 scrawl | 48ffeab191 | Remove old BulletShapeManager | 2015-05-09 01:06:55 +02:00 |  | 
				
					
						| 
								
								
									 scrawl | 604580d75d | Move toMatrix to Nif::Node | 2015-05-07 21:17:15 +02:00 |  | 
				
					
						| 
								
								
									 scrawl | e1f4a7f647 | Merge branch 'master' of https://github.com/OpenMW/openmw into osg Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwgui/mainmenu.cpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwrender/animation.cpp
	apps/openmw/mwrender/debugging.cpp
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/sky.cpp
	components/nif/nifkey.hpp
	components/nif/nifstream.hpp
	components/nifbullet/bulletnifloader.cpp
	components/nifogre/ogrenifloader.hpp
	libs/openengine/bullet/physic.cpp
	libs/openengine/gui/manager.cpp | 2015-05-04 02:41:50 +02:00 |  | 
				
					
						| 
								
								
									 scrawl | d9d84bd7b2 | Remove bullet raycasting shapes, to be replaced with OSG ray casts | 2015-05-01 21:43:21 +02:00 |  | 
				
					
						| 
								
								
									 Rohit Nirmal | 997347b01e | Silence -Wreorder warnings. | 2015-04-28 18:48:02 -05:00 |  | 
				
					
						| 
								
								
									 dteviot | 407cd50890 | fixed warning C4099: type name first seen using 'class' now seen using 'struct' | 2015-03-06 21:36:42 +13:00 |  | 
				
					
						| 
								
								
									 scrawl | f11ec653d0 | Add setting for showing MRK nodes to NIF loaders This makes marker objects show up in OpenCS. | 2015-01-13 17:29:25 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | 883f7ec7ce | Move workaround for hiding markers from NIF loader to Scene | 2015-01-13 17:19:39 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | 41b3a9dba9 | Rewrite animated collision shape support (Fixes #2123) | 2015-01-13 05:37:37 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | 04d6cead3b | Autogenerated collision should only be disabled if RootCollisionNode is a child of the root node (Fixes #2133) | 2015-01-12 23:29:57 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | 0b34d8d2fd | Add support for animated collision shapes (Fixes #1549) | 2014-06-23 20:43:24 +02:00 |  | 
				
					
						| 
								
								
									 scrawl | e002acdeae | Physics: Create actor shapes outside of BulletNifLoader This will allow to create a specialised shape instead, such as a capsule, which tends to work better for character controllers. | 2014-06-21 23:37:16 +02:00 |  | 
				
					
						| 
								
								
									 scrawl | 7dc30a01cd | Some changes suggested by cppcheck | 2013-07-31 18:46:32 +02:00 |  | 
				
					
						| 
								
								
									 scrawl | e30af28860 | Markers should still have collision if they have a NiRootCollisionNode | 2013-03-14 19:03:42 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | 84afd87321 | Placeable objects should not collide unless they have a NiRootCollisionNode | 2013-03-14 03:04:02 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | d7c4a622cf | Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack | 2013-03-08 23:46:25 +01:00 |  | 
				
					
						| 
								
								
									 Nathan Jeffords | 109dff2d29 | renamed high level NIF files... | 2013-03-02 13:23:09 -08:00 |  |