Gleb Mazovetskiy
044e784072
gl4es: Delay feature detection until a context exists
...
gl4es feature detection does not work reliably with EGL.
If a context already exists, gl4es can instead reliably detect
the underlying GLES features from the context itself.
This requires gl4es to be configured with:
-DNOEGL=ON -DNO_LOADER=ON -DNO_INIT_CONSTRUCTOR=ON
This also requires gl4es to have this fix: https://github.com/ptitSeb/gl4es/pull/271
2021-02-28 07:59:48 +00:00
psi29a
937549c99e
Merge branch 'fix_still_actors' into 'master'
...
Make actor flee from a combat when cannot reach a target (#5851 )
See merge request OpenMW/openmw!601
2021-02-26 23:25:05 +00:00
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
2021-02-14 22:42:55 +00:00
elsid
8dba61f7ae
Use navmesh raycast to find reachable position around target
2021-02-14 04:14:22 +01:00
Gleb Mazovetskiy
99ba45a308
Optional static builds of OSG, MyGUI, Bullet
2021-01-26 19:00:55 +00:00
wareya
18ef32ca82
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
AnyOldName3
5e004356a2
Merge remote-tracking branch 'upstream/master' into alpha-meddling
2020-12-27 02:48:42 +00:00
AnyOldName3
ce2bcba5d4
Replace deprecated alpha test in shader visitor
2020-12-17 14:57:43 +00:00
CedricMocquillon
73afc55462
Fork the current process to monitor exe, generate minidump on crash
2020-12-12 20:17:26 +01:00
Nelsson Huotari
6e77ad1f6a
OSG-Collada animation support
2020-11-19 01:11:56 +02:00
AnyOldName3
f7dddb8857
Merge branch '3' of https://gitlab.com/bzzt/openmw into shadows-bin
...
This won't actually work.
2020-10-23 17:55:15 +01:00
Bret Curtis
82431b752d
removed unnessary bits that cmake should be doing for us; replace Misc::gcd with std::gcd
2020-10-20 23:38:05 +02:00
Alexei Dobrohotov
1492ba4a53
Link against LZ4::LZ4
2020-10-19 22:36:02 +03:00
Alexei Dobrohotov
66d2b9c195
Add Skyrim SE BSA version support
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Fix embedded file name loading
2020-10-19 22:31:42 +03:00
fredzio
4ea07639b8
Unbreak build with cmake < 3.12
...
This reverts commit 3cadc16f88
.
2020-10-14 06:15:23 +02:00
fredzio
3cadc16f88
Convert components to an OBJECT library. It saves space in the object
...
directory (about 1G on an optimized build on Windows and BSD).
Build should run somewhat fast as well.
2020-10-13 14:10:52 +02:00
AnyOldName3
441c09578a
Merge remote-tracking branch 'origin/khr_debug' into khr_debug
2020-09-19 23:09:11 +01:00
Capostrophic
a61267f57d
Replace NodeUserData with a custom transform node
2020-07-26 09:57:43 +03:00
Bret Curtis
f47d2bb8af
make sure we use case-sensative BULLET_ prefix
2020-07-10 15:01:44 +02:00
Bret Curtis
61a5c6125d
#5480 : Drop Qt4 support and require Qt 5.12 or later.
2020-06-22 12:17:06 +02:00
psi29a
1724099d34
Merge branch 'mingw' into 'master'
...
Fix mingw Windows build
See merge request OpenMW/openmw!213
2020-06-17 09:19:02 +00:00
elsid
d35ccc39c6
Fix build tests with double precision bullet
2020-06-03 21:34:05 +02:00
laikh
d6e4fbe085
Fix mingw Windows build
2020-05-24 08:53:43 +08:00
Alexei Dobrohotov
a68a4338a0
Merge pull request #2841 from Assumeru/consistent-refs
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Script reference consistency
2020-05-22 12:48:50 +03:00
Andrei Kortunov
add42830d9
Add a flag to use double-precision functions from Bullet
2020-05-15 12:48:47 +04:00
Evil Eye
f0e2ee45fa
reuse ImplicitRef and ExplicitRef for enable, disable, getdisabled, startscript; move scriptrunning and stopscript
2020-05-13 21:17:08 +02:00
Andrei Kortunov
b33c4c920c
Move all OICS handling to the separate file
2020-05-09 11:27:02 +04:00
Bret Curtis
8a8107e837
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
fredzio
0630cc482c
Compile helpviewer in components only when USE_QT is defined
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It fixes build of OpenMW alone (wihtout launcher or OpenCS)
2020-04-19 19:37:40 +02:00
Frederic Chardon
513ac8986d
Add link to opencs documentation on readthedocs, available through
...
context menu.
The documentation opens in default browser.
There are 3 contexts:
- global: opens the OpenMW CS User Manual main page
- when a record is selected: opens the "Tables" page
- when the filter field is selected: opens the "Record Filters" page
There is also a link to the OpenCS tutorial in the help menu.
2020-04-18 20:54:21 +00:00
elsid
7ae7cb181d
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
Andrei Kortunov
84979fa8b7
Move VisMask to components
2020-02-16 16:03:35 +04:00
elsid
1e106013a0
Use navmesh to find wander destination outside pathgrid for ground based actors
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Use dtNavMeshQuery::findRandomPointAroundCircle from recastnavigation
2020-01-21 00:01:06 +01:00
Andrei Kortunov
cb1a8ec518
Do not link the Boost threads library
2020-01-09 19:40:22 +04:00
bzzt
d340224c95
shadowsbin for gl state reduction
2019-11-20 13:37:00 +00:00
elsid
a7930073e8
Move settings parser declaration to separate header
2019-10-21 22:47:24 +02:00
Andrei Kortunov
bf5f68a4d8
Replace boost GCD to the homebrew implementation
2019-03-02 17:32:05 +04:00
AnyOldName3
ac18983f37
Finish gldebug location move
2019-02-28 00:02:07 +00:00
AnyOldName3
3d917fcbad
Add basic OpenGL debug callback
2019-02-28 00:02:07 +00:00
Chris Djali
cb5a57e41b
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
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Shadows
2019-02-20 15:35:49 +00:00
elsid
1d3668cd22
Add Navigator interface
2019-02-16 15:37:06 +03:00
elsid
c68e64a2a7
Make navigator from settings manager setting in separate function
2019-02-16 14:41:11 +03:00
AnyOldName3
8482236a82
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2019-01-24 23:09:23 +00:00
Azdul
6aa6b2dc89
Removed TES4 from file names. Correct Git file history / attribution.
2019-01-18 21:14:44 +01:00
Azdul
c6fd979c42
Spaces instead of tabs in CMakeLists.txt
2019-01-17 05:42:26 +01:00
Azdul
96d19e07ca
Fix Linux build
2019-01-16 20:59:07 +01:00
Azdul
25650e65bf
Read any BSA file - detection based on version in BSA header
2019-01-16 20:19:15 +01:00
AnyOldName3
d0c254bc7e
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2018-11-01 16:48:21 +00:00
elsid
792a0585c0
Add recastnavigation as subdirectory
2018-11-01 17:01:22 +01:00
AnyOldName3
3785ba6aa0
Merge upstream/master
2018-10-30 22:38:09 +00:00
elsid
ed73d130f9
Cache navmesh tiles
...
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.
Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
2018-10-13 22:22:12 +03:00
elsid
dc09674362
Add command and settings option to enable actors paths render
2018-10-13 22:16:32 +03:00
elsid
144e1a063b
Support animated objects
2018-10-13 22:16:30 +03:00
elsid
d2fd9abd51
Split RecastMesh into tiles
2018-10-13 22:16:30 +03:00
elsid
70a369f70e
Add command to enable NavMesh render
...
togglenavmesh or tnm
2018-10-13 22:16:28 +03:00
elsid
fafba8ea0c
Use recastnavigation to find path
2018-10-13 22:16:25 +03:00
AnyOldName3
0124be5713
Merge upstream/master
2018-10-10 21:23:19 +01:00
Andrei Kortunov
43c7438e8e
Move WeakCache to components/misc
2018-09-28 16:47:47 +04:00
Kyle Cooley
031502b2ab
Reorganize ActorAdapter data, use weak cache for sharing
2018-09-27 13:14:59 +04:00
Kyle Cooley
e2ac392a40
Move common stuff to scene util, fix errors with 1st person meshes
2018-09-27 13:14:59 +04:00
Kyle Cooley
8444ee9981
Start rendering npc's
2018-09-27 13:14:59 +04:00
Andrei Kortunov
70ed8fd1a9
Use constants instead of widely used magic numbers (task #4645 )
2018-09-17 19:22:50 +04:00
Andrei Kortunov
adbaeb7cca
Improve GUI scaling (bug #3288 )
2018-09-12 14:31:01 +04:00
AnyOldName3
80082308f0
Merge upstream (shadermanager log system revamp)
2018-08-17 18:22:13 +01:00
Bret Curtis
61b34124e2
Merge pull request #1847 from akortunov/extended_logging
...
Improve console logging
2018-08-13 10:19:25 +02:00
Andrei Kortunov
7d6e3673e0
Implement advanced logging system (feature #4581 )
2018-08-12 13:38:15 +04:00
elsid
6afc1dc3a0
Support build with coverage for components and test suite
2018-08-11 17:24:40 +03:00
AnyOldName3
a2b54714d4
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2018-08-08 23:28:06 +01:00
Andrei Kortunov
ac98797999
Add missing file
2018-08-03 15:05:13 +04:00
AnyOldName3
cc23a968d1
Merge upstream/master
2018-08-01 14:13:45 +01:00
Doc West
467989cdd5
Moved crashcatcher to a component and also use it in CS
...
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
2018-07-09 16:25:55 +02:00
AnyOldName3
553094669b
Merge upstream/master (& fix merge conflicts)
2018-06-20 00:11:23 +01:00
Miloslav Číž
c3d7ee5a9e
Resolve merge conflicts
2018-06-13 08:22:37 +02:00
Miloslav Číž
db8aaa74d6
Start cell border debug drawing
2018-06-13 01:48:31 +02:00
AnyOldName3
44b2cf2b7f
Merge upstream.
2018-05-11 19:15:04 +01:00
Andreas Sturmlechner
2c9d46a60b
Fix build with Qt 5.11_beta3 (dropping qt5_use_modules)
2018-04-17 23:03:56 +02:00
bret curtis
4890ecd357
remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb
2018-03-27 20:20:40 +02:00
AnyOldName3
273914aba8
Add osgShadow ViewDependentShadowMaps as they can be found in OSG's GitHub Repository
2018-02-24 00:13:05 +00:00
AnyOldName3
6e0b61d084
Add missing libraries to components target
2017-11-08 04:09:14 +00:00
AnyOldName3
e201e359a9
Move Shadow to Components
2017-11-08 01:44:49 +00:00
AnyOldName3
c1a871ff1f
Make indentation consistent.
2017-10-24 23:31:40 +01:00
AnyOldName3
daf7d8451c
Switch to a more reliable method of passing the git-version targt the data it needs
2017-10-24 23:29:18 +01:00
AnyOldName3
e3142b9643
Add missing variables to those forwarded to the git-version target
2017-10-24 23:10:50 +01:00
AnyOldName3
c9e86a8ebc
Remove superfluous argument
2017-10-12 18:16:44 +01:00
AnyOldName3
f9a3562ccd
Remove duplicate macro definition and fix warning
2017-10-12 02:45:50 +01:00
AnyOldName3
2652a89df4
Fix mismatched indentation that apparently the .editorconfig file doesn't handle automatically
2017-10-11 22:10:52 +01:00
AnyOldName3
f8fe992dc0
Adjust CMake's run-time resource handling such that the Windows CI script does not have to copy these files
2017-10-11 21:58:55 +01:00
scrawl
5d524a6a10
Add custom version of MorphGeometry replacing osgAnimation
...
Double buffering, custom bounding box and the update in the cull visitor (instead of update) are now all handled internally rather than needing hacks and/or callbacks.
2017-09-01 21:42:36 +00:00
scrawl
e36bdb490e
Add view data structure for efficient collection of LOD nodes to use for a given camera/intersection
2017-03-14 19:27:55 +01:00
scrawl
ce8c4ad4f5
Add quad tree implementation (no rendering yet)
2017-03-14 19:27:55 +01:00
scrawl
b1d4bb5708
Add CompositeMapRenderer
...
Temporarily render all terrain using composite maps for testing purposes
2017-03-14 19:27:55 +01:00
scrawl
35d53acc65
Factor out terrain chunk loading/caching into a new resource manager
2017-03-14 19:27:55 +01:00
scrawl
804f873649
terrain: factor out texture caching into a separate class
2017-03-14 19:27:55 +01:00
scrawl
eef63a880a
terrain: use a custom drawable for multi-pass render instead of osgFX::Effect
...
osgFX::Effect is awkward to use because of the lazy-definition of passes, no support for compileGLObjects, useless 'Technique' abstraction and having to define silly methods like 'effectAuthor()'
Handling the multi-pass rendering inside the Drawable also avoids redundant culling tests against the same bounding box for each pass.
2017-03-14 19:27:55 +01:00
scrawl
e33829d493
Add fork of osgUtil::Optimizer with backported fixes that have not been released yet
...
Remove optimizers that won't be used.
2017-02-23 23:28:50 +01:00
scrawl
8f79fa3d72
Add resource statistics panel opened with F4
2017-02-22 14:28:45 +01:00
scrawl
34deb6e7b1
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
2017-02-01 06:00:14 +01:00
Phillip Andrews
c18fc113e5
Changed missing library dependencies to simple fix
2016-11-14 00:01:22 -06:00
MiroslavR
301dd77efb
Save controls state ( Fixes #3598 )
2016-10-20 02:12:01 +02:00
scrawl
a44ba0e461
Merge pull request #966 from kpp/find_mygui
...
Find mygui
2016-08-15 16:36:48 +02:00
Roman Proskuryakov
4cffdb67d8
Uses case-sensitive MyGUI_* variables
2016-08-15 15:59:02 +03:00
Marc Zinnschlag
aa1ed9b172
Merge remote-tracking branch 'aesylwinn/RenderWater'
2016-08-07 17:03:58 +02:00
Aesylwinn
5753f52b47
Move water mesh + simple state generation to components library.
2016-08-05 13:25:05 -04:00
MiroslavR
b65f379b7f
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
2016-08-03 03:52:35 +02:00
AnyOldName3
20f73f4a32
Relocate escape-related code to new files escape.hpp and escape.cpp.
2016-07-27 00:58:31 +01:00
MiroslavR
f6f3f71db5
Improve format specifiers for message boxes
2016-07-09 03:18:45 +02:00
Roman Proskuryakov
3bcd23022a
Rewrites FindBullet using LibFindMacros handling version properly
2016-05-31 07:18:37 +03:00
Aesylwinn
d141672b53
Pathgrid geometry creator
2016-05-02 22:09:48 -04:00
scrawl
a9ad1b09e2
Introduce ShaderManager & ShaderVisitor
...
Actual shaders still to be written.
2016-02-18 19:37:56 +01:00
scrawl
e28dc3e72f
Preload instances in SceneManager
2016-02-09 18:35:26 +01:00
scrawl
d11c2864df
Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
2016-02-09 15:45:35 +01:00
scrawl
6f9ca0f68f
Add basic cell preloader class
...
Not properly in use yet, but seems to be working.
2016-02-07 00:14:13 +01:00
scrawl
df57d4bfba
Use a common base class for resource managers
...
Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while.
2016-02-06 17:22:17 +01:00
scrawl
f99f403dda
Rename TextureManager to ImageManager
2016-02-05 23:03:53 +01:00
scrawl
438b30d6f0
Move configureLight to a separate file
2016-01-11 23:10:16 +01:00
scrawl
6546c05428
Move Fallback map to components/
2016-01-11 23:10:16 +01:00
scrawl
64424e7262
Move keyframe loading out of SceneManager to new KeyframeManager
2015-12-13 15:31:07 +01:00
sandstranger
7d374b36fd
change cmake variables
2015-12-03 21:29:50 +03:00
sandstranger
238a5824be
add custom new variable fot Qt
2015-12-03 08:54:14 +03:00
sandstranger
bd5057aa3c
enable opengl es1
2015-12-02 22:40:04 +03:00
scrawl
d3fa8a8602
Add osgDB::ObjectCache to the repository to work around it not being available in OSG 3.2
2015-12-02 15:14:39 +01:00
scrawl
3d12b2ca9d
Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager.
2015-12-02 14:59:32 +01:00
scrawl
f962ce0bbe
Don't link against unnecessary OSG libraries
2015-11-29 19:56:43 +01:00
scrawl
62169a7039
Use a single-precision PositionAttitudeTransform in speed critical places
2015-11-22 19:54:26 +01:00
scrawl
8cf57ef6ac
Move BulletShapeManager and BulletShape to resource/
2015-11-17 00:20:15 +01:00
scrawl
59aee04ddb
Implement ScalingLayer, for layouting of widgets in screen-relative coordinates
2015-11-08 18:30:21 +01:00
scrawl
51f3a8fec6
osgMyGUI: move Platform methods to the .cpp file
2015-11-07 17:39:31 +01:00
Alexander "Ace" Olofsson
7d4125d97f
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
scrawl
3a7d0d8dc8
Remove a file that isn't in use yet from build
2015-07-28 23:34:55 +02:00
Koncord
7924ecef3e
Fix definition conflict
2015-07-19 23:37:20 +09:00
scrawl
f09e4620b6
Move OpenMW version information to a textfile instead of compiling it in
...
Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
2015-07-18 03:09:04 +02:00
Koncord
73731d27e9
Add ${MYGUI_LIBRARIES} to components/CMakeLists.txt
2015-07-14 23:54:47 +09:00
scrawl
f70250a296
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/launcher/CMakeLists.txt
apps/opencs/CMakeLists.txt
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/CMakeLists.txt
components/CMakeLists.txt
extern/osg-ffmpeg-videoplayer/CMakeLists.txt
2015-06-13 21:11:24 +02:00
scrawl
89c2a7e26b
Fix for possibly missing library on windows
2015-06-12 15:22:19 +02:00
scrawl
e13a938896
Add support to build with Qt5 (Task #2665 )
...
Known issue: the render view doesn't work in Qt5. With the switch to OSG around the corner, this isn't worth fixing.
2015-06-12 15:13:42 +02:00
scrawl
cf95d3fc35
Refactor cmake scripts, reducing the amount of find_package(Boost)
2015-06-12 01:45:19 +02:00
scrawl
fc5176dc38
Refactor cmake scripts, reducing the amount of find_package(Qt4)
2015-06-11 23:38:08 +02:00
scrawl
cc71e894e1
Add WorkQueue class
2015-06-10 18:15:31 +02:00
scrawl
4bb3cbf0fb
Remove last remains of Ogre
2015-06-03 23:04:35 +02:00
scrawl
974fda5bde
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
extern/sdl4ogre/sdlwindowhelper.cpp
2015-06-03 03:18:29 +02:00
scrawl
cdd0623009
Terrain rendering
2015-06-03 01:35:41 +02:00
scrawl
025a1a7866
Restore savegame screenshot display
2015-05-28 02:34:38 +02:00
scrawl
5442bf23a6
Apply video mode & gamma setting changes
2015-05-14 20:31:16 +02:00
scrawl
9ea416b852
Readded HW cursor manager (no image rotation yet)
2015-05-13 18:56:14 +02:00
scrawl
39fb46601a
Readded input & event handling
2015-05-13 16:50:47 +02:00
scrawl
0498e6e5f0
Readded window icon
2015-05-13 15:03:21 +02:00
scrawl
375b736e74
Use SDL to create the window
...
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.
Thanks to KittyCat for the GraphicsWindowSDL2 code.
2015-05-13 02:53:09 +02:00
scrawl
47758c11cd
Readded collision objects and movement physics
2015-05-12 03:02:15 +02:00
scrawl
c31b416ba1
Move physicssystem to a new mwphysics module
2015-05-10 01:09:00 +02:00
scrawl
c843cfc8e2
Physics stub in preparation for rewrite
2015-05-10 00:28:51 +02:00